[11988] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Julien |
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| 24 | * Co-authors: |
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| 25 | * |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOBTube.cc |
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| 31 | @brief Declaration of the SOBTube class. |
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| 32 | This class is used for the tubes in the game. It adds the function that the figure can slip through Tube. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "SOBTube.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "SOBFigure.h" |
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| 40 | #include "util/Output.h" |
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| 41 | #include "objects/collisionshapes/BoxCollisionShape.h" |
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| 42 | |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | RegisterClass(SOBTube); |
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| 47 | |
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| 48 | SOBTube::SOBTube(Context* context) : MovableEntity(context) |
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| 49 | { |
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| 50 | RegisterObject(SOBTube); |
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| 51 | setAngularFactor(0.0); |
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| 52 | this->enableCollisionCallback(); |
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| 53 | k=0;u=0; //initializing variables for tick function |
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| 54 | a=CollisionType::None; //initializing Collisiontypes for tick function |
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| 55 | b=CollisionType::Dynamic; //initializing Collisiontypes for tick function |
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| 56 | movedown=false; //initializing variable movedown (movedown is used for allowing figure to get through tube) |
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| 57 | hasCollided_=false; //initializing variable |
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| 58 | |
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| 59 | left = new BoxCollisionShape(context); //BoxCollisionshape initialized for tube (here in Programm not in SOB.oxw as others) |
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| 60 | left->setHalfExtents(Vector3(10, 10, 30));// set CollisionShape |
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| 61 | attachCollisionShape(left); //attach CollisionShape |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | } |
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| 66 | |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | void SOBTube::XMLPort(Element& xmlelement, XMLPort::Mode mode) //set parameters for SOB.oxw file |
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| 71 | { |
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| 72 | SUPER(SOBTube, XMLPort, xmlelement, mode); |
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| 73 | XMLPortParam(SOBTube,"cool",getcool,setcool,xmlelement,mode); |
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| 74 | |
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| 75 | |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | bool SOBTube::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | |
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| 85 | return true; |
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| 86 | } |
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| 87 | |
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| 88 | void SOBTube::tick(float dt) |
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| 89 | { |
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| 90 | SUPER(SOBTube, tick, dt); |
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| 91 | Vector3 velocity = getVelocity(); //velocity of tube |
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| 92 | Vector3 position = getPosition(); //position of tube |
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| 93 | position.y=0; //position in y axes must be 0 |
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| 94 | |
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| 95 | setPosition(position); //set new position of tube |
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| 96 | velocity.z = 0*dt; //velocity in all directions must be 0 or else tube is moving |
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| 97 | velocity.y = 0*dt; |
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| 98 | velocity.x = 0*dt; |
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| 99 | setVelocity(velocity); //set new velocity |
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| 100 | |
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| 101 | |
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| 102 | |
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| 103 | |
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| 104 | |
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| 105 | if(movedown && k==0){ //if movedown is allowed change Collisiontype from dynamic to None |
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| 106 | CollisionType a = CollisionType::None; |
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| 107 | this->setCollisionType(a); |
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| 108 | |
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| 109 | |
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| 110 | k++; |
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| 111 | } |
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| 112 | if(k!=0){u++;} |
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| 113 | |
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| 114 | if(u>=50){ |
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| 115 | this->setCollisionType(b);k=0;u=0;movedown=false; //set Collisiontype from None to dynamic |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | |
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| 121 | } |
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