[12129] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | */ |
---|
| 22 | |
---|
| 23 | #include "WagnisProjectile.h" |
---|
| 24 | |
---|
| 25 | #include "core/config/ConfigValueIncludes.h" |
---|
| 26 | #include "core/CoreIncludes.h" |
---|
| 27 | #include "core/GameMode.h" |
---|
| 28 | #include "core/command/Executor.h" |
---|
| 29 | |
---|
| 30 | #include "worldentities/pawns/Pawn.h" |
---|
| 31 | |
---|
| 32 | namespace orxonox |
---|
| 33 | { |
---|
| 34 | RegisterClass(WagnisProjectile); |
---|
| 35 | |
---|
| 36 | WagnisProjectile::WagnisProjectile(Context* context) : MovableEntity(context), BasicProjectile() |
---|
| 37 | { |
---|
| 38 | RegisterObject(WagnisProjectile); |
---|
| 39 | |
---|
| 40 | this->setConfigValues(); |
---|
| 41 | |
---|
| 42 | // Get notification about collisions |
---|
| 43 | if (GameMode::isMaster()) |
---|
| 44 | { |
---|
| 45 | this->setMass(0.1f); |
---|
| 46 | this->enableCollisionCallback(); |
---|
| 47 | this->setCollisionResponse(false); |
---|
| 48 | this->setCollisionType(CollisionType::Dynamic); |
---|
| 49 | |
---|
| 50 | // Create a sphere collision shape and attach it to the projectile. |
---|
| 51 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
---|
[12136] | 52 | setCollisionShapeRadius(3.0f); |
---|
[12129] | 53 | this->attachCollisionShape(collisionShape_); |
---|
| 54 | |
---|
| 55 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
---|
| 56 | } |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | WagnisProjectile::~WagnisProjectile() |
---|
| 60 | { |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | void WagnisProjectile::setConfigValues() |
---|
| 64 | { |
---|
| 65 | SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); |
---|
| 66 | } |
---|
| 67 | |
---|
| 68 | void WagnisProjectile::tick(float dt) |
---|
| 69 | { |
---|
| 70 | SUPER(WagnisProjectile, tick, dt); |
---|
| 71 | |
---|
| 72 | if (!this->isActive()) |
---|
| 73 | return; |
---|
| 74 | |
---|
| 75 | this->destroyCheck(); |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | bool WagnisProjectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
---|
| 79 | { |
---|
| 80 | return this->processCollision(otherObject, contactPoint, cs); |
---|
| 81 | } |
---|
| 82 | |
---|
| 83 | void WagnisProjectile::setCollisionShapeRadius(float radius) |
---|
| 84 | { |
---|
| 85 | if (collisionShape_ != nullptr && radius > 0) |
---|
| 86 | { |
---|
| 87 | collisionShape_->setRadius(radius); |
---|
| 88 | } |
---|
| 89 | } |
---|
| 90 | } |
---|