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source: code/branches/mergeFS18/src/orxonox/Level.cc @ 12104

Last change on this file since 12104 was 12028, checked in by merholzl, 6 years ago

added scriptable controller

  • Property svn:eol-style set to native
File size: 8.0 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Level.h"
30
[3196]31#include "util/Math.h"
[11071]32#include "util/SubString.h"
[2072]33#include "core/CoreIncludes.h"
34#include "core/Loader.h"
[3196]35#include "core/Template.h"
[2072]36#include "core/XMLFile.h"
[3196]37#include "core/XMLPort.h"
[10624]38#include "core/module/PluginReference.h"
[2072]39
[5735]40#include "infos/PlayerInfo.h"
41#include "gametypes/Gametype.h"
[2168]42#include "overlays/OverlayGroup.h"
[3196]43#include "LevelManager.h"
[12028]44#include "scriptablecontroller/scriptable_controller.h"
[2072]45
46namespace orxonox
47{
[9667]48    RegisterClass(Level);
[2072]49
[9667]50    Level::Level(Context* context) : BaseObject(context), Synchronisable(context), Context(context)
[2072]51    {
52        RegisterObject(Level);
53
[10624]54        this->setLevel(WeakPtr<Level>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency)
[7163]55
[2072]56        this->registerVariables();
57        this->xmlfilename_ = this->getFilename();
[11071]58        this->xmlfile_ = nullptr;
[12028]59        this->controller_.reset(new ScriptableController());
[2072]60    }
61
62    Level::~Level()
63    {
64        if (this->isInitialized())
65        {
[6746]66            if (LevelManager::exists())
[2168]67                LevelManager::getInstance().releaseActivity(this);
[2072]68
69            if (this->xmlfile_)
[10624]70                Loader::getInstance().unload(this->xmlfile_);
71
72            this->unloadPlugins();
[2072]73        }
74    }
75
76    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        SUPER(Level, XMLPort, xmlelement, mode);
79
[10624]80        XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode);
[2072]81        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
82
[12028]83        XMLPortParamLoadOnly(Level, "script", setScript, xmlelement, mode).defaultValues("scripts/empty.lua");
84
[7163]85        XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode);
[2072]86        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
[7648]87    }
[2072]88
89    void Level::registerVariables()
90    {
[7163]91        registerVariable(this->xmlfilename_,            VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
92        registerVariable(this->name_,                   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName));
93        registerVariable(this->networkTemplateNames_,   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged));
[2072]94    }
95
96    void Level::networkcallback_applyXMLFile()
97    {
[8858]98        orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl;
[2072]99
100        ClassTreeMask mask;
101        mask.exclude(Class(BaseObject));
102        mask.include(Class(Template));
[2168]103        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
[2072]104
[5695]105        this->xmlfile_ = new XMLFile(mask, this->xmlfilename_);
[2072]106
[10624]107        Loader::getInstance().load(this->xmlfile_);
[2072]108    }
109
[7163]110    void Level::networkCallbackTemplatesChanged()
111    {
[11071]112        for(const std::string& name : this->networkTemplateNames_)
[7163]113        {
[11071]114            assert(Template::getTemplate(name));
115            Template::getTemplate(name)->applyOn(this);
[7163]116        }
117    }
118
[10624]119    void Level::setPluginsString(const std::string& pluginsString)
120    {
121        // unload old plugins
122        this->unloadPlugins();
123
124        // load new plugins
125        this->pluginsString_ = pluginsString;
126        SubString tokens(pluginsString, ",");
127        for (size_t i = 0; i < tokens.size(); ++i)
128            this->plugins_.push_back(new PluginReference(tokens[i]));
129    }
130
131    void Level::unloadPlugins()
132    {
133        // use destroyLater() - this ensures that plugins are not unloaded too early.
134        // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other
135        //       objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level
136        //       object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr
137        //       is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this
138        //       means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other
139        //       objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need
140        //       to call destroyLater() to ensure that no instances from this plugin exist anymore.
[11071]141        for (PluginReference* plugin : this->plugins_)
142            plugin->destroyLater();
[10624]143        this->plugins_.clear();
144    }
145
[2072]146    void Level::setGametypeString(const std::string& gametype)
147    {
148        Identifier* identifier = ClassByString(gametype);
[2826]149
150        if (!identifier || !identifier->isA(Class(Gametype)))
[2072]151        {
[8858]152            orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl;
[2826]153            identifier = Class(Gametype);
154            this->gametype_ = "Gametype";
155        }
156        else
[2072]157            this->gametype_ = gametype;
158
[3325]159        Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this));
[2072]160
[10624]161        // store a weak-pointer to the gametype to avoid a circular dependency between this level and the gametype (which has a strong-reference on this level)
162        this->setGametype(WeakPtr<Gametype>(rootgametype));
[2826]163
[10624]164        rootgametype->init(); // call init() AFTER the gametype was set
165
[6746]166        if (LevelManager::exists())
[2826]167            LevelManager::getInstance().requestActivity(this);
[2072]168    }
169
170
171    void Level::addObject(BaseObject* object)
172    {
173        this->objects_.push_back(object);
174    }
175
176    BaseObject* Level::getObject(unsigned int index) const
177    {
178        unsigned int i = 0;
[11071]179        for (BaseObject* object : this->objects_)
[2072]180        {
181            if (i == index)
[11071]182                return object;
[2072]183            ++i;
184        }
[11071]185        return nullptr;
[2072]186    }
187
[7163]188    void Level::addLodInfo(MeshLodInformation* lodInformation)
189    {
190        std::string meshName = lodInformation->getMeshName();
191//         this->lodInformation_.insert(std::make_pair(meshName,lodInformation));
192        if( this->lodInformation_.find(meshName) != this->lodInformation_.end())
[8858]193            orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl;
[7163]194        this->lodInformation_[meshName] = lodInformation;
195    }
196
197    MeshLodInformation* Level::getLodInfo(std::string meshName) const
198    {
199        if(this->lodInformation_.find(meshName)!=this->lodInformation_.end())
200            return this->lodInformation_.find(meshName)->second;
201
[11071]202        return nullptr;
[7163]203    }
204
[2072]205    void Level::playerEntered(PlayerInfo* player)
206    {
[8858]207        orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl;
[10624]208        player->switchGametype(this->getGametype());
[2072]209    }
210
211    void Level::playerLeft(PlayerInfo* player)
212    {
[8858]213        orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl;
[11071]214        player->switchGametype(nullptr);
[2072]215    }
216}
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