[2428] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Damian 'Mozork' Frick |
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[2428] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8706] | 29 | /** |
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| 30 | @file GametypeInfo.cc |
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| 31 | @brief Implementation of the GametypeInfo class |
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| 32 | */ |
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| 33 | |
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[2428] | 34 | #include "GametypeInfo.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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[3099] | 37 | #include "core/GameMode.h" |
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[8706] | 38 | #include "network/Host.h" |
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[10624] | 39 | #include "network/NetworkFunctionIncludes.h" |
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[8706] | 40 | #include "util/Convert.h" |
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| 41 | |
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| 42 | #include "controllers/HumanController.h" |
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[3196] | 43 | #include "interfaces/GametypeMessageListener.h" |
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[8706] | 44 | #include "interfaces/NotificationListener.h" |
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[12028] | 45 | #include "scriptablecontroller/scriptable_controller.h" |
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| 46 | #include "Level.h" |
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[2428] | 47 | |
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[8706] | 48 | #include "PlayerInfo.h" |
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| 49 | |
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[2428] | 50 | namespace orxonox |
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| 51 | { |
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[9667] | 52 | RegisterUnloadableClass(GametypeInfo); |
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[2428] | 53 | |
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[3099] | 54 | registerMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage); |
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| 55 | registerMemberNetworkFunction(GametypeInfo, dispatchKillMessage); |
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| 56 | registerMemberNetworkFunction(GametypeInfo, dispatchDeathMessage); |
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[7163] | 57 | registerMemberNetworkFunction(GametypeInfo, dispatchStaticMessage); |
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| 58 | registerMemberNetworkFunction(GametypeInfo, dispatchFadingMessage); |
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[3099] | 59 | |
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[8706] | 60 | registerMemberNetworkFunction(GametypeInfo, changedReadyToSpawn); |
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| 61 | registerMemberNetworkFunction(GametypeInfo, changedSpawned); |
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| 62 | |
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| 63 | /*static*/ const std::string GametypeInfo::NOTIFICATION_SENDER("gameinfo"); |
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| 64 | |
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| 65 | /** |
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| 66 | @brief |
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| 67 | Registers and initializes the object. |
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| 68 | */ |
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[9667] | 69 | GametypeInfo::GametypeInfo(Context* context) : Info(context) |
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[2428] | 70 | { |
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| 71 | RegisterObject(GametypeInfo); |
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[9348] | 72 | |
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[2428] | 73 | this->bStarted_ = false; |
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| 74 | this->bEnded_ = false; |
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[9016] | 75 | this->startCountdown_ = 10.0f; |
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[2428] | 76 | this->bStartCountdownRunning_ = false; |
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[9016] | 77 | this->counter_ = 10; |
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[8706] | 78 | this->spawned_ = false; |
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| 79 | this->readyToSpawn_ = false; |
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[12028] | 80 | this->isFirstSpawn_ = true; |
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[2428] | 81 | |
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| 82 | this->registerVariables(); |
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| 83 | } |
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| 84 | |
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| 85 | GametypeInfo::~GametypeInfo() |
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| 86 | { |
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| 87 | } |
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| 88 | |
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| 89 | void GametypeInfo::registerVariables() |
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| 90 | { |
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[8706] | 91 | registerVariable(this->bStarted_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStarted)); |
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| 92 | registerVariable(this->bEnded_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedEnded)); |
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| 93 | registerVariable(this->bStartCountdownRunning_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStartCountdownRunning)); |
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[3280] | 94 | registerVariable(this->startCountdown_, VariableDirection::ToClient); |
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[8706] | 95 | registerVariable(this->counter_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedCountdownCounter)); |
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[3280] | 96 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2428] | 97 | } |
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[3099] | 98 | |
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[8706] | 99 | /** |
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| 100 | @brief |
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| 101 | Is called when the game has changed to started. |
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| 102 | */ |
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| 103 | void GametypeInfo::changedStarted(void) |
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| 104 | { |
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| 105 | NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER); |
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| 106 | } |
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| 107 | |
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| 108 | /** |
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| 109 | @brief |
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| 110 | Is called when the game has changed to ended. |
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| 111 | */ |
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| 112 | void GametypeInfo::changedEnded(void) |
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| 113 | { |
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| 114 | // If the game has ended, a "Game has ended" notification is displayed. |
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| 115 | if(this->hasEnded()) |
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| 116 | NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER); |
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| 117 | } |
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| 118 | |
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| 119 | /** |
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| 120 | @brief |
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| 121 | Is called when the start countdown has been either started or stopped. |
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| 122 | */ |
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| 123 | void GametypeInfo::changedStartCountdownRunning(void) |
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| 124 | { |
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| 125 | // Send first countdown notification if the countdown has started. |
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| 126 | if(this->isReadyToSpawn() && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
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| 127 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | @brief |
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| 132 | Is called when the start countdown counter has changed. |
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| 133 | */ |
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| 134 | void GametypeInfo::changedCountdownCounter(void) |
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| 135 | { |
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| 136 | // Send countdown notification if the counter has gone down. |
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| 137 | if(this->isReadyToSpawn() && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
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| 138 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | @brief |
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| 143 | Inform the GametypeInfo that the local player has changed its ready to spawn status. |
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| 144 | @param ready |
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| 145 | Whether the player has become ready to spawn or not. |
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| 146 | */ |
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| 147 | void GametypeInfo::changedReadyToSpawn(bool ready) |
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| 148 | { |
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| 149 | if(this->readyToSpawn_ == ready) |
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| 150 | return; |
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| 151 | |
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| 152 | this->readyToSpawn_ = ready; |
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| 153 | |
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| 154 | // Send "Waiting for other players" if the player is ready to spawn but the game has not yet started nor is the countdown running. |
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| 155 | if(this->readyToSpawn_ && !this->hasStarted() && !this->isStartCountdownRunning() && !this->hasEnded()) |
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| 156 | NotificationListener::sendNotification("Waiting for other players", GametypeInfo::NOTIFICATION_SENDER); |
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| 157 | // Send current countdown if the player is ready to spawn and the countdown has already started. |
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| 158 | else if(this->readyToSpawn_ && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
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| 159 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
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| 160 | } |
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| 161 | |
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| 162 | /** |
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| 163 | @brief |
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| 164 | Inform the GametypeInfo that the game has started. |
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| 165 | */ |
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| 166 | void GametypeInfo::start(void) |
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| 167 | { |
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| 168 | if(this->bStarted_) |
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[9016] | 169 | { return;} |
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[9348] | 170 | |
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[8706] | 171 | this->bStarted_ = true; |
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| 172 | this->changedStarted(); |
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[9348] | 173 | |
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| 174 | |
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[8706] | 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | @brief |
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| 179 | Inform the GametypeInfo that the game has ended. |
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| 180 | */ |
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| 181 | void GametypeInfo::end(void) |
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| 182 | { |
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| 183 | if(this->bEnded_) |
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| 184 | return; |
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| 185 | |
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| 186 | this->bEnded_ = true; |
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| 187 | this->changedEnded(); |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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| 191 | @brief |
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| 192 | Set the start countdown to the input value. |
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| 193 | @param countdown |
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| 194 | The countdown to be set. |
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| 195 | */ |
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| 196 | void GametypeInfo::setStartCountdown(float countdown) |
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| 197 | { |
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| 198 | if(this->startCountdown_ == countdown || countdown < 0.0f) |
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| 199 | return; |
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[9348] | 200 | |
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[8706] | 201 | this->startCountdown_ = countdown; |
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| 202 | // Set the counter to the ceiling of the current countdown. |
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[8858] | 203 | this->counter_ = static_cast<unsigned int>(std::ceil(countdown)); |
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[8706] | 204 | this->changedCountdownCounter(); |
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| 205 | } |
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| 206 | |
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| 207 | /** |
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| 208 | @brief |
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| 209 | Count down the start countdown by the specified value. |
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| 210 | @param countDown |
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| 211 | The amount by which we count down. |
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| 212 | */ |
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| 213 | void GametypeInfo::countdownStartCountdown(float countDown) |
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| 214 | { |
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| 215 | float newCountdown = this->startCountdown_ - countDown; |
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| 216 | // If we have switched integers or arrived at zero, we also count down the start countdown counter. |
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| 217 | if(ceil(newCountdown) != ceil(this->startCountdown_) || newCountdown <= 0.0f) |
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| 218 | this->countDown(); |
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| 219 | this->startCountdown_ = newCountdown; |
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| 220 | } |
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| 221 | |
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| 222 | /** |
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| 223 | @brief |
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| 224 | Count down the start countdown counter. |
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| 225 | */ |
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| 226 | void GametypeInfo::countDown() |
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| 227 | { |
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| 228 | if(this->counter_ == 0) |
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| 229 | return; |
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[9348] | 230 | |
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[8706] | 231 | this->counter_--; |
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| 232 | this->changedCountdownCounter(); |
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| 233 | } |
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| 234 | |
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| 235 | /** |
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| 236 | @brief |
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| 237 | Inform the GametypeInfo about the start of the start countdown. |
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| 238 | */ |
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| 239 | void GametypeInfo::startStartCountdown(void) |
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| 240 | { |
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| 241 | if(GameMode::isMaster()) |
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| 242 | { |
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| 243 | if(this->bStartCountdownRunning_) |
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| 244 | return; |
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| 245 | |
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| 246 | this->bStartCountdownRunning_ = true; |
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| 247 | this->changedStartCountdownRunning(); |
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| 248 | } |
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| 249 | } |
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| 250 | |
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| 251 | /** |
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| 252 | @brief |
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| 253 | Inform the GametypeInfo about the stop of the start countdown. |
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| 254 | */ |
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| 255 | void GametypeInfo::stopStartCountdown(void) |
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| 256 | { |
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| 257 | if(GameMode::isMaster()) |
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| 258 | { |
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| 259 | if(!this->bStartCountdownRunning_) |
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| 260 | return; |
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| 261 | |
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| 262 | this->bStartCountdownRunning_ = false; |
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| 263 | this->changedStartCountdownRunning(); |
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| 264 | } |
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| 265 | } |
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| 266 | |
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| 267 | /** |
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| 268 | @brief |
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| 269 | Inform the GametypeInfo about a player that is ready to spawn. |
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| 270 | @param player |
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| 271 | The player that is ready to spawn. |
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| 272 | */ |
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| 273 | void GametypeInfo::playerReadyToSpawn(PlayerInfo* player) |
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| 274 | { |
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| 275 | if(GameMode::isMaster()) |
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| 276 | { |
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| 277 | // If the player has spawned already. |
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| 278 | if(this->spawnedPlayers_.find(player) != this->spawnedPlayers_.end()) |
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| 279 | return; |
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| 280 | |
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| 281 | this->spawnedPlayers_.insert(player); |
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| 282 | this->setReadyToSpawnHelper(player, true); |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | /** |
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| 287 | @brief |
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| 288 | Inform the GametypeInfo about a player whose Pawn has been killed. |
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| 289 | @param player |
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| 290 | The player whose Pawn has been killed. |
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| 291 | */ |
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| 292 | void GametypeInfo::pawnKilled(PlayerInfo* player) |
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| 293 | { |
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| 294 | if(GameMode::isMaster()) |
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| 295 | { |
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[11071] | 296 | NotificationListener::sendNotification("Press [Fire] to respawn", GametypeInfo::NOTIFICATION_SENDER, NotificationMessageType::info, NotificationSendMode::network, player->getClientID()); |
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[8706] | 297 | // Remove the player from the list of players that have spawned, since it currently is not. |
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| 298 | this->spawnedPlayers_.erase(player); |
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| 299 | this->setReadyToSpawnHelper(player, false); |
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| 300 | this->setSpawnedHelper(player, false); |
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[12028] | 301 | |
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[8706] | 302 | } |
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| 303 | } |
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| 304 | |
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| 305 | /** |
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| 306 | @brief |
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| 307 | Inform the GametypeInfo about a player that has spawned. |
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| 308 | @param player |
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| 309 | The player that has spawned. |
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| 310 | */ |
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| 311 | void GametypeInfo::playerSpawned(PlayerInfo* player) |
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| 312 | { |
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| 313 | if(GameMode::isMaster()) |
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| 314 | { |
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| 315 | if(this->hasStarted() && !this->hasEnded()) |
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| 316 | this->setSpawnedHelper(player, true); |
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| 317 | } |
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[12028] | 318 | |
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| 319 | // TODO We might want to handle the subsequent spawns as well somehow |
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| 320 | if(player->isHumanPlayer() && player->isLocalPlayer()) //&& this->isFirstSpawn_) |
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| 321 | { |
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| 322 | this->isFirstSpawn_ = false; |
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| 323 | this->getLevel()->getScriptableController()->setPlayer(player); |
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| 324 | |
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| 325 | // This handles paths relative to the 'level' directory |
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| 326 | std::string script = this->getLevel()->getScript(); |
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| 327 | if(script.at(0) != '/') |
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| 328 | script = "../levels/" + script; // Not very dynamic |
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| 329 | this->getLevel()->getScriptableController()->runScript(script); |
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| 330 | } |
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[8706] | 331 | } |
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| 332 | |
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| 333 | /** |
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| 334 | @brief |
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| 335 | Inform the GametypeInfo that the local player has changed its spawned status. |
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| 336 | @param spawned |
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| 337 | Whether the local player has changed to spawned or to not spawned. |
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| 338 | */ |
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| 339 | void GametypeInfo::changedSpawned(bool spawned) |
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| 340 | { |
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| 341 | if(this->spawned_ == spawned) |
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| 342 | return; |
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[9348] | 343 | |
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[8706] | 344 | this->spawned_ = spawned; |
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| 345 | // Clear the notifications if the Player has spawned. |
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| 346 | if(this->spawned_ && !this->hasEnded()) |
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| 347 | NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER); |
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| 348 | } |
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| 349 | |
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| 350 | /** |
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| 351 | @brief |
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| 352 | Inform the GametypeInfo about a player that has entered, |
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| 353 | @param player |
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| 354 | The player that has entered. |
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| 355 | */ |
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| 356 | void GametypeInfo::playerEntered(PlayerInfo* player) |
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| 357 | { |
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| 358 | if(GameMode::isMaster()) |
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| 359 | { |
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| 360 | if( player->isHumanPlayer() ) |
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| 361 | { |
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| 362 | // Display "Press [Fire] to start the match" if the game has not yet ended. |
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[12028] | 363 | if(!this->hasEnded()){ |
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[11071] | 364 | NotificationListener::sendNotification("Press [Fire] to start the match", GametypeInfo::NOTIFICATION_SENDER, NotificationMessageType::info, NotificationSendMode::network, player->getClientID()); |
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[12028] | 365 | |
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| 366 | //this->getLevel()->getScriptableController()->setPlayer(player); |
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| 367 | |
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| 368 | // This handles paths relative to the 'level' directory |
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| 369 | //std::string script = this->getLevel()->getScript(); |
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| 370 | //if(script.at(0) != '/') |
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| 371 | //script = "../levels/" + script; // Not very dynamic |
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| 372 | //this->getLevel()->getScriptableController()->runScript(script); |
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| 373 | } |
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[8706] | 374 | // Else display "Game has ended". |
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| 375 | else |
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[11071] | 376 | NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER, NotificationMessageType::info, NotificationSendMode::network, player->getClientID()); |
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[8706] | 377 | } |
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| 378 | } |
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| 379 | } |
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| 380 | |
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| 381 | /** |
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| 382 | @brief |
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| 383 | Helper method. Sends changedReadyToSpawn notifiers over the network. |
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| 384 | @param player |
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| 385 | The player that has changed its ready to spawn status. |
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| 386 | @param ready |
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| 387 | The new ready to spawn status. |
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| 388 | */ |
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| 389 | void GametypeInfo::setReadyToSpawnHelper(PlayerInfo* player, bool ready) |
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| 390 | { |
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| 391 | if(GameMode::isMaster()) |
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| 392 | { |
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| 393 | if(player->getClientID() == CLIENTID_SERVER) |
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| 394 | this->changedReadyToSpawn(ready); |
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| 395 | else |
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[10624] | 396 | callMemberNetworkFunction(&GametypeInfo::changedReadyToSpawn, this->getObjectID(), player->getClientID(), ready); |
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[8706] | 397 | } |
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| 398 | } |
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| 399 | |
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| 400 | /** |
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| 401 | @brief |
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| 402 | Helper method. Sends changedSpawned notifiers over the network. |
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| 403 | @param player |
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| 404 | The player that has changed its spawned status. |
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[11099] | 405 | @param spawned |
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[8706] | 406 | The new spawned status. |
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| 407 | */ |
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| 408 | void GametypeInfo::setSpawnedHelper(PlayerInfo* player, bool spawned) |
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| 409 | { |
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| 410 | if(GameMode::isMaster()) |
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| 411 | { |
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| 412 | if(player->getClientID() == CLIENTID_SERVER) |
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| 413 | this->changedSpawned(spawned); |
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| 414 | else |
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[10624] | 415 | callMemberNetworkFunction(&GametypeInfo::changedSpawned, this->getObjectID(), player->getClientID(), spawned); |
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[8706] | 416 | } |
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| 417 | } |
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| 418 | |
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| 419 | // Announce messages. |
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| 420 | // TODO: Replace with notifications. |
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| 421 | |
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[9348] | 422 | void GametypeInfo::sendAnnounceMessage(const std::string& message) const |
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[3099] | 423 | { |
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| 424 | if (GameMode::isMaster()) |
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| 425 | { |
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[10624] | 426 | callMemberNetworkFunction(&GametypeInfo::dispatchAnnounceMessage, this->getObjectID(), NETWORK_PEER_ID_BROADCAST, message); |
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[3099] | 427 | this->dispatchAnnounceMessage(message); |
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| 428 | } |
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| 429 | } |
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| 430 | |
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[9348] | 431 | void GametypeInfo::sendAnnounceMessage(const std::string& message, unsigned int clientID) const |
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[3099] | 432 | { |
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| 433 | if (GameMode::isMaster()) |
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| 434 | { |
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| 435 | if (clientID == CLIENTID_SERVER) |
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| 436 | this->dispatchAnnounceMessage(message); |
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| 437 | else |
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[10624] | 438 | callMemberNetworkFunction(&GametypeInfo::dispatchAnnounceMessage, this->getObjectID(), clientID, message); |
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[3099] | 439 | } |
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| 440 | } |
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| 441 | |
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[9348] | 442 | void GametypeInfo::sendKillMessage(const std::string& message, unsigned int clientID) const |
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[3099] | 443 | { |
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| 444 | if (GameMode::isMaster()) |
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| 445 | { |
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| 446 | if (clientID == CLIENTID_SERVER) |
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| 447 | this->dispatchKillMessage(message); |
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| 448 | else |
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[10624] | 449 | callMemberNetworkFunction(&GametypeInfo::dispatchKillMessage, this->getObjectID(), clientID, message); |
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[3099] | 450 | } |
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| 451 | } |
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| 452 | |
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[9348] | 453 | void GametypeInfo::sendDeathMessage(const std::string& message, unsigned int clientID) const |
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[3099] | 454 | { |
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| 455 | if (GameMode::isMaster()) |
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| 456 | { |
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| 457 | if (clientID == CLIENTID_SERVER) |
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| 458 | this->dispatchDeathMessage(message); |
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| 459 | else |
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[10624] | 460 | callMemberNetworkFunction(&GametypeInfo::dispatchDeathMessage, this->getObjectID(), clientID, message); |
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[3099] | 461 | } |
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| 462 | } |
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| 463 | |
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[9348] | 464 | void GametypeInfo::sendStaticMessage(const std::string& message, unsigned int clientID, const ColourValue& colour) const |
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[7163] | 465 | { |
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| 466 | if (GameMode::isMaster()) |
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| 467 | { |
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| 468 | if (clientID == CLIENTID_SERVER) |
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| 469 | this->dispatchStaticMessage(message, colour); |
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| 470 | else |
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[10624] | 471 | callMemberNetworkFunction(&GametypeInfo::dispatchStaticMessage, this->getObjectID(), clientID, message, colour); |
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[7163] | 472 | } |
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| 473 | } |
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| 474 | |
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[9348] | 475 | void GametypeInfo::sendFadingMessage(const std::string& message, unsigned int clientID) const |
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[7163] | 476 | { |
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| 477 | if (GameMode::isMaster()) |
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| 478 | { |
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| 479 | if (clientID == CLIENTID_SERVER) |
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| 480 | this->dispatchFadingMessage(message); |
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| 481 | else |
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[10624] | 482 | callMemberNetworkFunction(&GametypeInfo::dispatchFadingMessage, this->getObjectID(), clientID, message); |
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[7163] | 483 | } |
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| 484 | } |
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| 485 | |
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[9348] | 486 | void GametypeInfo::dispatchAnnounceMessage(const std::string& message) const |
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[3099] | 487 | { |
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[11071] | 488 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
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| 489 | listener->announcemessage(this, message); |
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[3099] | 490 | } |
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| 491 | |
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[9348] | 492 | void GametypeInfo::dispatchKillMessage(const std::string& message) const |
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[3099] | 493 | { |
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[11071] | 494 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
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| 495 | listener->killmessage(this, message); |
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[3099] | 496 | } |
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| 497 | |
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[9348] | 498 | void GametypeInfo::dispatchDeathMessage(const std::string& message) const |
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[3099] | 499 | { |
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[11071] | 500 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
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| 501 | listener->deathmessage(this, message); |
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[3099] | 502 | } |
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[7163] | 503 | |
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[9348] | 504 | void GametypeInfo::dispatchStaticMessage(const std::string& message, const ColourValue& colour) const |
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[7163] | 505 | { |
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[11071] | 506 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
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| 507 | listener->staticmessage(this, message, colour); |
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[7163] | 508 | } |
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| 509 | |
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[9348] | 510 | void GametypeInfo::dispatchFadingMessage(const std::string& message) const |
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[7163] | 511 | { |
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[11071] | 512 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
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| 513 | listener->fadingmessage(this, message); |
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[7163] | 514 | } |
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[2428] | 515 | } |
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