1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Noe Pedrazzini |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ShipPart_H__ |
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30 | #define _ShipPart_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "Item.h" |
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34 | #include "items/PartDestructionEvent.h" |
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35 | |
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36 | #include <string> |
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37 | |
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38 | |
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39 | namespace orxonox // tolua_export |
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40 | { // tolua_export |
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41 | class _OrxonoxExport ShipPart // tolua_export |
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42 | : public Item |
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43 | { // tolua_export |
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44 | |
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45 | public: |
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46 | ShipPart(Context* context); |
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47 | virtual ~ShipPart(); |
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48 | |
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49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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50 | |
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51 | virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator); |
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52 | |
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53 | virtual void death(); |
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54 | virtual void explode(); |
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55 | |
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56 | //virtual void attachTo(Pawn* newParent); |
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57 | //virtual void detach(); |
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58 | |
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59 | void addEntity(StaticEntity* entity); |
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60 | StaticEntity* getEntity(unsigned int index); |
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61 | bool hasEntity(StaticEntity* entity) const; |
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62 | |
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63 | void addDestructionEvent(PartDestructionEvent* event); |
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64 | PartDestructionEvent* getDestructionEvent(unsigned int index); |
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65 | |
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66 | inline void setDamageAbsorption(float value) |
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67 | { this->damageAbsorption_ = value; } |
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68 | inline float getDamageAbsorption() const |
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69 | { return this->damageAbsorption_; } |
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70 | |
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71 | void setParent(ModularSpaceShip* ship); |
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72 | inline ModularSpaceShip* getParent() const |
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73 | { return this->parent_; } |
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74 | |
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75 | inline void setEventExecution(bool var) |
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76 | { this->eventExecution_ = var; } |
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77 | inline bool isEventExecution() const |
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78 | { return this->eventExecution_; } |
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79 | |
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80 | inline void setHealth(float health) |
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81 | { this->health_ = health; } |
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82 | inline void addHealth(float health) |
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83 | { this->setHealth(this->health_ + health); } |
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84 | inline void removeHealth(float health) |
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85 | { this->setHealth(this->health_ - health); } |
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86 | inline float getHealth() const |
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87 | { return this->health_; } |
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88 | |
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89 | inline void setMaxHealth(float maxhealth) |
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90 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } |
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91 | inline float getMaxHealth() const |
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92 | { return this->maxHealth_; } |
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93 | |
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94 | inline void setInitialHealth(float initialhealth) |
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95 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } |
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96 | inline float getInitialHealth() const |
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97 | { return this->initialHealth_; } |
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98 | |
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99 | inline void setExplosionPosition(Vector3 pos) |
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100 | { this->explosionPosition_ = pos; } |
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101 | inline Vector3 getExplosionPosition() |
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102 | { return this->explosionPosition_; } |
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103 | |
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104 | |
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105 | // FIXME: (noep) Why doesn't this work? Works fine in Engine.h |
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106 | //void addToSpaceShip(ModularSpaceShip* ship); |
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107 | |
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108 | protected: |
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109 | ModularSpaceShip* parent_; |
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110 | unsigned int parentID_; // Object ID of the SpaceShip the Part is mounted on. |
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111 | |
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112 | float damageAbsorption_; |
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113 | float health_; |
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114 | float maxHealth_; |
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115 | float initialHealth_; |
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116 | |
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117 | private: |
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118 | std::vector<StaticEntity*> entityList_; // List of all entities which belong to this part |
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119 | std::vector<PartDestructionEvent*> eventList_; // The list of all PartDestructionEvent assigned to this ShipPart. |
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120 | |
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121 | bool eventExecution_; |
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122 | |
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123 | float healthMem_; |
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124 | |
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125 | Vector3 explosionPosition_; |
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126 | |
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127 | |
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128 | }; // tolua_export |
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129 | } // tolua_export |
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130 | |
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131 | #endif /* _ShipPart_H__ */ |
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