1 | |
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2 | #include "scriptable_controller.h" |
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3 | #include "luatb.h" |
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4 | #include "infos/PlayerInfo.h" |
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5 | #include "core/command/Executor.h" |
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6 | #include "worldentities/pawns/Pawn.h" |
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7 | |
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8 | namespace orxonox |
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9 | { |
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10 | |
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11 | // Used https://csl.name/post/lua-and-cpp/ as a reference |
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12 | int ScriptableController::runScript(const std::string &file_path) |
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13 | { |
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14 | int ret; |
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15 | |
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16 | // Not having a script specified at all is not an error. |
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17 | if(file_path.empty()){ |
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18 | orxout(internal_warning) << "No script specified!" << std::endl; |
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19 | return 0; |
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20 | } |
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21 | |
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22 | // Create a lua object |
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23 | lua_State *lua = luaL_newstate(); |
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24 | if(lua == nullptr) |
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25 | { |
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26 | orxout(internal_warning) << "ScriptableController: Failed to load script " << file_path << std::endl; |
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27 | return LUA_ERRMEM; |
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28 | } |
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29 | |
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30 | // Make standard libraries available in the Lua object. |
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31 | luaL_openlibs(lua); |
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32 | |
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33 | // Register the API |
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34 | ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this); |
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35 | |
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36 | // Load the program; this supports both source code and bytecode files. |
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37 | if((ret = luaL_loadfile(lua, file_path.c_str())) != 0) |
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38 | { |
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39 | orxout(user_error) << "Failed to load level script " + file_path << std::endl; |
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40 | this->printLuaError(lua); |
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41 | delete api; |
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42 | return ret; |
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43 | } |
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44 | |
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45 | // Execute the script |
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46 | if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0) |
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47 | { |
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48 | orxout(user_error) << "Level script returned an error" << std::endl; |
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49 | this->printLuaError(lua); |
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50 | delete api; |
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51 | return ret; |
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52 | } |
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53 | |
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54 | // Remember the api |
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55 | this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api)); |
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56 | |
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57 | return 0; |
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58 | } |
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59 | |
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60 | void ScriptableController::setPlayer(PlayerInfo *player) |
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61 | { |
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62 | this->player_ = player; |
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63 | } |
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64 | |
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65 | void ScriptableController::registerWorldEntity(std::string id, WorldEntity *entity) |
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66 | { |
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67 | this->worldEntities_[id] = entity; |
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68 | } |
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69 | |
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70 | void ScriptableController::registerMobileEntity(std::string id, MobileEntity *entity) |
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71 | { |
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72 | this->mobileEntities_[id] = entity; |
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73 | } |
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74 | |
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75 | void ScriptableController::registerPawn(std::string id, Pawn *pawn) |
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76 | { |
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77 | this->pawns_[id] = pawn; |
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78 | this->pawnsReverse_[pawn] = id; |
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79 | } |
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80 | |
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81 | void ScriptableController::pawnKilled(Pawn *pawn) |
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82 | { |
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83 | auto pawn_id_iter = this->pawnsReverse_.find(pawn); |
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84 | if(pawn_id_iter == this->pawnsReverse_.end()) |
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85 | { |
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86 | orxout(internal_warning) << "Unregistered pawn reported that it's destroyed" << std::endl; |
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87 | return; |
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88 | } |
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89 | |
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90 | // The ID of the pawn should already be invalid when we call the callback |
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91 | std::string id = pawn_id_iter->second; |
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92 | this->pawns_.erase(pawn_id_iter->second); |
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93 | this->pawnsReverse_.erase(pawn_id_iter); |
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94 | |
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95 | for(auto &api : this->apis_) |
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96 | api->pawnKilled(id, pawn); |
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97 | } |
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98 | |
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99 | void ScriptableController::pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield) |
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100 | { |
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101 | auto target_id_iter = this->pawnsReverse_.find(target); |
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102 | auto source_id_iter = this->pawnsReverse_.find(source); |
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103 | |
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104 | if(target_id_iter == this->pawnsReverse_.end() || |
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105 | source_id_iter == this->pawnsReverse_.end() ) |
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106 | { |
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107 | orxout(internal_warning) << "Unregistered pawn reported that it's hit" << std::endl; |
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108 | return; |
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109 | } |
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110 | |
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111 | for(auto &api : this->apis_) |
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112 | api->pawnHit(target_id_iter->second, source_id_iter->second, new_health, new_shield); |
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113 | } |
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114 | |
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115 | WorldEntity *ScriptableController::getWorldEntityByID(std::string id) const |
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116 | { |
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117 | if(id == "player" || id == "Player" || id == "PLAYER") |
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118 | return this->player_->getControllableEntity(); |
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119 | |
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120 | auto entity = this->worldEntities_.find(id); |
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121 | return entity != this->worldEntities_.end() ? entity->second : nullptr; |
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122 | } |
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123 | |
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124 | MobileEntity *ScriptableController::getMobileEntityByID(std::string id) const |
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125 | { |
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126 | if(id == "player" || id == "Player" || id == "PLAYER") |
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127 | return this->player_->getControllableEntity(); |
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128 | |
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129 | auto entity = this->mobileEntities_.find(id); |
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130 | return entity != this->mobileEntities_.end() ? entity->second : nullptr; |
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131 | } |
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132 | |
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133 | Pawn *ScriptableController::getPawnByID(std::string id) const |
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134 | { |
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135 | if(id == "player" || id == "Player" || id == "PLAYER") { |
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136 | return orxonox_cast<Pawn*>(this->player_->getControllableEntity()); |
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137 | orxout(user_status) << "Pawn is player!?" << std::endl; |
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138 | } |
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139 | |
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140 | |
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141 | auto pawn = this->pawns_.find(id); |
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142 | |
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143 | if(pawn != this->pawns_.end()) { |
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144 | orxout(user_status) << "Requested Pawn is available!" << std::endl; |
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145 | } |
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146 | |
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147 | return pawn != this->pawns_.end() ? pawn->second : nullptr; |
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148 | } |
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149 | |
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150 | void ScriptableController::printLuaError(lua_State *lua) |
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151 | { |
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152 | // The error message is on top of the stack. |
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153 | // Fetch it, print it and then pop it off the stack. |
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154 | // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us. |
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155 | const char* message = lua_tostring(lua, -1); |
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156 | orxout(user_error) << message << std::endl; |
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157 | lua_pop(lua, 1); |
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158 | } |
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159 | |
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160 | } |
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