[11928] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[12006] | 29 | #include "ScriptableControllerDrone.h" |
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[11928] | 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | //TODO: Put your code in here: |
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| 37 | // Create the factory for the drone. |
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| 38 | |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. Registers the object and initializes some default values. |
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| 42 | @param creator |
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| 43 | The creator of this object. |
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| 44 | */ |
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| 45 | |
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[12006] | 46 | RegisterClass(ScriptableControllerDrone); |
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[11928] | 47 | |
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[12006] | 48 | ScriptableControllerDrone::ScriptableControllerDrone(Context* context) : Pawn(context) |
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[11928] | 49 | { |
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| 50 | //TODO: Put your code in here: |
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| 51 | // Register the drone class to the core. |
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| 52 | |
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[12006] | 53 | RegisterObject(ScriptableControllerDrone); |
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[11928] | 54 | |
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| 55 | //this->myController_ = NULL; |
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| 56 | |
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| 57 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 58 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 59 | this->primaryThrust_ = 100; |
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| 60 | this->auxiliaryThrust_ = 100; |
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| 61 | this->rotationThrust_ = 10; |
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| 62 | this->mass_ = 100; |
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| 63 | this->linearDamping_ = 0.5; |
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| 64 | this->angularDamping_ = 0.3; |
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| 65 | |
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| 66 | this->setRadarVisibility(false); |
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| 67 | |
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| 68 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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| 69 | |
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| 70 | //this->setCollisionType(CollisionType::Dynamic); |
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| 71 | |
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[12006] | 72 | //this->myController_ = new ScriptableControllerDroneController(this); // Creates a new controller and passes our this pointer to it as creator. |
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[11928] | 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | @brief |
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| 77 | Destructor. Destroys controller, if present. |
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| 78 | */ |
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[12006] | 79 | ScriptableControllerDrone::~ScriptableControllerDrone() |
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[11928] | 80 | { |
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| 81 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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| 82 | if( this->isInitialized()); //)&& this->myController_ != NULL ) |
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| 83 | //delete this->myController_; |
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| 84 | } |
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| 85 | |
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| 86 | /** |
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| 87 | @brief |
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[12006] | 88 | Method for creating a ScriptableControllerDrone through XML. |
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[11928] | 89 | */ |
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[12006] | 90 | void ScriptableControllerDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[11928] | 91 | { |
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| 92 | // This calls the XMLPort function of the parent class |
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[12006] | 93 | SUPER(ScriptableControllerDrone, XMLPort, xmlelement, mode); |
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[11928] | 94 | |
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[12006] | 95 | XMLPortParam(ScriptableControllerDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode); |
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[11928] | 96 | //TODO: Put your code in here: |
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| 97 | // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort. |
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| 98 | // Variables can be added by the following command |
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| 99 | // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode); |
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[12006] | 100 | // Also make sure that you also create the get- and set-functions in ScriptableControllerDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there. |
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| 101 | XMLPortParam(ScriptableControllerDrone, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode); |
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| 102 | XMLPortParam(ScriptableControllerDrone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode); |
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| 103 | XMLPortParam(ScriptableControllerDrone, "mass", setMass, getMass, xmlelement, mode); |
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| 104 | XMLPortParam(ScriptableControllerDrone, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
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| 105 | XMLPortParam(ScriptableControllerDrone, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
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[11928] | 106 | |
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| 107 | |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | @brief |
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[12006] | 115 | Defines which actions the ScriptableControllerDrone has to take in each tick. |
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[11928] | 116 | @param dt |
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| 117 | The length of the tick. |
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| 118 | */ |
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[12006] | 119 | void ScriptableControllerDrone::tick(float dt) |
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[11928] | 120 | { |
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[12006] | 121 | SUPER(ScriptableControllerDrone, tick, dt); |
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[11928] | 122 | |
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[11932] | 123 | |
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[11928] | 124 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_); |
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| 125 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_); |
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[11932] | 126 | |
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| 127 | |
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[11928] | 128 | if (this->localLinearAcceleration_.z() > 0) |
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| 129 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_); |
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| 130 | else |
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| 131 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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[11932] | 132 | |
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[11928] | 133 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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| 134 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 135 | |
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| 136 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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| 137 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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| 138 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | @brief |
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[12006] | 143 | Moves the ScriptableControllerDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. |
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[11928] | 144 | @param value |
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| 145 | The vector determining the amount of the movement. |
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| 146 | */ |
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[12006] | 147 | void ScriptableControllerDrone::moveFrontBack(const Vector2& value) |
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[11928] | 148 | { |
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| 149 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief |
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[12006] | 154 | Moves the ScriptableControllerDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. |
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[11928] | 155 | @param value |
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| 156 | The vector determining the amount of the movement. |
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| 157 | */ |
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[12006] | 158 | void ScriptableControllerDrone::moveRightLeft(const Vector2& value) |
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[11928] | 159 | { |
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| 160 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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| 161 | } |
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| 162 | |
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| 163 | /** |
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| 164 | @brief |
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[12006] | 165 | Moves the ScriptableControllerDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. |
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[11928] | 166 | @param value |
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| 167 | The vector determining the amount of the movement. |
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| 168 | */ |
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[12006] | 169 | void ScriptableControllerDrone::moveUpDown(const Vector2& value) |
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[11928] | 170 | { |
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| 171 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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[12006] | 176 | Rotates the ScriptableControllerDrone around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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[11928] | 177 | @param value |
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| 178 | The vector determining the amount of the angular movement. |
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| 179 | */ |
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[12006] | 180 | void ScriptableControllerDrone::rotateYaw(const Vector2& value) |
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[11928] | 181 | { |
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| 182 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x); |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | @brief |
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[12006] | 187 | Rotates the ScriptableControllerDrone around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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[11928] | 188 | @param value |
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| 189 | The vector determining the amount of the angular movement. |
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| 190 | */ |
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[12006] | 191 | void ScriptableControllerDrone::rotatePitch(const Vector2& value) |
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[11928] | 192 | { |
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| 193 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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| 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | @brief |
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[12006] | 198 | Rotates the ScriptableControllerDrone around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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[11928] | 199 | @param value |
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| 200 | The vector determining the amount of the angular movement. |
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| 201 | */ |
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[12006] | 202 | void ScriptableControllerDrone::rotateRoll(const Vector2& value) |
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[11928] | 203 | { |
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| 204 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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| 205 | } |
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| 206 | |
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| 207 | |
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| 208 | } |
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