1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ScriptableControllerDrone_H__ |
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30 | #define _ScriptableControllerDrone_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "core/XMLPort.h" |
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35 | //#include "controllers/AutonomousDroneController.h" |
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36 | |
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37 | #include "Pawn.h" |
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38 | |
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39 | namespace orxonox { |
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40 | |
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41 | /** |
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42 | @brief |
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43 | Drone, that is made to move upon a specified pattern. |
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44 | This class was constructed for the PPS tutorial. |
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45 | @author |
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46 | Oli Scheuss |
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47 | */ |
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48 | class _OrxonoxExport ScriptableControllerDrone : public Pawn |
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49 | { |
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50 | public: |
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51 | ScriptableControllerDrone(Context* context); |
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52 | virtual ~ScriptableControllerDrone(); |
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53 | |
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54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. |
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55 | virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
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56 | |
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57 | virtual void moveFrontBack(const Vector2& value); |
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58 | virtual void moveRightLeft(const Vector2& value); |
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59 | virtual void moveUpDown(const Vector2& value); |
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60 | |
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61 | virtual void rotateYaw(const Vector2& value); |
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62 | virtual void rotatePitch(const Vector2& value); |
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63 | virtual void rotateRoll(const Vector2& value); |
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64 | |
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65 | /** |
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66 | @brief Moves the Drone in the Front/Back-direction by the specifed amount. |
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67 | @param value The amount by which the drone is to be moved. |
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68 | */ |
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69 | |
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70 | |
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71 | inline void moveFrontBack(float value) |
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72 | { this->moveFrontBack(Vector2(value, 0)); } |
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73 | /** |
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74 | @brief Moves the Drone in the Right/Left-direction by the specifed amount. |
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75 | @param value The amount by which the drone is to be moved. |
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76 | */ |
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77 | inline void moveRightLeft(float value) |
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78 | { this->moveRightLeft(Vector2(value, 0)); } |
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79 | /** |
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80 | @brief Moves the Drone in the Up/Down-direction by the specifed amount. |
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81 | @param value The amount by which the drone is to be moved. |
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82 | */ |
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83 | inline void moveUpDown(float value) |
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84 | { this->moveUpDown(Vector2(value, 0)); } |
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85 | |
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86 | /** |
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87 | @brief Rotates the Drone around the y-axis by the specifed amount. |
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88 | @param value The amount by which the drone is to be rotated. |
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89 | */ |
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90 | inline void rotateYaw(float value) |
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91 | { this->rotateYaw(Vector2(value, 0)); } |
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92 | /** |
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93 | @brief Rotates the Drone around the x-axis by the specifed amount. |
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94 | @param value The amount by which the drone is to be rotated. |
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95 | */ |
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96 | inline void rotatePitch(float value) |
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97 | { this->rotatePitch(Vector2(value, 0)); } |
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98 | /** |
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99 | @brief Rotates the Drone around the z-axis by the specifed amount. |
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100 | @param value The amount by which the drone is to be rotated. |
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101 | */ |
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102 | inline void rotateRoll(float value) |
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103 | { this->rotateRoll(Vector2(value, 0)); } |
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104 | |
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105 | /** |
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106 | @brief Sets the primary thrust to the input amount. |
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107 | @param thrust The amount of thrust. |
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108 | */ |
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109 | inline void setPrimaryThrust( float thrust ) |
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110 | { this->primaryThrust_ = thrust; } |
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111 | //TODO: Place your set-functions here. |
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112 | // Hint: auxiliary thrust, rotation thrust. |
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113 | |
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114 | |
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115 | /** |
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116 | @brief Sets the auxiliary thrust to the input amount. |
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117 | @param thrust The amount of thrust. |
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118 | */ |
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119 | inline void setAuxiliaryThrust( float thrust ) |
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120 | { this->auxiliaryThrust_ = thrust; } |
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121 | |
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122 | /** |
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123 | @brief Sets the rotation thrust to the input amount. |
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124 | @param thrust The amount of thrust. |
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125 | */ |
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126 | inline void setRotationThrust( float thrust ) |
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127 | { this->rotationThrust_ = thrust; } |
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128 | |
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129 | /** |
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130 | @brief Sets the rotation thrust to the input amount. |
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131 | @param thrust The amount of thrust. |
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132 | */ |
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133 | inline void setMass( float mass ) |
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134 | { this->mass_ = mass; } |
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135 | |
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136 | /** |
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137 | @brief Sets the rotation thrust to the input amount. |
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138 | @param thrust The amount of thrust. |
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139 | */ |
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140 | inline void setLinearDamping( float damping ) |
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141 | { this->linearDamping_ = damping; } |
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142 | |
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143 | /** |
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144 | @brief Sets the rotation thrust to the input amount. |
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145 | @param thrust The amount of thrust. |
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146 | */ |
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147 | inline void setAngularDamping( float damping ) |
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148 | { this->angularDamping_ = damping; } |
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149 | |
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150 | |
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151 | |
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152 | /** |
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153 | @brief Gets the primary thrust to the input amount. |
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154 | @return The amount of thrust. |
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155 | */ |
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156 | inline float getPrimaryThrust() |
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157 | { return this->primaryThrust_; } |
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158 | //TODO: Place your get-functions here. |
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159 | |
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160 | /** |
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161 | @brief Gets the primary thrust to the input amount. |
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162 | @return The amount of thrust. |
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163 | */ |
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164 | inline float getAuxiliaryThrust() |
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165 | { return this->auxiliaryThrust_; } |
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166 | |
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167 | /** |
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168 | @brief Gets the primary thrust to the input amount. |
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169 | @return The amount of thrust. |
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170 | */ |
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171 | inline float getRotationThrust() |
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172 | { return this->rotationThrust_; } |
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173 | |
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174 | /** |
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175 | @brief Gets the primary thrust to the input amount. |
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176 | @return The amount of thrust. |
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177 | */ |
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178 | inline float getMass() |
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179 | { return this->mass_; } |
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180 | |
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181 | /** |
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182 | @brief Gets the primary thrust to the input amount. |
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183 | @return The amount of thrust. |
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184 | */ |
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185 | inline float getLinearDamping() |
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186 | { return this->linearDamping_; } |
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187 | |
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188 | /** |
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189 | @brief Gets the primary thrust to the input amount. |
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190 | @return The amount of thrust. |
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191 | */ |
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192 | inline float getAngularDamping() |
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193 | { return this->angularDamping_; } |
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194 | |
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195 | |
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196 | |
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197 | private: |
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198 | //AutonomousDroneController *myController_; //!< The controller of the AutonomousDrone. |
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199 | |
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200 | btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick. |
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201 | btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick. |
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202 | float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. |
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203 | float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations). |
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204 | float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s |
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205 | float mass_; |
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206 | float linearDamping_; |
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207 | float angularDamping_; |
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208 | }; |
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209 | |
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210 | } |
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211 | |
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212 | #endif // _AutonomousDrone_H__ |
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