1 | // |
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2 | // C++ Interface: ConnectionManager |
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3 | // |
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4 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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5 | // each connection is provided by a new process. communication between master process and |
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6 | // connection processes is provided by ... |
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7 | // |
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8 | // |
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9 | // Author: Oliver Scheuss |
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10 | // |
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11 | |
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12 | #include "ConnectionManager.h" |
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13 | |
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14 | namespace network{ |
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15 | |
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16 | boost::thread_group network_threads; |
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17 | |
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18 | void test(){ |
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19 | return; |
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20 | } |
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21 | |
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22 | ConnectionManager::ConnectionManager(){ |
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23 | quit=false; |
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24 | client=NULL; |
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25 | bindAddress.host = ENET_HOST_ANY; |
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26 | bindAddress.port = NETWORK_PORT; |
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27 | } |
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28 | |
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29 | ConnectionManager::ConnectionManager(int port, std::string address){ |
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30 | quit=false; |
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31 | client=NULL; |
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32 | enet_address_set_host (& bindAddress, address.c_str()); |
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33 | bindAddress.port = NETWORK_PORT; |
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34 | } |
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35 | |
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36 | ConnectionManager::ConnectionManager(int port, const char *address){ |
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37 | quit=false; |
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38 | client=NULL; |
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39 | enet_address_set_host (& bindAddress, address); |
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40 | bindAddress.port = NETWORK_PORT; |
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41 | } |
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42 | |
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43 | ENetPacket *ConnectionManager::getPacket(ENetAddress &address){ |
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44 | if(!buffer.isEmpty()) |
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45 | return buffer.pop(address); |
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46 | else |
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47 | return NULL; |
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48 | } |
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49 | |
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50 | bool ConnectionManager::queueEmpty(){ |
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51 | return buffer.isEmpty(); |
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52 | } |
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53 | |
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54 | void ConnectionManager::createListener(){ |
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55 | network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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56 | // boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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57 | return; |
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58 | } |
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59 | |
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60 | bool ConnectionManager::quitListener(){ |
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61 | quit=true; |
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62 | network_threads.join_all(); |
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63 | return true; |
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64 | } |
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65 | |
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66 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer){ |
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67 | if(client=NULL) |
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68 | return false; |
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69 | ClientList *temp=client; |
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70 | while(peer->host != temp->event->peer->host){ |
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71 | temp=temp->next; |
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72 | if(temp==NULL) |
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73 | return false; |
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74 | } |
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75 | if(enet_peer_send(temp->event->peer, temp->ID, packet)!=0) |
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76 | return false; |
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77 | return true; |
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78 | } |
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79 | |
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80 | bool ConnectionManager::addPacket(ENetPacket *packet, int ID){ |
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81 | if(client==NULL) |
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82 | return false; |
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83 | ClientList *temp=client; |
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84 | while(ID != temp->ID){ |
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85 | temp=temp->next; |
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86 | if(temp==NULL) |
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87 | return false; |
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88 | } |
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89 | if(enet_peer_send(temp->event->peer, temp->ID, packet)!=0) |
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90 | return false; |
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91 | else |
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92 | return true; |
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93 | } |
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94 | |
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95 | bool ConnectionManager::addPacketAll(ENetPacket *packet){ |
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96 | ClientList *temp=client; |
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97 | while(temp!=NULL){ |
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98 | if(enet_peer_send(temp->event->peer, temp->ID, packet)!=0) |
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99 | return false; |
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100 | } |
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101 | return true; |
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102 | } |
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103 | |
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104 | bool ConnectionManager::sendPackets(ENetEvent *event){ |
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105 | if(server==NULL) |
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106 | return false; |
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107 | if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0) |
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108 | return true; |
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109 | else |
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110 | return false; |
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111 | } |
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112 | |
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113 | void ConnectionManager::receiverThread(){ |
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114 | // what about some error-handling here ? |
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115 | enet_initialize(); |
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116 | atexit(enet_deinitialize); |
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117 | ENetEvent event; |
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118 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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119 | if(server==NULL) |
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120 | // add some error handling here ========================== |
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121 | quit=true; |
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122 | |
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123 | while(!quit){ |
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124 | if(enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT)<0){ |
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125 | // we should never reach this point |
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126 | quit=true; |
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127 | // add some error handling here ======================== |
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128 | } |
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129 | switch(event.type){ |
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130 | // log handling ================ |
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131 | case ENET_EVENT_TYPE_CONNECT: |
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132 | addClient(&event); |
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133 | break; |
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134 | case ENET_EVENT_TYPE_RECEIVE: |
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135 | processData(&event); |
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136 | break; |
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137 | case ENET_EVENT_TYPE_DISCONNECT: |
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138 | // add some error/log handling here |
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139 | clientDisconnect(event.peer); |
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140 | break; |
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141 | } |
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142 | } |
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143 | // if we're finishied, destroy server |
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144 | enet_host_destroy(server); |
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145 | } |
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146 | |
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147 | bool ConnectionManager::processData(ENetEvent *event){ |
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148 | // just add packet to the buffer |
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149 | // this can be extended with some preprocessing |
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150 | return buffer.push(event); |
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151 | } |
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152 | |
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153 | bool ConnectionManager::clientDisconnect(ENetPeer *peer){ |
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154 | ClientList *temp=client; |
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155 | // do we have to remove the first item ? |
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156 | if(temp->event->peer->host==peer->host){ |
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157 | if(temp->next==NULL){ |
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158 | client=NULL; |
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159 | } else{ |
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160 | client=temp->next; |
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161 | } |
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162 | delete temp; |
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163 | return true; |
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164 | } else { |
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165 | while(temp->next!=NULL){ |
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166 | if(temp->next->event->peer->host==peer->host){ |
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167 | // do a correct relink and delete the disconnected client |
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168 | ClientList *temp2=temp->next; |
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169 | temp->next=temp2->next; |
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170 | delete temp2; |
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171 | return true; |
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172 | } else |
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173 | //otherwise keep on searching ;) |
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174 | temp=temp->next; |
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175 | } |
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176 | } |
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177 | return false; |
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178 | } |
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179 | |
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180 | bool ConnectionManager::addClient(ENetEvent *event){ |
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181 | |
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182 | // first client? |
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183 | if(client==NULL){ |
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184 | client =new ClientList; |
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185 | client->ID=1; |
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186 | client->next=NULL; |
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187 | client->event = event; |
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188 | } else { |
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189 | // otherwise add a new element to clientlist |
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190 | ClientList *temp = client; |
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191 | int i=1; |
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192 | while(temp->next != NULL){ |
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193 | temp=temp->next; |
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194 | i++; |
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195 | } |
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196 | temp->next=new ClientList; |
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197 | temp=temp->next; |
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198 | temp->ID=i+1; |
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199 | temp->event=event; |
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200 | temp->next=NULL; |
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201 | } |
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202 | return true; |
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203 | } |
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204 | |
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205 | |
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206 | } |
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