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[247] | 1 | // |
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| 2 | // C++ Interface: GameStateManager |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #ifndef NETWORK_GAMESTATEMANAGER_H |
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| 13 | #define NETWORK_GAMESTATEMANAGER_H |
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| 14 | |
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| 15 | namespace network { |
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| 16 | |
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| 17 | /** |
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| 18 | * This struct defines a gamestate: |
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| 19 | * size: total size of the data in *data |
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| 20 | * data: pointer to the data allocated in the memory |
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| 21 | */ |
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| 22 | struct GameState{ |
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| 23 | int size; |
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| 24 | unsigned char *data; |
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| 25 | }; |
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| 26 | |
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| 27 | /** |
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| 28 | * This Class implements a manager for gamestates: |
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| 29 | * - creating snapshots of gamestates |
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| 30 | * - writing gamestates to universe |
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| 31 | * - diffing gamestates ? |
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| 32 | * @author Oliver Scheuss |
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| 33 | */ |
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| 34 | class GameStateManager{ |
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| 35 | public: |
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| 36 | GameStateManager(); |
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| 37 | ~GameStateManager(); |
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| 38 | GameState getSnapshot(); |
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| 39 | bool loadSnapshot(GameState state); |
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| 40 | private: |
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| 41 | |
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| 42 | }; |
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| 43 | |
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| 44 | } |
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| 45 | |
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| 46 | #endif |
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