1 | #ifndef PACKETMANAGER_H_ |
---|
2 | #define PACKETMANAGER_H_ |
---|
3 | |
---|
4 | #include <string> |
---|
5 | #include <enet/enet.h> |
---|
6 | #include "PacketTypes.h" |
---|
7 | |
---|
8 | #define CLIENTID_CLIENT -1 |
---|
9 | |
---|
10 | //enum netowk generaly used to set the type ID of a packet |
---|
11 | namespace network{ |
---|
12 | |
---|
13 | |
---|
14 | |
---|
15 | |
---|
16 | |
---|
17 | /* |
---|
18 | * class to generate packets |
---|
19 | * |
---|
20 | * @autor: Dumeni Manatschal |
---|
21 | * |
---|
22 | */ |
---|
23 | class PacketGenerator |
---|
24 | { |
---|
25 | public: |
---|
26 | PacketGenerator(); |
---|
27 | //call one of this functions out of an instance of PacketGenerator to create a packet |
---|
28 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
---|
29 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
---|
30 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
---|
31 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
---|
32 | ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
---|
33 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
---|
34 | private: |
---|
35 | }; |
---|
36 | |
---|
37 | /* |
---|
38 | * class used to decode incoming packets |
---|
39 | * |
---|
40 | * @autor: Dumeni Manatschal |
---|
41 | * |
---|
42 | */ |
---|
43 | class PacketDecoder |
---|
44 | { |
---|
45 | public: |
---|
46 | PacketDecoder(); |
---|
47 | //call this function to decode, it calls the right decoding function below |
---|
48 | bool elaborate( ENetPacket* packet, int clientId ); |
---|
49 | protected: |
---|
50 | |
---|
51 | virtual void processChat( chat *data, int clientId); |
---|
52 | |
---|
53 | |
---|
54 | private: |
---|
55 | |
---|
56 | |
---|
57 | |
---|
58 | void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
---|
59 | void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
---|
60 | void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
---|
61 | void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT); |
---|
62 | void gstate( ENetPacket* packet ); |
---|
63 | void clid( ENetPacket *packet); |
---|
64 | |
---|
65 | //process data |
---|
66 | //two functions are note yet implemented! |
---|
67 | //virtual void processGamestate(GameState *state); |
---|
68 | void processClassid( classid *cid); |
---|
69 | //virtual void processAck( ack *data); |
---|
70 | |
---|
71 | //print functions |
---|
72 | void printAck( ack* data ); |
---|
73 | void printMouse( mouse* data ); |
---|
74 | void printKey( keyboard* data ); |
---|
75 | void printChat( chat* data, int clientId ); |
---|
76 | void printGamestate( GameStateCompressed *data ); |
---|
77 | void printClassid( classid *cid); |
---|
78 | }; |
---|
79 | } |
---|
80 | |
---|
81 | #endif /*PACKETMANAGER_H_*/ |
---|