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source: code/branches/merger/src/network/Synchronisable.h @ 489

Last change on this file since 489 was 459, checked in by scheusso, 17 years ago

preparing clone mode for game (one server steers, all clients view ;) )

File size: 1.4 KB
Line 
1//
2// C++ Interface: synchronisable
3//
4// Description:
5//
6//
7// Author:  Oliver Scheuss, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12#ifndef NETWORK_SYNCHRONISABLE_H
13#define NETWORK_SYNCHRONISABLE_H
14
15#include <list>
16#include <iostream>
17
18#include "orxonox/core/IdentifierIncludes.h"
19#include "orxonox/core/OrxonoxClass.h"
20
21namespace network {
22
23 
24struct syncData{
25  int length;
26  int objectID;
27  int classID;
28  unsigned char *data;
29};
30
31typedef struct synchronisableVariable{
32  int size;
33  const void *var;
34}SYNCVAR;
35
36 
37/**
38 * This class is the base class of all the Objects in the universe that need to be synchronised over the network
39 * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list.
40 * @author Oliver Scheuss
41*/
42class Synchronisable : public orxonox::OrxonoxClass{
43public:
44  Synchronisable();
45
46  virtual ~Synchronisable();
47  int objectID;
48  int classID;
49   
50  void registerVar(const void *var, int size);
51  syncData getData();
52  syncData getData(unsigned char *mem);
53  int getSize();
54  bool updateData(syncData vars);
55  virtual void registerAllVariables() = 0;
56
57private:
58/*  bool removeObject(Iterator<Synchronisable> it);*/
59 
60  std::list<SYNCVAR> syncList;
61  int datasize;
62};
63
64}
65
66#endif
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