1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * HUD design: Yuning Chai |
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23 | * Implementation: Yuning Chai |
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24 | * Co-authors: |
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25 | * Implementation: Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | //#include "OgreMath.h" |
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30 | //#include "OgreVector3.h" |
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31 | #include "OgreStringConverter.h" |
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32 | #include "OgreOverlayManager.h" |
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33 | #include "OgreOverlay.h" |
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34 | #include "OgreOverlayElement.h" |
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35 | #include "OgreRenderWindow.h" |
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36 | #include "OgreRenderTarget.h" |
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37 | |
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38 | #include "test_overlay.h" |
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39 | |
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40 | |
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41 | namespace orxonox { |
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42 | namespace hud { |
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43 | using namespace Ogre; |
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44 | |
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45 | TestOverlay::TestOverlay(RenderWindow *window) |
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46 | :window_(window) |
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47 | { |
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48 | //TODO: write safe guard |
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49 | overlay_ = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
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50 | } |
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51 | |
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52 | |
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53 | TestOverlay::~TestOverlay() |
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54 | { |
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55 | } |
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56 | |
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57 | |
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58 | void TestOverlay::show() |
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59 | { |
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60 | //TODO: safe guard |
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61 | overlay_->show(); |
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62 | } |
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63 | |
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64 | |
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65 | void TestOverlay::hide() |
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66 | { |
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67 | //TODO: safe guard |
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68 | overlay_->hide(); |
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69 | } |
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70 | |
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71 | |
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72 | void TestOverlay::setDebugText(Ogre::String &str) |
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73 | { |
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74 | debugText_ = str; |
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75 | } |
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76 | |
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77 | |
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78 | bool TestOverlay::tick(unsigned long, Ogre::Real) |
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79 | { |
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80 | static String currFps = "Current FPS: "; |
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81 | static String avgFps = "Average FPS: "; |
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82 | static String bestFps = "Best FPS: "; |
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83 | static String worstFps = "Worst FPS: "; |
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84 | static String tris = "Triangle Count: "; |
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85 | static String batches = "Batch Count: "; |
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86 | |
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87 | // update stats when necessary |
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88 | try { |
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89 | OverlayElement* guiAvg = OverlayManager::getSingleton() |
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90 | .getOverlayElement("Core/AverageFps"); |
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91 | OverlayElement* guiCurr = OverlayManager::getSingleton() |
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92 | .getOverlayElement("Core/CurrFps"); |
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93 | OverlayElement* guiBest = OverlayManager::getSingleton() |
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94 | .getOverlayElement("Core/BestFps"); |
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95 | OverlayElement* guiWorst = OverlayManager::getSingleton() |
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96 | .getOverlayElement("Core/WorstFps"); |
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97 | |
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98 | const RenderTarget::FrameStats& stats = window_->getStatistics(); |
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99 | guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS)); |
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100 | guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS)); |
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101 | guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS) |
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102 | +" "+StringConverter::toString(stats.bestFrameTime)+" ms"); |
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103 | guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS) |
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104 | +" "+StringConverter::toString(stats.worstFrameTime)+" ms"); |
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105 | |
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106 | OverlayElement* guiTris = OverlayManager::getSingleton() |
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107 | .getOverlayElement("Core/NumTris"); |
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108 | guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount)); |
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109 | |
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110 | OverlayElement* guiBatches = OverlayManager::getSingleton() |
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111 | .getOverlayElement("Core/NumBatches"); |
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112 | guiBatches->setCaption(batches |
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113 | + StringConverter::toString(stats.batchCount)); |
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114 | |
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115 | OverlayElement* guiDbg = OverlayManager::getSingleton() |
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116 | .getOverlayElement("Core/DebugText"); |
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117 | guiDbg->setCaption(debugText_); |
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118 | } |
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119 | catch(...) { /* ignore */ } |
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120 | |
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121 | return true; |
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122 | } |
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123 | } |
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124 | } |
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