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source: code/branches/minigame4DHS14/src/external/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h @ 10081

Last change on this file since 10081 was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
17#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
18
19#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
22class btPersistentManifold;
23#include "btCollisionDispatcher.h"
24
25#include "LinearMath/btVector3.h"
26
27/// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection.
28/// Other features are frame-coherency (persistent data) and collision response.
29class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
30{
31        bool            m_ownManifold;
32        btPersistentManifold*   m_manifoldPtr;
33        bool            m_isSwapped;
34        int                     m_numPerturbationIterations;
35        int                     m_minimumPointsPerturbationThreshold;
36
37public:
38
39        btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
40
41        virtual ~btConvexPlaneCollisionAlgorithm();
42
43        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
44
45        void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
46
47        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
48
49        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
50        {
51                if (m_manifoldPtr && m_ownManifold)
52                {
53                        manifoldArray.push_back(m_manifoldPtr);
54                }
55        }
56
57        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
58        {
59                int     m_numPerturbationIterations;
60                int m_minimumPointsPerturbationThreshold;
61                       
62                CreateFunc() 
63                        : m_numPerturbationIterations(1),
64                        m_minimumPointsPerturbationThreshold(1)
65                {
66                }
67               
68                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
69                {
70                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
71                        if (!m_swapped)
72                        {
73                                return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
74                        } else
75                        {
76                                return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
77                        }
78                }
79        };
80
81};
82
83#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
84
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