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source: code/branches/minigame4DHS14/src/modules/docking/DockToShip.cc @ 10234

Last change on this file since 10234 was 9974, checked in by landauf, 11 years ago

docking should take actual control, not just temporary.
this also fixes a problem with the boost-shader (after docking, the shader didn't work for the new ship + the game crashed if the new ship died)

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockToShip.cc
31    @brief Implementation of the DockToShip class.
32*/
33
34#include "DockingEffect.h"
35#include "DockToShip.h"
36#include "core/CoreIncludes.h"
37
38namespace orxonox
39{
40    RegisterClass(DockToShip);
41
42    DockToShip::DockToShip(Context* context) : DockingEffect(context)
43    {
44        RegisterObject(DockToShip);
45        orxout(verbose, context::docking) << "DockToShip instance created.." << endl;
46    }
47
48    DockToShip::~DockToShip()
49    {
50
51    }
52
53
54    void DockToShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) {
55        SUPER(DockToShip, XMLPort, xmlelement, mode);
56
57        XMLPortParam(DockToShip, "target", setTargetId, getTargetId, xmlelement, mode);
58    }
59
60    void DockToShip::setTargetId(const std::string& str) {
61        this->target_ = str;
62    }
63
64    const std::string& DockToShip::getTargetId() const {
65        return this->target_;
66    }
67
68
69    bool DockToShip::docking(PlayerInfo* player)
70    {
71        orxout(verbose, context::docking) << "DockToShip::attach" << endl;
72
73        DockingTarget *target = DockingEffect::findTarget(this->target_);
74        if (target == NULL) {
75            orxout(internal_warning, context::docking) << "Can't retrieve target for '" << this->target_ << "'.." << endl;
76            return false;
77        }
78
79        ControllableEntity *dockTo = (ControllableEntity*) target->getParent();
80        if (dockTo == NULL) {
81            orxout(internal_warning, context::docking) << "Parent is not a ControllableEntity.." << endl;
82            return false;
83        }
84
85        // Make sure target isn't removed when undocking
86        dockTo->setDestroyWhenPlayerLeft(false);
87        player->startControl(dockTo);
88
89        return true;
90    }
91
92    bool DockToShip::release(PlayerInfo* player)
93    {
94        orxout(verbose, context::docking) << "DockToShip::release" << endl;
95
96        player->stopTemporaryControl();
97
98        return true;
99    }
100}
101
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