Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4Dgame.h @ 10100

Last change on this file since 10100 was 10100, checked in by richtero, 10 years ago

CMakeList added

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4Dgame.h
31    @brief Declaration of the Mini4Dgame class.
32*/
33
34#ifndef _Mini4Dgame_H__
35#define _Mini4Dgame_H__
36
37#include "gametypes/Deathmatch.h"
38
39namespace orxonox
40{
41    /**
42    @brief
43
44    @author
45
46    */
47    class Mini4Dgame : public Deathmatch
48    {
49        public:
50                Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object.
51            virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized.
52
53            virtual void start(void); //!< Starts the Mini4Dgame minigame.
54            virtual void end(void); ///!< Ends the Mini4Dgame minigame.
55
56            virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player.
57
58            void setCenterpoint(Mini4DgameCenterpoint* center)
59                { this->center_ = center; }
60
61//TODO: enum colors
62            PlayerInfo* getPlayer(int color) const; //!< Get the player with the specified color.
63
64
65            //bool isValidMove(Vector4* move, const Mini4DgameBoard* board);//!< Checks if the move is valid
66
67        protected:
68            virtual void spawnPlayersIfRequested(); //!< Spawns player.
69
70
71        private:
72            void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
73
74          PlayerInfo* players[3];
75
76            WeakPtr<Mini4DgameCenterpoint> center_; //!< The playing field.
77
78            //TODO: Board is missing up to now
79    };
80}
81
82#endif /* _Mini4Dgame_H__ */
Note: See TracBrowser for help on using the repository browser.