[10121] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Mini4DgameAI.h |
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| 31 | @brief Declaration of the Mini4DgameAI class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _Mini4DgameAI_H__ |
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| 35 | #define _Mini4DgameAI_H__ |
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| 36 | |
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| 37 | #include "mini4Dgame/Mini4DgamePrereqs.h" |
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| 38 | |
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| 39 | #include <list> |
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| 40 | |
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| 41 | #include "tools/interfaces/Tickable.h" |
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| 42 | |
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| 43 | #include "controllers/Controller.h" |
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| 44 | #include "Mini4DgameCenterpoint.h" |
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| 45 | #include "Mini4Dgame.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype. |
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| 53 | |
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| 54 | @author |
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| 55 | Oliver Richter |
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| 56 | */ |
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| 57 | class _Mini4DgameExport Mini4DgameAI : public Controller, public Tickable |
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| 58 | { |
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| 59 | public: |
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| 60 | Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object. |
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| 61 | virtual ~Mini4DgameAI(); |
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| 62 | |
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| 63 | //void setConfigValues(); |
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| 64 | |
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| 65 | /** |
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| 66 | @brief |
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| 67 | starts the AI to make a move. implements the intelligence of the AI |
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| 68 | @param timeout |
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| 69 | The time the AI has to decide on a move. (Sets the strength of the AI) |
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| 70 | @return move |
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| 71 | The move that the AI decided to make. |
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| 72 | */ |
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[10131] | 73 | Vector4 makeMove(float timeout); |
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[10121] | 74 | |
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| 75 | |
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| 76 | virtual void tick(float dt); |
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| 77 | |
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| 78 | void setCenterpoint(Mini4DgameCenterpoint* center) |
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| 79 | { this->center_ = center; } |
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| 80 | |
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| 81 | protected: |
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| 82 | |
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| 83 | std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. |
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| 84 | Mini4DgameCenterpoint* center_; |
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| 85 | |
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| 86 | private: |
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| 87 | |
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[10131] | 88 | std::list<Vector4> getPossibleMoves(); |
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| 89 | void copyBoard(); |
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[10121] | 90 | mini4DgamePlayerColor::color board_[4][4][4][4]; |
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| 91 | }; |
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| 92 | } |
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| 93 | |
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| 94 | #endif /* _Mini4DgameAI_H__ */ |
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