1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Mini4DgameAI.h |
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31 | @brief Declaration of the Mini4DgameAI class. |
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32 | */ |
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33 | |
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34 | #ifndef _Mini4DgameAI_H__ |
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35 | #define _Mini4DgameAI_H__ |
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36 | |
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37 | #include "mini4Dgame/Mini4DgamePrereqs.h" |
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38 | |
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39 | #include <list> |
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40 | |
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41 | #include "tools/interfaces/Tickable.h" |
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42 | |
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43 | #include "controllers/Controller.h" |
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44 | #include "Mini4DgameCenterpoint.h" |
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45 | #include "Mini4Dgame.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | |
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50 | /** |
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51 | @brief |
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52 | The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype. |
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53 | |
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54 | @author |
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55 | Oliver Richter |
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56 | */ |
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57 | class _Mini4DgameExport Mini4DgameAI : public Controller, public Tickable |
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58 | { |
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59 | public: |
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60 | Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object. |
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61 | virtual ~Mini4DgameAI(); |
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62 | |
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63 | //void setConfigValues(); |
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64 | |
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65 | /** |
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66 | @brief |
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67 | starts the AI to make a move. implements the intelligence of the AI |
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68 | @param timeout |
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69 | The time the AI has to decide on a move. (Sets the strength of the AI) |
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70 | @return move |
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71 | The move that the AI decided to make. |
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72 | */ |
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73 | Vector4 Mini4DgameAI::makeMove(float timeout); |
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74 | |
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75 | |
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76 | virtual void tick(float dt); |
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77 | |
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78 | void setCenterpoint(Mini4DgameCenterpoint* center) |
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79 | { this->center_ = center; } |
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80 | |
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81 | protected: |
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82 | |
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83 | std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. |
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84 | Mini4DgameCenterpoint* center_; |
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85 | |
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86 | private: |
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87 | |
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88 | std::list<Vector4> Mini4DgameAI::getPossibleMoves(); |
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89 | void Mini4DgameAI::copyBoard(); |
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90 | mini4DgamePlayerColor::color board_[4][4][4][4]; |
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91 | }; |
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92 | } |
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93 | |
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94 | #endif /* _Mini4DgameAI_H__ */ |
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