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source: code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4DgameAI.h @ 10121

Last change on this file since 10121 was 10121, checked in by richtero, 10 years ago

finished getWinner function which checks if somebody has won and started on the AI.

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4DgameAI.h
31    @brief Declaration of the Mini4DgameAI class.
32*/
33
34#ifndef _Mini4DgameAI_H__
35#define _Mini4DgameAI_H__
36
37#include "mini4Dgame/Mini4DgamePrereqs.h"
38
39#include <list>
40
41#include "tools/interfaces/Tickable.h"
42
43#include "controllers/Controller.h"
44#include "Mini4DgameCenterpoint.h"
45#include "Mini4Dgame.h"
46
47namespace orxonox
48{
49
50    /**
51    @brief
52        The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype.
53
54    @author
55        Oliver Richter
56    */
57    class _Mini4DgameExport Mini4DgameAI : public Controller, public Tickable
58    {
59        public:
60                Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object.
61            virtual ~Mini4DgameAI();
62
63            //void setConfigValues();
64
65            /**
66                @brief
67                    starts the AI to make a move. implements the intelligence of the AI
68                @param timeout
69                    The time the AI has to decide on a move. (Sets the strength of the AI)
70                @return move
71                        The move that the AI decided to make.
72            */
73            Vector4 Mini4DgameAI::makeMove(float timeout);
74
75
76            virtual void tick(float dt);
77
78            void setCenterpoint(Mini4DgameCenterpoint* center)
79                                { this->center_ = center; }
80
81        protected:
82
83            std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
84            Mini4DgameCenterpoint* center_;
85
86        private:
87
88            std::list<Vector4> Mini4DgameAI::getPossibleMoves();
89            void Mini4DgameAI::copyBoard();
90            mini4DgamePlayerColor::color board_[4][4][4][4];
91    };
92}
93
94#endif /* _Mini4DgameAI_H__ */
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