[10131] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Mini4DgameBoard.h |
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| 31 | @brief Declaration of the Mini4DgameBoard class. |
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| 32 | @ingroup Pong |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Mini4DgameBoard_H__ |
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| 36 | #define _Mini4DgameBoard_H__ |
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| 37 | |
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| 38 | #include "mini4Dgame/Mini4DgamePrereqs.h" |
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| 39 | |
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| 40 | #include "worldentities/StaticEntity.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | |
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| 45 | struct Mini4DgameWinner |
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| 46 | { |
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| 47 | int winningRow[4]; |
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| 48 | int winningColumn[4]; |
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| 49 | int winningHeight[4]; |
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| 50 | int winningNumber[4]; |
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| 51 | int color_; |
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| 52 | }; |
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| 53 | |
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| 54 | /** |
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| 55 | @brief |
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| 56 | This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". |
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| 57 | |
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| 58 | @author |
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| 59 | Oliver Richter |
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| 60 | */ |
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| 61 | class _Mini4DgameExport Mini4DgameBoard : public StaticEntity |
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| 62 | { |
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| 63 | public: |
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| 64 | Mini4DgameBoard(Context* context); |
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[10168] | 65 | //virtual ~Mini4DgameBoard(); |
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[10131] | 66 | |
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| 67 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 68 | |
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| 69 | bool isValidMove(const Vector4 move); |
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[10168] | 70 | void undoMove(); |
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| 71 | void makeMove(const Vector4 move); |
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[10131] | 72 | Mini4DgameWinner getWinner(); |
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| 73 | |
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[10156] | 74 | void changedGametype(); |
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| 75 | void checkGametype(); |
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| 76 | |
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[10131] | 77 | private: |
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| 78 | //void registerVariables(); |
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[10168] | 79 | std::vector<Vector4> moves; |
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| 80 | bool player_toggle_; |
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| 81 | BlinkingBillboard* blinkingBillboards[4][4][4][4]; |
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[10131] | 82 | int board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] |
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| 83 | }; |
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| 84 | } |
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| 85 | |
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| 86 | #endif /* _Mini4DgameBoard_H__ */ |
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