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source: code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4DgameBoard.h @ 10181

Last change on this file since 10181 was 10168, checked in by richtero, 10 years ago

working game

File size: 2.3 KB
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[10131]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4DgameBoard.h
31    @brief Declaration of the Mini4DgameBoard class.
32    @ingroup Pong
33*/
34
35#ifndef _Mini4DgameBoard_H__
36#define _Mini4DgameBoard_H__
37
38#include "mini4Dgame/Mini4DgamePrereqs.h"
39
40#include "worldentities/StaticEntity.h"
41
42namespace orxonox
43{
44
45        struct Mini4DgameWinner
46        {
47                int winningRow[4];
48                int winningColumn[4];
49                int winningHeight[4];
50                int winningNumber[4];
51                int color_;
52        };
53
54    /**
55    @brief
56        This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame".
57
58    @author
59        Oliver Richter
60    */
61    class _Mini4DgameExport Mini4DgameBoard : public StaticEntity
62    {
63        public:
64                Mini4DgameBoard(Context* context);
[10168]65            //virtual ~Mini4DgameBoard();
[10131]66
67            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
68
69            bool isValidMove(const Vector4 move);
[10168]70            void undoMove();
71            void makeMove(const Vector4 move);
[10131]72            Mini4DgameWinner getWinner();
73
[10156]74            void changedGametype();
75            void checkGametype();
76
[10131]77        private:
78            //void registerVariables();
[10168]79            std::vector<Vector4> moves;
80            bool player_toggle_;
81            BlinkingBillboard* blinkingBillboards[4][4][4][4];
[10131]82            int board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number]
83    };
84}
85
86#endif /* _Mini4DgameBoard_H__ */
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