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source: code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4DgameCenterpoint.cc @ 10100

Last change on this file since 10100 was 10097, checked in by richtero, 10 years ago

added mini4Dgame folder

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4DgameCenterpoint.cc
31    @brief Implementation of the Mini4DgameCenterpoint class.
32*/
33
34#include "Mini4DgameCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Mini4Dgame.h"
40
41namespace orxonox
42{
43    RegisterClass(Mini4DgameCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually Mini4Dgame.
48    */
49    Mini4DgameCenterpoint::Mini4DgameCenterpoint(Context* context) : StaticEntity(context)
50    {
51        RegisterObject(Mini4DgameCenterpoint);
52
53        this->width_ = 200;
54        this->height_ = 200;
55        this->length_ = 200;
56
57        this->checkGametype();
58    }
59
60    /**
61    @brief
62        Method to create a Mini4DgameCenterpoint through XML.
63    */
64    void Mini4DgameCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(Mini4DgameCenterpoint, XMLPort, xmlelement, mode);
67
68        XMLPortParam(Mini4DgameCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
69    }
70
71    /**
72    @brief
73        Is called when the gametype has changed.
74    */
75    void Mini4DgameCenterpoint::changedGametype()
76    {
77        SUPER(Mini4DgameCenterpoint, changedGametype);
78
79        // Check, whether it's still Mini4Dgame.
80        this->checkGametype();
81    }
82
83    /**
84    @brief
85        Checks whether the gametype is Mini4Dgame and if it is, sets its centerpoint.
86    */
87    void Mini4DgameCenterpoint::checkGametype()
88    {
89        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Mini4Dgame)))
90        {
91            Mini4Dgame* Mini4DgameGametype = orxonox_cast<Mini4Dgame*>(this->getGametype().get());
92            Mini4DgameGametype->setCenterpoint(this);
93        }
94    }
95}
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