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source: code/branches/minigame4DHS14/src/modules/objects/collisionshapes/BoxCollisionShape.cc @ 10241

Last change on this file since 10241 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BoxCollisionShape.cc
31    @brief Implementation of the BoxCollisionShape class.
32*/
33
34#include "BoxCollisionShape.h"
35
36#include <BulletCollision/CollisionShapes/btBoxShape.h>
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "tools/BulletConversions.h"
41
42namespace orxonox
43{
44    RegisterClass(BoxCollisionShape);
45
46    /**
47    @brief
48        Constructor. Registers and initializes the object.
49    */
50    BoxCollisionShape::BoxCollisionShape(Context* context) : CollisionShape(context)
51    {
52        RegisterObject(BoxCollisionShape);
53
54        this->halfExtents_ = Vector3(1, 1, 1);
55        this->updateShape();
56
57        this->registerVariables();
58    }
59
60    BoxCollisionShape::~BoxCollisionShape()
61    {
62        // TODO: Move to CollisionShape?
63        if (this->isInitialized())
64            delete this->collisionShape_;
65    }
66
67    void BoxCollisionShape::registerVariables()
68    {
69        registerVariable(this->halfExtents_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
70    }
71
72    void BoxCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(BoxCollisionShape, XMLPort, xmlelement, mode);
75
76        XMLPortParam(BoxCollisionShape, "halfExtents",  setHalfExtents,  getHalfExtents,  xmlelement, mode);
77        XMLPortParamLoadOnly(BoxCollisionShape, "width",  setWidth,  xmlelement, mode);
78        XMLPortParamLoadOnly(BoxCollisionShape, "height", setHeight, xmlelement, mode);
79        XMLPortParamLoadOnly(BoxCollisionShape, "length", setLength, xmlelement, mode);
80    }
81
82    /**
83    @brief
84        Is called when the scale of the BoxCollisionShape has changed.
85    */
86    void BoxCollisionShape::changedScale()
87    {
88        CollisionShape::changedScale();
89
90        // Resize the internal collision shape
91        // TODO: Assuming setLocalScaling works.
92        // this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
93        if(!this->hasUniformScaling())
94        {
95            orxout(internal_error) << "BoxCollisionShape: Non-uniform scaling is not yet supported." << endl;
96            return;
97        }
98
99        this->setHalfExtents(this->halfExtents_ * this->getScale());
100    }
101
102    /**
103    @brief
104        Creates a new internal collision shape for the BoxCollisionShape.
105    @return
106        Returns a pointer to the newly created btBoxShape.
107    */
108    btCollisionShape* BoxCollisionShape::createNewShape() const
109    {
110        return new btBoxShape(multi_cast<btVector3>(this->halfExtents_));
111    }
112}
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