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source: code/branches/minigame4DHS14/src/modules/overlays/hud/CountDown.h @ 10242

Last change on this file since 10242 was 9943, checked in by landauf, 11 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CountDown_H__
30#define _CountDown_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "tools/interfaces/TimeFactorListener.h"
35#include "tools/interfaces/Tickable.h"
36#include "overlays/OverlayText.h"
37
38namespace orxonox
39{
40    class _OverlaysExport CountDown : public OverlayText, public Tickable
41    {
42        public:
43            CountDown(Context* context);
44            virtual ~CountDown();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            virtual void changedOwner();
48            virtual void tick(float dt);
49
50            inline void setCounter(float value)
51                { this->counter_ = value + 0.99f; }
52            inline float getCounter() const
53                { return this->counter_; }
54            inline void setSpeed(float value)
55                { this->speed_ = value; }
56            inline float getSpeed() const
57                { return this->speed_; }
58               
59        protected:
60
61        private:
62            PlayerInfo* owner_;
63            float counter_;
64            float speed_;
65            bool hasStopped_;
66    };
67}
68#endif /* _CountDown_H__ */
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