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source: code/branches/minigame4DHS14/src/orxonox/chat/ChatInputHandler.h @ 10161

Last change on this file since 10161 was 9675, checked in by landauf, 11 years ago

merged branch 'libs' back to trunk. orxonox now compiles and runs with ogre 1.8 and it compiles (but doesn't run) with cegui 0.8

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35
36#if CEGUI_VERSION >= 0x000800
37#   include <CEGUI/ForwardRefs.h>
38#   include <CEGUI/Colour.h>
39#else
40#   include <CEGUIForwardRefs.h>
41#   include <CEGUIcolour.h>
42#endif
43
44#include "util/Singleton.h"
45#include "chat/ChatListener.h"
46
47namespace orxonox // tolua_export
48{ // tolua_export
49
50#if CEGUI_VERSION >= 0x000800
51  typedef CEGUI::Colour CEGUIColour;
52#else
53  typedef CEGUI::colour CEGUIColour;
54#endif
55
56  /* class to handle chat using an InputBuffer */
57  class _OrxonoxExport ChatInputHandler  // tolua_export
58    : public Singleton<ChatInputHandler>, public ChatListener
59  { // tolua_export
60    private:
61      /** Input buffer, to be used to catch input from the
62       * keyboard
63       */
64      InputBuffer *inpbuf;
65      int disp_offset, width;
66      bool fullchat;
67
68      /* colors for nickname coloring */
69      static const int NumberOfColors = 10;
70      CEGUIColour text_colors[ NumberOfColors ];
71
72      /** input state */
73      InputState *inputState;
74
75      /** setup input buffer, the constructor calls this */
76      void configureInputBuffer();
77
78      /** adjust display offset depending on cursor position */
79      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
80
81      /** singleton pointer */
82      static ChatInputHandler* singletonPtr_s;
83
84      /** cegui window handles */
85      CEGUI::Window *input, *inputonly;
86
87      /** cegui handle for the history window */
88      CEGUI::Listbox *lb_history;
89
90      /* methods to deal with colors */
91      void sub_setcolor( CEGUI::ListboxTextItem *tocolor,
92        std::string name );
93
94      void setupColors();
95
96      /* callbacks for input handler */
97      void inputChanged();
98      void addline();
99      void backspace();
100      void deleteChar();
101      void cursorRight();
102      void cursorLeft();
103      void cursorEnd();
104      void cursorHome();
105      void exit();
106
107    public:
108      /** constructor */
109      ChatInputHandler();
110      ~ChatInputHandler();
111      friend class Singleton<ChatInputHandler>;
112
113      static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export
114
115      /** start listening */
116      static void activate_static();
117
118      /** stop listening */
119      static void activate_small_static();
120
121      /** \param message the message text
122       * \param senderID ID of the player who sent the message
123       *
124       * Deal with incoming chat (which means in our case: Add it to the
125       * history window of the full chat window)
126       */
127      void incomingChat(const std::string& message, const std::string& name);
128
129      /** \param full true means show full chat window with history,
130            false means show only an input line
131       *
132       * Show the chat window and redirect the game's keyboard input
133       * into it.
134       */
135      void activate( bool full );
136
137      /** Deactivate the chat window, meaning: hide it. */
138      void deactivate();  // tolua_export
139
140  };  // tolua_export
141
142
143}  // tolua_export
144
145
146#endif /*_ChatInputHandler_H__*/
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