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source: code/branches/minigame4DHS14/src/orxonox/graphics/Model.h @ 10121

Last change on this file since 10121 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Model_H__
30#define _Model_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "tools/Mesh.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Model : public StaticEntity
41    {
42        public:
43            Model(Context* context);
44            virtual ~Model();
45
46            void setConfigValues();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49
50            virtual void changedVisibility();
51
52            inline const Mesh& getMesh() const
53                { return this->mesh_; }
54
55            inline void setMeshSource(const std::string& meshname)
56                { this->meshSrc_ = meshname; this->changedMesh(); }
57            inline const std::string& getMeshSource() const
58                { return this->meshSrc_; }
59
60            inline void setCastShadows(bool bCastShadows)
61                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
62            inline bool getCastShadows() const
63                { return this->bCastShadows_; }
64
65        protected:
66            void registerVariables();
67            void changedMesh();
68            void changedShadows();
69
70            //LoD
71            void enableLod();
72
73            inline void setLodLevel(float lodLevel)
74                { this->lodLevel_ =  lodLevel; }
75            inline float getLodLevel() const
76                { return this->lodLevel_; }
77            float getBiggestScale(Vector3 scale3d);
78
79            std::string meshSrc_;
80            Mesh mesh_;
81            bool bCastShadows_;
82
83            //LoD
84            bool bGlobalEnableLod_;
85            float lodLevel_;
86            bool bLodEnabled_;
87            unsigned int numLodLevels_;
88            float lodReductionRate_;
89
90    };
91}
92
93#endif /* _Model_H__ */
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