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source: code/branches/miniprojects/src/orxonox/PawnManager.cc @ 2882

Last change on this file since 2882 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PawnManager.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/worldentities/pawns/Pawn.h"
34
35
36namespace orxonox
37{
38    PawnManager* PawnManager::singletonRef_s = 0;
39
40    PawnManager::PawnManager()
41    {
42        RegisterRootObject(PawnManager);
43
44        assert(PawnManager::singletonRef_s == 0);
45        PawnManager::singletonRef_s = this;
46    }
47
48    PawnManager::~PawnManager()
49    {
50        assert(PawnManager::singletonRef_s != 0);
51        PawnManager::singletonRef_s = 0;
52    }
53
54    void PawnManager::touch()
55    {
56        if (!PawnManager::singletonRef_s)
57            new PawnManager();
58    }
59
60    void PawnManager::tick(float dt)
61    {
62        unsigned int count = 0;
63        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++count)
64        {
65            if (!it->isAlive())
66                delete (*(it++));
67            else
68                ++it;
69        }
70
71        if (count == 0)
72            delete this;
73    }
74}
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