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source: code/branches/modularships/data/levels/emptyLevel.oxw @ 10036

Last change on this file since 10036 was 10029, checked in by noep, 11 years ago

Fixed a bug where part-entity-assignments were not created.

  • Property svn:eol-style set to native
File size: 4.3 KB
RevLine 
[7648]1<LevelInfo
2 name = "Empty level"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
[9016]5 screenshot = "emptylevel.png"
[7648]6/>
7
[5433]8<?lua
[5654]9  include("stats.oxo")
[7679]10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
[5433]12?>
13
14<?lua
[8706]15  include("templates/spaceshipAssff2.oxt")
[7679]16  include("templates/spaceshipPirate.oxt")
[9415]17  include("templates/spaceshipEscort.oxt")
[10011]18  include("templates/HeavyCruiser.oxt")
[5433]19?>
20
[9016]21<Level>
[7163]22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
[8706]25  <?lua include("includes/notifications.oxi") ?>
[7163]26
[5433]27  <Scene
[5499]28    ambientlight = "0.8, 0.8, 0.8"
[5433]29    skybox       = "Orxonox/Starbox"
30  >
[7163]31
32    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
[9415]33    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
[6524]34   
[9995]35    <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
36    <attached>
37        <Model position="0,0,0" mesh="cube.mesh" scale3D="40,40,40" />
38        <StaticEntity position="0,90,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
39            <attached>
40                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
41            </attached>
42            <collisionShapes>
43                <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
44            </collisionShapes>
45        </StaticEntity>
46    </attached>
47    <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="40,40,40" />
49    </collisionShapes>
50    </MovableEntity>
51   
[10001]52    <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,-100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 0" >
[9995]53        <attached>
[10001]54            <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
55            <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />
56            <StaticEntity position="0,-120,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
[9997]57                <attached>
[10001]58                    <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
59                    <Model position="0,0,60" mesh="cube.mesh" scale3D="30,30,30" />
[9997]60                </attached>
61                <collisionShapes>
[10001]62                    <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
63                    <BoxCollisionShape position="0,0,60" halfExtents="30,30,30" />
[9997]64                </collisionShapes>
65            </StaticEntity>
[10003]66            <StaticEntity position="0,-180,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
67                <attached>
68                    <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
69                    <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />
70                </attached>
71                <collisionShapes>
72                    <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
73                    <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />
74                </collisionShapes>
75            </StaticEntity>
[9995]76        </attached>
77        <collisionShapes>
[10001]78            <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
79            <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />
[9995]80        </collisionShapes>
81    </Pawn>
[10001]82
83    <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 1" >
84        <attached>
85            <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
86            <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />
87        </attached>
88        <collisionShapes>
89            <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
90            <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />
91        </collisionShapes>
92    </Pawn>
[9995]93   
[10011]94    <ModularSpaceShip position="0,-100,-200">
95      <templates>
96        <Template link=spaceshippirate />
97      </templates>
98    </ModularSpaceShip>
99   
[10029]100    <ModularSpaceShip position="0,-1000,-200" health="2000" maxhealth="4000" initialhealth="2000">
[10011]101      <templates>
102        <Template link=HeavyCruiser />
103      </templates>
104    </ModularSpaceShip>
105   
[5433]106  </Scene>
107</Level>
[7163]108
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