1 | <LevelInfo |
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2 | name = "Empty level" |
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3 | description = "A level with absolutely nothing in it." |
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4 | tags = "test" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <?lua |
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15 | include("templates/spaceshipAssff2.oxt") |
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16 | include("templates/spaceshipPirate.oxt") |
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17 | include("templates/spaceshipEscort.oxt") |
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18 | ?> |
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19 | |
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20 | <Level> |
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21 | <templates> |
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22 | <Template link=lodtemplate_default /> |
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23 | </templates> |
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24 | <?lua include("includes/notifications.oxi") ?> |
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25 | |
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26 | <Scene |
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27 | ambientlight = "0.8, 0.8, 0.8" |
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28 | skybox = "Orxonox/Starbox" |
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29 | > |
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30 | |
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31 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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32 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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33 | |
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34 | <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true> |
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35 | <attached> |
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36 | <Model position="0,0,0" mesh="cube.mesh" scale3D="40,40,40" /> |
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37 | <StaticEntity position="0,90,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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38 | <attached> |
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39 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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40 | </attached> |
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41 | <collisionShapes> |
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42 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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43 | </collisionShapes> |
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44 | </StaticEntity> |
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45 | </attached> |
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46 | <collisionShapes> |
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47 | <BoxCollisionShape position="0,0,0" halfExtents="40,40,40" /> |
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48 | </collisionShapes> |
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49 | </MovableEntity> |
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50 | |
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51 | <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,-100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 0" > |
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52 | <attached> |
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53 | <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> |
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54 | <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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55 | <StaticEntity position="0,-120,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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56 | <attached> |
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57 | <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> |
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58 | <Model position="0,0,60" mesh="cube.mesh" scale3D="30,30,30" /> |
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59 | </attached> |
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60 | <collisionShapes> |
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61 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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62 | <BoxCollisionShape position="0,0,60" halfExtents="30,30,30" /> |
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63 | </collisionShapes> |
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64 | </StaticEntity> |
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65 | </attached> |
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66 | <collisionShapes> |
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67 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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68 | <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" /> |
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69 | </collisionShapes> |
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70 | </Pawn> |
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71 | |
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72 | <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 1" > |
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73 | <attached> |
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74 | <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> |
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75 | <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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76 | </attached> |
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77 | <collisionShapes> |
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78 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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79 | <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" /> |
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80 | </collisionShapes> |
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81 | </Pawn> |
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82 | |
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83 | </Scene> |
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84 | </Level> |
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85 | |
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