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source: code/branches/modularships/src/modules/weapons/projectiles/SimpleRocket.h @ 9995

Last change on this file since 9995 was 9995, checked in by noep, 11 years ago

Modified collision-detecting-process, such that collisions can be traced back to single child-CollisionShapes of Compound-CollisionShapes

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gabriel Nadler
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file SimpleRocket.h
31    @brief Definition of the SimpleRocket class.
32*/
33
34#ifndef _SimpleRocket_H__
35#define _SimpleRocket_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/Timer.h"
40
41#include "graphics/ParticleSpawner.h"
42#include "interfaces/RadarViewable.h"
43#include "worldentities/ControllableEntity.h"
44
45#include "BasicProjectile.h"
46
47namespace orxonox
48{
49    class ConeCollisionShape;
50
51    /**
52    @brief
53        SimpleRocket is a target seeking, intelligent rocket. It follows its target until it either hits something or runs out of fuel.
54        The steering is done by the RocketController.
55    @author
56       Gabriel Nadler
57    @ingroup WeaponsProjectiles
58    */
59    class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable
60    {
61        public:
62            SimpleRocket(Context* context);
63            virtual ~SimpleRocket();
64            virtual void tick(float dt);
65
66            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
67            virtual bool customCollidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
68
69            void disableFire(); //!< Method to disable the fire and stop all acceleration
70
71            virtual void moveFrontBack(const Vector2& value){}
72            virtual void moveRightLeft(const Vector2& value){}
73            virtual void moveUpDown(const Vector2& value){}
74
75            virtual void rotateYaw(const Vector2& value);
76            virtual void rotatePitch(const Vector2& value);
77            virtual void rotateRoll(const Vector2& value);
78            void setDestroy();
79
80            /**
81            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
82            @param value  The amount by which the SimpleRocket is to be moved.
83            */
84            inline void moveFrontBack(float value)
85                { this->moveFrontBack(Vector2(value, 0)); }
86            /**
87            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
88            @param value  The amount by which the SimpleRocket is to be moved.
89            */
90            inline void moveRightLeft(float value)
91                { this->moveRightLeft(Vector2(value, 0)); }
92            /**
93            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
94            @param value  The amount by which the SimpleRocket is to be moved.
95            */
96            inline void moveUpDown(float value)
97                { this->moveUpDown(Vector2(value, 0)); }
98
99            /**
100            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
101            @param value  The amount by which the SimpleRocket is to be rotated.
102            */
103            inline void rotateYaw(float value)
104                { this->rotateYaw(Vector2(value, 0)); }
105            /**
106            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
107            @param value  The amount by which the SimpleRocket is to be rotated.
108            */
109            inline void rotatePitch(float value)
110                { this->rotatePitch(Vector2(value, 0)); }
111            /**
112            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
113            @param value  The amount by which the SimpleRocket is to be rotated.
114            */
115            inline void rotateRoll(float value)
116                { this->rotateRoll(Vector2(value, 0)); }
117
118            virtual void setShooter(Pawn* shooter);
119
120            inline bool hasFuel() const
121                { return this->fuel_; }
122
123
124        private:
125            static const float FUEL_PERCENTAGE; //!< Percentage of lifetime the rocket has fuel
126
127            Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input.
128            bool fuel_; //!< Bool is true while the rocket "has fuel"
129
130            WeakPtr<PlayerInfo> player_; //!< The player the SimpleRocket belongs to.
131            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
132            float lifetime_; //!< The time the projectile exists.
133
134            ParticleEmitter* fire_; //!< Fire-Emittor
135    };
136
137}
138
139#endif /* _SimpleRocket_H__ */
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