1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file CompoundCollisionShape.cc |
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31 | @brief Implementation of the CompoundCollisionShape class. |
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32 | */ |
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33 | |
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34 | #include "CompoundCollisionShape.h" |
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35 | |
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36 | #include <BulletCollision/CollisionShapes/btCompoundShape.h> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/XMLPort.h" |
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40 | #include "tools/BulletConversions.h" |
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41 | |
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42 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | RegisterClass(CompoundCollisionShape); |
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47 | |
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48 | /** |
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49 | @brief |
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50 | Constructor. Registers and initializes the object. |
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51 | */ |
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52 | CompoundCollisionShape::CompoundCollisionShape(Context* context) : CollisionShape(context) |
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53 | { |
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54 | RegisterObject(CompoundCollisionShape); |
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55 | |
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56 | this->compoundShape_ = new btCompoundShape(); |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Destructor. |
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62 | Deletes all its children. |
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63 | */ |
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64 | CompoundCollisionShape::~CompoundCollisionShape() |
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65 | { |
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66 | if (this->isInitialized()) |
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67 | { |
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68 | // Delete all children |
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69 | for (std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.begin(); |
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70 | it != this->attachedShapes_.end(); ++it) |
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71 | { |
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72 | // make sure that the child doesn't want to detach itself --> speedup because of the missing update |
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73 | it->first->notifyDetached(); |
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74 | it->first->destroy(); |
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75 | } |
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76 | |
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77 | delete this->compoundShape_; |
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78 | } |
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79 | } |
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80 | |
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81 | void CompoundCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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82 | { |
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83 | SUPER(CompoundCollisionShape, XMLPort, xmlelement, mode); |
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84 | // Attached collision shapes |
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85 | XMLPortObject(CompoundCollisionShape, CollisionShape, "", attach, detach, xmlelement, mode); |
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86 | } |
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87 | |
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88 | /** |
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89 | @brief |
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90 | Attach the input CollisionShape to the CompoundCollisionShape. |
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91 | @param shape |
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92 | A pointer to the CollisionShape that is to be attached. |
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93 | */ |
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94 | void CompoundCollisionShape::attach(CollisionShape* shape) |
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95 | { |
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96 | // If either the input shape is NULL or we try to attach the CollisionShape to itself. |
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97 | if (!shape || static_cast<CollisionShape*>(this) == shape) |
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98 | return; |
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99 | |
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100 | if (this->attachedShapes_.find(shape) != this->attachedShapes_.end()) |
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101 | { |
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102 | orxout(internal_warning) << "Attaching a CollisionShape twice is not yet supported." << endl; |
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103 | return; |
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104 | } |
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105 | |
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106 | // Notify the CollisionShape that it is being attached to the CompoundCollisionShape. |
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107 | if (!shape->notifyBeingAttached(this)) |
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108 | return; |
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109 | |
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110 | // Attach it. |
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111 | this->attachedShapes_[shape] = shape->getCollisionShape(); |
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112 | |
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113 | // Only actually attach if we didn't pick a CompoundCollisionShape with no content. |
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114 | if (shape->getCollisionShape()) |
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115 | { |
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116 | btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition())); |
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117 | // Add the btCollisionShape of the CollisionShape as a child shape to the btCompoundShape of the CompoundCollisionShape. |
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118 | this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); |
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119 | |
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120 | this->updatePublicShape(); |
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121 | } |
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122 | |
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123 | // If the shape to be attached is not a CompoundCollisionShape (thus an actual physical shape) & this is a WorldEntity's CollisionShape, |
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124 | // set it's userPointer to the WorldEntity this CompoundCollisionShape belongs to. |
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125 | if (!orxonox_cast<CompoundCollisionShape*>(shape) && orxonox_cast<WorldEntityCollisionShape*>(this)) |
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126 | shape->getCollisionShape()->setUserPointer(orxonox_cast<WorldEntityCollisionShape*>(this)->getWorldEntityOwner()); |
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127 | } |
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128 | |
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129 | /** |
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130 | @brief |
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131 | Detach the input CollisionShape form the CompoundCollisionShape. |
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132 | @param shape |
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133 | A pointer to the CollisionShape to be detached. |
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134 | */ |
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135 | void CompoundCollisionShape::detach(CollisionShape* shape) |
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136 | { |
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137 | // If the input CollisionShape is actually attached. |
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138 | if (this->attachedShapes_.find(shape) != this->attachedShapes_.end()) |
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139 | { |
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140 | this->attachedShapes_.erase(shape); |
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141 | if (shape->getCollisionShape()) |
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142 | this->compoundShape_->removeChildShape(shape->getCollisionShape()); // TODO: Apparently this is broken? |
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143 | shape->notifyDetached(); |
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144 | |
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145 | this->updatePublicShape(); |
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146 | } |
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147 | else |
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148 | orxout(internal_warning) << "Cannot detach non child collision shape" << endl; |
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149 | } |
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150 | |
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151 | /** |
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152 | @brief |
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153 | Detach all attached CollisionShapes. |
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154 | */ |
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155 | void CompoundCollisionShape::detachAll() |
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156 | { |
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157 | while (this->attachedShapes_.size() > 0) |
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158 | this->detach(this->attachedShapes_.begin()->first); |
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159 | } |
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160 | |
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161 | /** |
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162 | @brief |
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163 | Update the input CollisionShape that is attached to the CompoundCollisionShape. |
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164 | This is called when the input shape's internal collision shape (a btCollisionShape) has changed. |
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165 | @param shape |
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166 | A pointer to the CollisionShape to be updated. |
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167 | */ |
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168 | void CompoundCollisionShape::updateAttachedShape(CollisionShape* shape) |
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169 | { |
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170 | if (!shape) |
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171 | return; |
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172 | |
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173 | std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.find(shape); |
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174 | // Check whether the input shape belongs to this CompoundCollisionShape. |
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175 | if (it == this->attachedShapes_.end()) |
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176 | { |
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177 | orxout(internal_warning) << "Cannot update child shape: Instance not a child." << endl; |
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178 | return; |
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179 | } |
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180 | |
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181 | // Remove old btCollisionShape, stored in the children map |
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182 | if (it->second) |
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183 | this->compoundShape_->removeChildShape(it->second); // TODO: Apparently this is broken? |
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184 | |
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185 | // Only actually attach if we didn't pick a CompoundCollisionShape with no content |
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186 | if (shape->getCollisionShape()) |
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187 | { |
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188 | btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition())); |
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189 | this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); |
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190 | it->second = shape->getCollisionShape(); |
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191 | } |
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192 | |
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193 | this->updatePublicShape(); |
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194 | } |
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195 | |
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196 | /** |
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197 | @brief |
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198 | Updates the public shape, the collision shape this CompoundCollisionShape has to the outside. |
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199 | */ |
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200 | void CompoundCollisionShape::updatePublicShape() |
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201 | { |
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202 | btCollisionShape* primitive = 0; // The primitive shape, if there is one. |
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203 | bool bPrimitive = true; // Whether the CompoundCollisionShape has just one non-empty CollisionShape. And that shape also has no transformation. |
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204 | bool bEmpty = true; // Whether the CompoundCollisionShape is empty. |
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205 | // Iterate over all CollisionShapes that belong to this CompoundCollisionShape. |
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206 | for (std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it) |
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207 | { |
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208 | // TODO: Make sure this is correct. |
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209 | if (it->second) |
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210 | { |
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211 | bEmpty = false; |
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212 | if (!it->first->hasTransform() && bPrimitive) |
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213 | primitive = it->second; |
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214 | else |
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215 | { |
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216 | bPrimitive = false; |
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217 | break; |
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218 | } |
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219 | } |
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220 | } |
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221 | |
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222 | // If there is no non-empty CollisionShape. |
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223 | if (bEmpty) |
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224 | { |
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225 | // If there was none all along, nothing needs to be changed. |
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226 | if (this->collisionShape_ == 0) |
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227 | return; |
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228 | this->collisionShape_ = 0; |
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229 | } |
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230 | // If the CompoundCollisionShape is just a primitive. |
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231 | // Only one shape to be added, no transform; return it directly. |
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232 | else if (bPrimitive) |
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233 | this->collisionShape_ = primitive; |
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234 | // Make sure we use the compound shape when returning a btCollisionShape. |
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235 | else |
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236 | this->collisionShape_ = this->compoundShape_; |
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237 | |
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238 | this->updateParent(); |
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239 | } |
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240 | |
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241 | /** |
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242 | @brief |
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243 | Get the attached CollisionShape at the given index. |
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244 | @param index |
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245 | The index of the desired CollisionShape. |
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246 | @return |
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247 | Returns a pointer to the attached CollisionShape at the given index. |
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248 | */ |
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249 | CollisionShape* CompoundCollisionShape::getAttachedShape(unsigned int index) const |
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250 | { |
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251 | unsigned int i = 0; |
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252 | for (std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it) |
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253 | { |
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254 | if (i == index) |
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255 | return it->first; |
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256 | ++i; |
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257 | } |
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258 | return 0; |
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259 | } |
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260 | |
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261 | /** |
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262 | @brief |
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263 | Is called when the scale of the CompoundCollisionShape has changed. |
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264 | Iterates over all attached CollisionShapes and scales them, then recomputes their compound shape. |
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265 | */ |
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266 | void CompoundCollisionShape::changedScale() |
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267 | { |
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268 | CollisionShape::changedScale(); |
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269 | |
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270 | std::vector<CollisionShape*> shapes; |
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271 | // Iterate through all attached CollisionShapes and add them to the list of shapes. |
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272 | for(std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); it++) |
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273 | shapes.push_back(it->first); |
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274 | |
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275 | // Delete the compound shape and create a new one. |
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276 | delete this->compoundShape_; |
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277 | this->compoundShape_ = new btCompoundShape(); |
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278 | |
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279 | // Re-attach all CollisionShapes. |
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280 | for(std::vector<CollisionShape*>::iterator it = shapes.begin(); it != shapes.end(); it++) |
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281 | { |
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282 | CollisionShape* shape = *it; |
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283 | shape->setScale3D(this->getScale3D()); |
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284 | // Only actually attach if we didn't pick a CompoundCollisionShape with no content. |
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285 | if (shape->getCollisionShape()) |
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286 | { |
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287 | btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition())); |
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288 | // Add the btCollisionShape of the CollisionShape as a child shape to the btCompoundShape of the CompoundCollisionShape. |
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289 | this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); |
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290 | } |
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291 | } |
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292 | |
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293 | this->updatePublicShape(); |
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294 | |
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295 | /* |
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296 | // Iterate through all attached CollisionShapes |
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297 | for(std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); it++) |
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298 | { |
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299 | // Rescale the CollisionShape. |
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300 | it->first->setScale3D(this->getScale3D()); |
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301 | this->updateAttachedShape(it->first); |
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302 | } |
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303 | |
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304 | this->updatePublicShape();*/ |
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305 | } |
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306 | |
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307 | int CompoundCollisionShape::getNumChildShapes() |
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308 | { |
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309 | return this->compoundShape_->getNumChildShapes(); |
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310 | } |
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311 | } |
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