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source: code/branches/modularships/src/orxonox/items/ShipPart.h @ 10066

Last change on this file since 10066 was 10058, checked in by noep, 11 years ago

Expanded functionality of PartDestructionEvents, fixed cursor not showing when flying a ModularSpaceShip

File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Noe Pedrazzini
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ShipPart_H__
30#define _ShipPart_H__
31
32#include "OrxonoxPrereqs.h"
33#include "Item.h"
34#include "items/PartDestructionEvent.h"
35
36#include <string>
37
38
39namespace orxonox // tolua_export
40{ // tolua_export
41    class _OrxonoxExport ShipPart // tolua_export
42        : public Item
43    { // tolua_export
44
45        public:
46            ShipPart(Context* context);
47            virtual ~ShipPart();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50
51            virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator);
52
53            virtual void death();
54
55            //virtual void attachTo(Pawn* newParent);
56            //virtual void detach();
57
58            void addEntity(StaticEntity* entity);
59            StaticEntity* getEntity(unsigned int index);
60            bool hasEntity(StaticEntity* entity) const;
61
62            void addDestructionEvent(PartDestructionEvent* event);
63            PartDestructionEvent* getDestructionEvent(unsigned int index);
64
65            void printEntities(); // FIXME: (noep) remove debug
66
67            virtual void setDamageAbsorption(float value);
68            inline float getDamageAbsorption()
69                { return this->damageAbsorption_; }
70
71            void setParent(ModularSpaceShip* ship);
72            inline ModularSpaceShip* getParent()
73                { return this->parent_; }
74
75            inline void setAlive(bool var)
76                { this->alive_ = var; }
77            inline bool isAlive()
78                { return this->alive_; }
79
80            inline void setEventExecution(bool var)
81                { this->eventExecution_ = var; }
82            inline bool isEventExecution()
83                { return this->eventExecution_; }
84
85            virtual void setHealth(float health);
86            inline void addHealth(float health)
87                { this->setHealth(this->health_ + health); }
88            inline void removeHealth(float health)
89                { this->setHealth(this->health_ - health); }
90            inline float getHealth() const
91                { return this->health_; }
92
93            inline void setMaxHealth(float maxhealth)
94                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
95            inline float getMaxHealth() const
96                { return this->maxHealth_; }
97
98            inline void setInitialHealth(float initialhealth)
99                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
100            inline float getInitialHealth() const
101                { return this->initialHealth_; }
102
103
104            // FIXME: (noep) Why doesn't this work? Works fine in Engine.h
105            //void addToSpaceShip(ModularSpaceShip* ship);
106
107        protected:
108            ModularSpaceShip* parent_;
109            unsigned int parentID_;     // Object ID of the SpaceShip the Part is mounted on.
110
111            float damageAbsorption_;
112            float health_;
113            float maxHealth_;
114            float initialHealth_;
115
116        private:
117            std::vector<StaticEntity*> entityList_;         // List of all entities which belong to this part
118            std::vector<PartDestructionEvent*> eventList_;  // The list of all PartDestructionEvent assigned to this ShipPart.
119
120            bool alive_;
121            bool eventExecution_;
122
123
124    }; // tolua_export
125} // tolua_export
126
127#endif /* _ShipPart_H__ */
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