1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Noe Pedrazzini |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ModularSpaceShip.h" |
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30 | |
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31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/config/ConfigValueIncludes.h" |
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35 | #include "core/Template.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "util/Math.h" |
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38 | #include "gametypes/Gametype.h" |
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39 | |
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40 | #include "ShipPart.h" |
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41 | |
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42 | |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | RegisterClass(ModularSpaceShip); |
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47 | |
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48 | ModularSpaceShip::ModularSpaceShip(Context* context) : SpaceShip(context) |
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49 | { |
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50 | RegisterObject(ModularSpaceShip); |
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51 | |
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52 | this->registerVariables(); |
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53 | |
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54 | } |
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55 | |
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56 | ModularSpaceShip::~ModularSpaceShip() |
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57 | { |
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58 | if (this->isInitialized()) |
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59 | { |
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60 | |
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61 | } |
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62 | } |
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63 | |
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64 | void ModularSpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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65 | { |
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66 | SUPER(ModularSpaceShip, XMLPort, xmlelement, mode); |
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67 | XMLPortObject(ModularSpaceShip, ShipPart, "parts", addShipPart, getShipPart, xmlelement, mode); |
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68 | } |
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69 | |
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70 | void ModularSpaceShip::registerVariables() |
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71 | { |
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72 | return; |
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73 | } |
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74 | |
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75 | void ModularSpaceShip::updatePartAssignment() |
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76 | { |
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77 | |
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78 | } |
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79 | |
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80 | //FIXME: (noep) finish |
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81 | // void ModularSpaceShip::attach |
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82 | |
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83 | void ModularSpaceShip::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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84 | { |
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85 | orxout() << "Mdamage(): Collision detected on " << this->getRadarName() << ", btCS*: " << cs << endl; |
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86 | orxout() << "Attached parts:" << endl; |
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87 | for(unsigned int i=0; i < this->partList_.size(); i++) |
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88 | { |
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89 | orxout() << " " << i << ": " << this->partList_[i] << " (" << this->partList_[i]->getName() << ")" << endl; |
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90 | } |
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91 | |
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92 | int collisionShapeIndex = this->isMyCollisionShape(cs); |
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93 | orxout() << collisionShapeIndex << endl; |
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94 | |
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95 | // Applies multiplier given by the DamageBoost Pickup. |
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96 | if (originator) |
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97 | damage *= originator->getDamageMultiplier(); |
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98 | |
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99 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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100 | { |
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101 | if (shielddamage >= this->getShieldHealth()) |
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102 | { |
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103 | this->setShieldHealth(0); |
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104 | this->setHealth(this->health_ - (healthdamage + damage)); |
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105 | } |
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106 | else |
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107 | { |
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108 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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109 | |
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110 | // remove remaining shieldAbsorpton-Part of damage from shield |
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111 | shielddamage = damage * this->shieldAbsorption_; |
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112 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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113 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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114 | |
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115 | // set remaining damage to health |
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116 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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117 | } |
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118 | |
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119 | this->lastHitOriginator_ = originator; |
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120 | } |
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121 | } |
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122 | |
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123 | /** |
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124 | @brief |
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125 | Add a ShipPart to the SpaceShip. |
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126 | @param engine |
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127 | A pointer to the ShipPart to be added. |
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128 | */ |
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129 | void ModularSpaceShip::addShipPart(ShipPart* part) |
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130 | { |
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131 | OrxAssert(part != NULL, "The ShipPart cannot be NULL."); |
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132 | this->partList_.push_back(part); |
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133 | //part->addToSpaceShip(this); //FIXME: (noep) add |
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134 | this->updatePartAssignment(); |
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135 | } |
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136 | |
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137 | /** |
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138 | @brief |
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139 | Get the i-th ShipPart of the SpaceShip. |
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140 | @return |
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141 | Returns a pointer to the i-the ShipPart. NULL if there is no ShipPart with that index. |
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142 | */ |
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143 | ShipPart* ModularSpaceShip::getShipPart(unsigned int index) |
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144 | { |
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145 | if(this->partList_.size() >= index) |
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146 | return NULL; |
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147 | else |
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148 | return this->partList_[index]; |
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149 | } |
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150 | |
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151 | /** |
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152 | @brief |
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153 | Check whether the SpaceShip has a particular Engine. |
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154 | @param engine |
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155 | A pointer to the Engine to be checked. |
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156 | */ |
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157 | bool ModularSpaceShip::hasShipPart(ShipPart* part) const |
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158 | { |
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159 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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160 | { |
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161 | if(this->partList_[i] == part) |
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162 | return true; |
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163 | } |
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164 | return false; |
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165 | } |
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166 | |
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167 | } |
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