1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Noe Pedrazzini |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ModularSpaceShip.h" |
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30 | |
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31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/config/ConfigValueIncludes.h" |
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35 | #include "core/Template.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "util/Math.h" |
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38 | #include "gametypes/Gametype.h" |
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39 | |
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40 | #include "items/ShipPart.h" |
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41 | #include "worldentities/StaticEntity.h" |
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42 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
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43 | |
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44 | |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(ModularSpaceShip); |
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49 | |
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50 | ModularSpaceShip::ModularSpaceShip(Context* context) : SpaceShip(context) |
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51 | { |
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52 | RegisterObject(ModularSpaceShip); |
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53 | |
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54 | this->registerVariables(); |
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55 | |
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56 | } |
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57 | |
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58 | ModularSpaceShip::~ModularSpaceShip() |
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59 | { |
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60 | if (this->isInitialized()) |
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61 | { |
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62 | |
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63 | } |
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64 | } |
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65 | |
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66 | void ModularSpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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67 | { |
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68 | SUPER(ModularSpaceShip, XMLPort, xmlelement, mode); |
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69 | XMLPortObject(ModularSpaceShip, ShipPart, "parts", addShipPart, getShipPart, xmlelement, mode); |
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70 | } |
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71 | |
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72 | void ModularSpaceShip::registerVariables() |
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73 | { |
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74 | return; |
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75 | } |
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76 | |
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77 | void ModularSpaceShip::updatePartAssignment() |
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78 | { |
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79 | // iterate through all attached objects |
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80 | for (unsigned int i=0; i < 100; i++) |
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81 | { |
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82 | if (this->getAttachedObject(i) == NULL) |
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83 | break; |
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84 | // iterate through all attached parts |
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85 | for(unsigned int j = 0; j < this->partList_.size(); j++) |
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86 | { |
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87 | // if the name of the part matches the name of the object, add the object to that parts entitylist (unless it was already done). |
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88 | if((this->partList_[j]->getName() == this->getAttachedObject(i)->getName()) && !this->partList_[j]->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)))) |
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89 | { |
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90 | // The Entity is added to the part's entityList_ |
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91 | this->partList_[j]->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))); |
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92 | // An entry in the partMap_ is created, assigning the part to the entity. |
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93 | this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), this->partList_[j]); |
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94 | orxout() << "A matching part-entity-pair with name " << this->partList_[j]->getName() << " was found!" << endl; |
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95 | this->partList_[j]->printEntities(); // FIXME: (noep) remove debug |
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96 | } |
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97 | } |
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98 | } |
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99 | |
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100 | orxout() << "List of all assignments:" << endl; |
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101 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
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102 | { |
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103 | orxout() << "Entity: " << it->first << " Part: " << it->second << endl; |
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104 | } |
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105 | } |
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106 | |
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107 | void ModularSpaceShip::attach(WorldEntity* object) |
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108 | { |
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109 | SpaceShip::attach(object); |
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110 | this->updatePartAssignment(); |
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111 | } |
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112 | |
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113 | void ModularSpaceShip::addPartEntityAssignment(StaticEntity* entity, ShipPart* part) |
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114 | { |
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115 | if (!entity || !part) |
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116 | return; |
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117 | |
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118 | if (this->partMap_.find(entity) != this->partMap_.end()) |
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119 | { |
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120 | orxout(internal_warning) << "Assigning an Entity to multiple parts is not yet supported." << endl; |
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121 | return; |
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122 | } |
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123 | |
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124 | this->partMap_[entity] = part; |
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125 | orxout() << "New entity-part assignment created!" << endl; |
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126 | } |
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127 | |
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128 | /** |
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129 | @brief |
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130 | Get the ShipPart an attached entity belongs to. |
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131 | @param entity |
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132 | The entity to be searched. |
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133 | @return |
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134 | Returns a pointer to the ShipPart the entity belongs to. |
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135 | */ |
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136 | ShipPart* ModularSpaceShip::getPartOfEntity(StaticEntity* entity) const |
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137 | { |
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138 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
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139 | { |
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140 | if (it->first == entity) |
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141 | return it->second; |
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142 | } |
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143 | return NULL; |
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144 | } |
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145 | |
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146 | //FIXME: (noep) finish |
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147 | // void ModularSpaceShip::attach |
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148 | |
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149 | void ModularSpaceShip::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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150 | { |
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151 | orxout() << "Mdamage(): Collision detected on " << this->getRadarName() << ", btCS*: " << cs << endl; |
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152 | orxout() << "UserPtr of said collisionShape: " << cs->getUserPointer() << endl; |
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153 | |
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154 | |
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155 | // Print all attached objects & parts |
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156 | /* |
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157 | orxout() << " " << this->getName() << " has the following Objects attached:" << endl; |
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158 | |
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159 | for (int i=0; i<50; i++) |
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160 | { |
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161 | if (this->getAttachedObject(i)==NULL) |
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162 | break; |
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163 | orxout() << " " << i << ": " << this->getAttachedObject(i) << " (" << this->getAttachedObject(i)->getName() << ")"; |
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164 | orxout() << endl; |
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165 | } |
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166 | |
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167 | orxout() << " Attached ShipParts:" << endl; |
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168 | for(unsigned int i=0; i < this->partList_.size(); i++) |
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169 | { |
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170 | orxout() << " " << i << ": " << this->partList_[i] << " (" << this->partList_[i]->getName() << ")" << endl; |
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171 | }*/ |
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172 | |
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173 | |
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174 | //int collisionShapeIndex = this->isMyCollisionShape(cs); |
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175 | //orxout() << collisionShapeIndex << endl; |
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176 | |
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177 | //orxout() << "ShipPart of Entity " << cs->getUserPointer() << ": " << this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) << endl; |
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178 | |
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179 | orxout() << "CP_start" << endl; |
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180 | |
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181 | if (this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) != NULL) |
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182 | this->getPartOfEntity((StaticEntity*)(cs->getUserPointer()))->handleHit(damage, healthdamage, shielddamage, originator); |
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183 | else |
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184 | SpaceShip::damage(damage, healthdamage, shielddamage, originator, cs); |
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185 | |
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186 | orxout() << "CP_end" << endl; |
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187 | |
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188 | /* |
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189 | // Applies multiplier given by the DamageBoost Pickup. |
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190 | if (originator) |
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191 | damage *= originator->getDamageMultiplier(); |
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192 | |
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193 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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194 | { |
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195 | if (shielddamage >= this->getShieldHealth()) |
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196 | { |
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197 | this->setShieldHealth(0); |
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198 | this->setHealth(this->health_ - (healthdamage + damage)); |
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199 | } |
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200 | else |
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201 | { |
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202 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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203 | |
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204 | // remove remaining shieldAbsorpton-Part of damage from shield |
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205 | shielddamage = damage * this->shieldAbsorption_; |
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206 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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207 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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208 | |
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209 | // set remaining damage to health |
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210 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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211 | } |
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212 | |
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213 | this->lastHitOriginator_ = originator; |
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214 | }*/ |
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215 | } |
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216 | |
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217 | /** |
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218 | @brief |
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219 | Add a ShipPart to the SpaceShip. |
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220 | @param engine |
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221 | A pointer to the ShipPart to be added. |
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222 | */ |
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223 | void ModularSpaceShip::addShipPart(ShipPart* part) |
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224 | { |
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225 | OrxAssert(part != NULL, "The ShipPart cannot be NULL."); |
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226 | this->partList_.push_back(part); |
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227 | part->setParent(this); |
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228 | //part->addToSpaceShip(this); //FIXME: (noep) add |
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229 | this->updatePartAssignment(); |
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230 | } |
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231 | |
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232 | /** |
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233 | @brief |
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234 | Get the i-th ShipPart of the SpaceShip. |
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235 | @return |
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236 | Returns a pointer to the i-the ShipPart. NULL if there is no ShipPart with that index. |
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237 | */ |
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238 | ShipPart* ModularSpaceShip::getShipPart(unsigned int index) |
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239 | { |
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240 | if(this->partList_.size() >= index) |
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241 | return NULL; |
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242 | else |
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243 | return this->partList_[index]; |
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244 | } |
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245 | |
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246 | /** |
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247 | @brief |
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248 | Check whether the SpaceShip has a particular Engine. |
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249 | @param engine |
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250 | A pointer to the Engine to be checked. |
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251 | */ |
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252 | bool ModularSpaceShip::hasShipPart(ShipPart* part) const |
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253 | { |
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254 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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255 | { |
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256 | if(this->partList_[i] == part) |
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257 | return true; |
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258 | } |
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259 | return false; |
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260 | } |
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261 | |
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262 | void ModularSpaceShip::removeShipPart(ShipPart* part) |
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263 | { |
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264 | // Remove the part from the partList_ |
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265 | std::vector<ShipPart*>::iterator it = this->partList_.begin(); |
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266 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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267 | { |
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268 | if(this->partList_[i] == part) |
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269 | this->partList_.erase(it); |
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270 | it++; |
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271 | } |
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272 | // Remove the part-entity assignment and detach the Entity of this ShipPart |
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273 | for (std::map<StaticEntity*, ShipPart*>::iterator itt = this->partMap_.begin(); itt != this->partMap_.end(); ++itt) |
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274 | { |
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275 | if (itt->second == part) |
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276 | { |
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277 | this->detach(itt->first); |
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278 | this->partMap_.erase(itt); |
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279 | } |
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280 | } |
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281 | } |
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282 | |
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283 | } |
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