1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Noe Pedrazzini |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ModularSpaceShip_H__ |
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30 | #define _ModularSpaceShip_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include <LinearMath/btVector3.h> |
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36 | |
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37 | #include "tools/Timer.h" |
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38 | #include "util/Math.h" |
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39 | #include "util/OrxAssert.h" |
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40 | |
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41 | #include "SpaceShip.h" |
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42 | #include "items/ShipPart.h" |
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43 | #include <map> |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | The SpaceShip is the principal entity through which the player interacts with the game. Its main function is to fly, however many things, such as @ref orxonox::Engine Engines or @ref orxonox::Weapon Weapons, can be attached to it. |
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51 | The ModularSpaceShip is an extension of a @ref orxonox::SpaceShip SpaceShip, which uses @ref orxonox::ShipPart ShipParts to allow entities attached to it to be destroyed individually. |
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52 | |
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53 | There are several parameters that define the behavior of the ModularSpaceShip> |
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54 | - The <b>rotationThrust</b>, specifies the force with which the ModularSpaceShip rotates. |
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55 | - The <b>boost</b>, there are quite some parameters pertaining to boosting. The boost is a special move of the ModularSpaceShip, where, for a limited amount of time, it can fly considerably faster than usual. The <b>boostPower</b> is the amount of power available for boosting. The <b>boostPowerRate</b> is the rate at which the boost power is replenished. The <b>boostRate</b> is the rate at which boosting uses power. And the <b>boostCooldownDuration</b> is the time the ModularSpaceShip cannot boost, once all the boost power has been used up. Naturally all of these parameters must be non-negative. |
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56 | - The <b>boost shaking</b>, when the ModularSpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. |
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57 | - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again tow parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. |
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58 | |
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59 | As mentioned @ref orxonox::Engine Engines can be mounted on the ModularSpaceShip. |
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60 | In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the <parts> tag. |
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61 | Here is a (primitive) example of a ModularSpaceShip defined in XML: |
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62 | @code |
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63 | <ModularSpaceShip |
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64 | rotationThrust = 50 |
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65 | |
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66 | lift = 1; |
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67 | stallSpeed = 220; |
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68 | |
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69 | boostPower = 15 |
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70 | boostPowerRate = 1 |
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71 | boostRate = 5 |
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72 | boostCooldownDuration = 10 |
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73 | |
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74 | shakeFrequency = 15 |
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75 | shakeAmplitude = 9 |
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76 | |
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77 | collisionType = "dynamic" |
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78 | mass = 100 |
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79 | linearDamping = 0.7 |
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80 | angularDamping = 0.9999999 |
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81 | > |
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82 | <attached> |
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83 | <StaticEntity name="wing" . . . /> |
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84 | <StaticEntity name="tail" . . . /> |
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85 | </attached> |
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86 | <parts> |
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87 | <ShipPart name="wing" . . . /> |
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88 | <ShipPart name="tail" . . . /> |
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89 | </parts> |
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90 | <engines> |
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91 | <Engine /> |
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92 | <Engine /> |
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93 | </engines> |
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94 | </ModularSpaceShip> |
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95 | @endcode |
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96 | |
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97 | @author |
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98 | Fabian 'x3n' Landau, Noe Pedrazzini |
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99 | */ |
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100 | class _OrxonoxExport ModularSpaceShip : public SpaceShip |
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101 | { |
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102 | public: |
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103 | ModularSpaceShip(Context* context); |
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104 | virtual ~ModularSpaceShip(); |
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105 | |
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106 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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107 | |
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108 | void attach(WorldEntity* object); |
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109 | |
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110 | void addPartEntityAssignment(StaticEntity* entity, ShipPart* part); |
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111 | ShipPart* getPartOfEntity(StaticEntity* entity) const; |
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112 | |
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113 | virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL, const btCollisionShape* cs = NULL); |
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114 | |
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115 | void addShipPart(ShipPart* part); |
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116 | ShipPart* getShipPart(unsigned int index); |
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117 | bool hasShipPart(ShipPart* part) const; |
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118 | void removeShipPart(ShipPart* part); |
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119 | |
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120 | void detach(WorldEntity* object); |
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121 | |
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122 | virtual void updatePartAssignment(); |
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123 | |
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124 | void createCSPtrList(CompoundCollisionShape* cs); |
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125 | |
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126 | protected: |
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127 | |
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128 | |
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129 | private: |
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130 | void registerVariables(); |
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131 | std::vector<ShipPart*> partList_; // The list of all Parts mounted on this ModularSpaceShip. |
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132 | std::vector<SmartPtr<StaticEntity>*> entityPtrList_; |
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133 | std::vector<SmartPtr<CollisionShape>*> csPtrList_; |
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134 | std::map<StaticEntity*, ShipPart*> partMap_; |
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135 | |
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136 | }; |
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137 | } |
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138 | |
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139 | #endif /* _ModularSpaceShip_H__ */ |
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