[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Simon Miescher |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[3196] | 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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[5735] | 38 | #include "infos/PlayerInfo.h" |
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[6417] | 39 | #include "controllers/Controller.h" |
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[5735] | 40 | #include "gametypes/Gametype.h" |
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[5737] | 41 | #include "graphics/ParticleSpawner.h" |
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[5735] | 42 | #include "worldentities/ExplosionChunk.h" |
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| 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "weaponsystem/WeaponSystem.h" |
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| 45 | #include "weaponsystem/WeaponSlot.h" |
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| 46 | #include "weaponsystem/WeaponPack.h" |
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| 47 | #include "weaponsystem/WeaponSet.h" |
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[9939] | 48 | #include "sound/WorldSound.h" |
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[2072] | 49 | |
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[9625] | 50 | #include "controllers/FormationController.h" |
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| 51 | |
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[9997] | 52 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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[10001] | 53 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
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[9997] | 54 | |
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[2072] | 55 | namespace orxonox |
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| 56 | { |
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[9667] | 57 | RegisterClass(Pawn); |
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[2072] | 58 | |
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[9667] | 59 | Pawn::Pawn(Context* context) |
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| 60 | : ControllableEntity(context) |
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| 61 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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[2072] | 62 | { |
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| 63 | RegisterObject(Pawn); |
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| 64 | |
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[2662] | 65 | this->bAlive_ = true; |
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[3053] | 66 | this->bReload_ = false; |
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[2072] | 67 | |
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| 68 | this->health_ = 0; |
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| 69 | this->maxHealth_ = 0; |
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| 70 | this->initialHealth_ = 0; |
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[8706] | 71 | |
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[7163] | 72 | this->shieldHealth_ = 0; |
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[8706] | 73 | this->initialShieldHealth_ = 0; |
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| 74 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
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[7163] | 75 | this->shieldAbsorption_ = 0.5; |
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[2072] | 76 | |
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[8706] | 77 | this->reloadRate_ = 0; |
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| 78 | this->reloadWaitTime_ = 1.0f; |
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| 79 | this->reloadWaitCountdown_ = 0; |
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| 80 | |
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[2072] | 81 | this->lastHitOriginator_ = 0; |
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| 82 | |
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[9348] | 83 | // set damage multiplier to default value 1, meaning nominal damage |
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| 84 | this->damageMultiplier_ = 1; |
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| 85 | |
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[2662] | 86 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 87 | |
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[6417] | 88 | this->aimPosition_ = Vector3::ZERO; |
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| 89 | |
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[2896] | 90 | if (GameMode::isMaster()) |
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[2662] | 91 | { |
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[9667] | 92 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
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[3053] | 93 | this->weaponSystem_->setPawn(this); |
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[2662] | 94 | } |
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| 95 | else |
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| 96 | this->weaponSystem_ = 0; |
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| 97 | |
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| 98 | this->setRadarObjectColour(ColourValue::Red); |
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| 99 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 100 | |
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[2072] | 101 | this->registerVariables(); |
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[3089] | 102 | |
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| 103 | this->isHumanShip_ = this->hasLocalController(); |
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[8891] | 104 | |
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[8329] | 105 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
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[9939] | 106 | |
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| 107 | if (GameMode::isMaster()) |
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| 108 | { |
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| 109 | this->explosionSound_ = new WorldSound(this->getContext()); |
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| 110 | this->explosionSound_->setVolume(1.0f); |
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| 111 | } |
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| 112 | else |
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| 113 | { |
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| 114 | this->explosionSound_ = 0; |
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| 115 | } |
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[2072] | 116 | } |
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| 117 | |
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| 118 | Pawn::~Pawn() |
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| 119 | { |
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[2662] | 120 | if (this->isInitialized()) |
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| 121 | { |
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| 122 | if (this->weaponSystem_) |
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[5929] | 123 | this->weaponSystem_->destroy(); |
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[2662] | 124 | } |
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[2072] | 125 | } |
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| 126 | |
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| 127 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 128 | { |
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| 129 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 130 | |
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[2662] | 131 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 132 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 133 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 134 | |
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| 135 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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[8706] | 136 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
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| 137 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 138 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 139 | |
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[2662] | 140 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 141 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 142 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 143 | |
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[3053] | 144 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 145 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[6417] | 146 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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[8706] | 147 | |
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| 148 | XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); |
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| 149 | XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); |
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[9254] | 150 | |
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[9939] | 151 | XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); |
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| 152 | |
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[9257] | 153 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
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[2072] | 154 | } |
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| 155 | |
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| 156 | void Pawn::registerVariables() |
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| 157 | { |
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[7163] | 158 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 159 | registerVariable(this->health_, VariableDirection::ToClient); |
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[8706] | 160 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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[7163] | 161 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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[8706] | 162 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
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[7163] | 163 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 164 | registerVariable(this->bReload_, VariableDirection::ToServer); |
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| 165 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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[2072] | 166 | } |
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| 167 | |
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| 168 | void Pawn::tick(float dt) |
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| 169 | { |
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[2809] | 170 | SUPER(Pawn, tick, dt); |
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[2072] | 171 | |
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[3053] | 172 | this->bReload_ = false; |
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[2662] | 173 | |
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[8706] | 174 | // TODO: use the existing timer functions instead |
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| 175 | if(this->reloadWaitCountdown_ > 0) |
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| 176 | { |
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| 177 | this->decreaseReloadCountdownTime(dt); |
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| 178 | } |
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| 179 | else |
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| 180 | { |
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| 181 | this->addShieldHealth(this->getReloadRate() * dt); |
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| 182 | this->resetReloadCountdown(); |
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| 183 | } |
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| 184 | |
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[3084] | 185 | if (GameMode::isMaster()) |
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[8706] | 186 | { |
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[3087] | 187 | if (this->health_ <= 0 && bAlive_) |
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[6864] | 188 | { |
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[8706] | 189 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
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[3087] | 190 | this->death(); |
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[6864] | 191 | } |
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[8706] | 192 | } |
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[2072] | 193 | } |
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| 194 | |
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[7889] | 195 | void Pawn::preDestroy() |
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| 196 | { |
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| 197 | // yay, multiple inheritance! |
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| 198 | this->ControllableEntity::preDestroy(); |
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| 199 | this->PickupCarrier::preDestroy(); |
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| 200 | } |
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| 201 | |
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[2826] | 202 | void Pawn::setPlayer(PlayerInfo* player) |
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| 203 | { |
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| 204 | ControllableEntity::setPlayer(player); |
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| 205 | |
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| 206 | if (this->getGametype()) |
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| 207 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 208 | } |
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| 209 | |
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| 210 | void Pawn::removePlayer() |
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| 211 | { |
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| 212 | if (this->getGametype()) |
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| 213 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 214 | |
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| 215 | ControllableEntity::removePlayer(); |
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| 216 | } |
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| 217 | |
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[8706] | 218 | |
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[2072] | 219 | void Pawn::setHealth(float health) |
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| 220 | { |
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[8706] | 221 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
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[2072] | 222 | } |
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| 223 | |
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[8706] | 224 | void Pawn::setShieldHealth(float shieldHealth) |
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[2072] | 225 | { |
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[8706] | 226 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
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| 227 | } |
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| 228 | |
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| 229 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
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| 230 | { |
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| 231 | this->maxShieldHealth_ = maxshieldhealth; |
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| 232 | } |
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| 233 | |
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| 234 | void Pawn::setReloadRate(float reloadrate) |
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| 235 | { |
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| 236 | this->reloadRate_ = reloadrate; |
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| 237 | } |
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| 238 | |
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| 239 | void Pawn::setReloadWaitTime(float reloadwaittime) |
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| 240 | { |
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| 241 | this->reloadWaitTime_ = reloadwaittime; |
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| 242 | } |
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| 243 | |
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| 244 | void Pawn::decreaseReloadCountdownTime(float dt) |
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| 245 | { |
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| 246 | this->reloadWaitCountdown_ -= dt; |
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| 247 | } |
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| 248 | |
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| 249 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 250 | { |
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[9348] | 251 | // Applies multiplier given by the DamageBoost Pickup. |
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| 252 | if (originator) |
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| 253 | damage *= originator->getDamageMultiplier(); |
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| 254 | |
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[2826] | 255 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 256 | { |
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[8706] | 257 | if (shielddamage >= this->getShieldHealth()) |
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[7163] | 258 | { |
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| 259 | this->setShieldHealth(0); |
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[8706] | 260 | this->setHealth(this->health_ - (healthdamage + damage)); |
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[7163] | 261 | } |
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[8706] | 262 | else |
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| 263 | { |
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| 264 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 265 | |
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[8706] | 266 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 267 | shielddamage = damage * this->shieldAbsorption_; |
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| 268 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 269 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 270 | |
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[8706] | 271 | // set remaining damage to health |
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| 272 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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[7163] | 273 | } |
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| 274 | |
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[2826] | 275 | this->lastHitOriginator_ = originator; |
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| 276 | } |
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[2072] | 277 | } |
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| 278 | |
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[9995] | 279 | void Pawn::customDamage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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| 280 | { |
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[10001] | 281 | orxout() << "damage(): Collision detected on " << this->getRadarName() << ", btCS*: " << cs << endl; |
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| 282 | |
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[9997] | 283 | int collisionShapeIndex = this->isMyCollisionShape(cs); |
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| 284 | orxout() << collisionShapeIndex << endl; |
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| 285 | |
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[9995] | 286 | // Applies multiplier given by the DamageBoost Pickup. |
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| 287 | if (originator) |
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| 288 | damage *= originator->getDamageMultiplier(); |
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| 289 | |
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| 290 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 291 | { |
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| 292 | if (shielddamage >= this->getShieldHealth()) |
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| 293 | { |
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| 294 | this->setShieldHealth(0); |
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| 295 | this->setHealth(this->health_ - (healthdamage + damage)); |
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| 296 | } |
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| 297 | else |
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| 298 | { |
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| 299 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 300 | |
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| 301 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 302 | shielddamage = damage * this->shieldAbsorption_; |
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| 303 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 304 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 305 | |
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| 306 | // set remaining damage to health |
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| 307 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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| 308 | } |
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| 309 | |
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| 310 | this->lastHitOriginator_ = originator; |
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| 311 | } |
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| 312 | } |
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| 313 | |
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[8706] | 314 | // TODO: Still valid? |
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| 315 | /* HIT-Funktionen |
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| 316 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
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| 317 | |
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| 318 | */ |
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| 319 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) |
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[2072] | 320 | { |
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[6417] | 321 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 322 | { |
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[8706] | 323 | this->damage(damage, healthdamage, shielddamage, originator); |
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[2826] | 324 | this->setVelocity(this->getVelocity() + force); |
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| 325 | } |
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[2072] | 326 | } |
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| 327 | |
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[9995] | 328 | void Pawn::customHit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
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| 329 | { |
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| 330 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 331 | { |
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| 332 | this->customDamage(damage, healthdamage, shielddamage, originator, cs); |
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| 333 | this->setVelocity(this->getVelocity() + force); |
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| 334 | } |
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| 335 | } |
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[8706] | 336 | |
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| 337 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) |
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[6417] | 338 | { |
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| 339 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 340 | { |
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[8706] | 341 | this->damage(damage, healthdamage, shielddamage, originator); |
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[6417] | 342 | |
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| 343 | if ( this->getController() ) |
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[8706] | 344 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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[6417] | 345 | } |
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| 346 | } |
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| 347 | |
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[9995] | 348 | void Pawn::customHit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
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| 349 | { |
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| 350 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 351 | { |
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| 352 | this->customDamage(damage, healthdamage, shielddamage, originator, cs); |
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[8706] | 353 | |
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[9995] | 354 | if ( this->getController() ) |
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| 355 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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| 356 | } |
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| 357 | } |
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| 358 | |
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| 359 | |
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[2072] | 360 | void Pawn::kill() |
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| 361 | { |
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[9945] | 362 | this->damage(this->health_); |
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[2072] | 363 | this->death(); |
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| 364 | } |
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| 365 | |
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[2662] | 366 | void Pawn::spawneffect() |
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[2072] | 367 | { |
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| 368 | // play spawn effect |
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[6417] | 369 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 370 | { |
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[9667] | 371 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 372 | effect->setPosition(this->getPosition()); |
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| 373 | effect->setOrientation(this->getOrientation()); |
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| 374 | effect->setDestroyAfterLife(true); |
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| 375 | effect->setSource(this->spawnparticlesource_); |
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| 376 | effect->setLifetime(this->spawnparticleduration_); |
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| 377 | } |
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[2072] | 378 | } |
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| 379 | |
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[9625] | 380 | |
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[2072] | 381 | void Pawn::death() |
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| 382 | { |
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[3033] | 383 | this->setHealth(1); |
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[2826] | 384 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 385 | { |
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[9945] | 386 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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[2826] | 387 | this->bAlive_ = false; |
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[2662] | 388 | |
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[2826] | 389 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 390 | |
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[2826] | 391 | if (this->getGametype()) |
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| 392 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 393 | |
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[3038] | 394 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[9625] | 395 | { |
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[9663] | 396 | // Start to control a new entity if you're the master of a formation |
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| 397 | if(this->hasSlaves()) |
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| 398 | { |
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| 399 | Controller* slave = this->getSlave(); |
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| 400 | ControllableEntity* entity = slave->getControllableEntity(); |
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[2072] | 401 | |
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[9625] | 402 | |
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[9663] | 403 | if(!entity->hasHumanController()) |
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| 404 | { |
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[9666] | 405 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
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[9663] | 406 | slave->setControllableEntity(0); |
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[9625] | 407 | |
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[9663] | 408 | // set a new master within the formation |
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| 409 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
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[9625] | 410 | |
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[9663] | 411 | // start to control a slave |
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| 412 | this->getPlayer()->startControl(entity); |
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| 413 | } |
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| 414 | else |
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| 415 | { |
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| 416 | this->getPlayer()->stopControl(); |
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| 417 | } |
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[9625] | 418 | |
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[9663] | 419 | } |
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| 420 | else |
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| 421 | { |
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| 422 | this->getPlayer()->stopControl(); |
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| 423 | } |
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[9625] | 424 | } |
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[2896] | 425 | if (GameMode::isMaster()) |
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[3087] | 426 | { |
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| 427 | // this->deathEffect(); |
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| 428 | this->goWithStyle(); |
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| 429 | } |
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[2826] | 430 | } |
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[2662] | 431 | } |
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[3087] | 432 | void Pawn::goWithStyle() |
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| 433 | { |
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| 434 | this->bAlive_ = false; |
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| 435 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 436 | |
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[9949] | 437 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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[3087] | 438 | chunk->setPosition(this->getPosition()); |
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[9949] | 439 | chunk->setVelocity(this->getVelocity()); |
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[3087] | 440 | |
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[9947] | 441 | this->explosionSound_->setPosition(this->getPosition()); |
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| 442 | this->explosionSound_->play(); |
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[3087] | 443 | } |
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[2662] | 444 | void Pawn::deatheffect() |
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| 445 | { |
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[2072] | 446 | // play death effect |
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[2662] | 447 | { |
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[9667] | 448 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 449 | effect->setPosition(this->getPosition()); |
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| 450 | effect->setOrientation(this->getOrientation()); |
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| 451 | effect->setDestroyAfterLife(true); |
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| 452 | effect->setSource("Orxonox/explosion2b"); |
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| 453 | effect->setLifetime(4.0f); |
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| 454 | } |
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| 455 | { |
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[9667] | 456 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 457 | effect->setPosition(this->getPosition()); |
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| 458 | effect->setOrientation(this->getOrientation()); |
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| 459 | effect->setDestroyAfterLife(true); |
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| 460 | effect->setSource("Orxonox/smoke6"); |
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| 461 | effect->setLifetime(4.0f); |
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| 462 | } |
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| 463 | { |
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[9667] | 464 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 465 | effect->setPosition(this->getPosition()); |
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| 466 | effect->setOrientation(this->getOrientation()); |
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| 467 | effect->setDestroyAfterLife(true); |
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| 468 | effect->setSource("Orxonox/sparks"); |
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| 469 | effect->setLifetime(4.0f); |
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| 470 | } |
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| 471 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 472 | { |
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[9667] | 473 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
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[2662] | 474 | chunk->setPosition(this->getPosition()); |
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| 475 | } |
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[2072] | 476 | } |
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| 477 | |
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[6417] | 478 | void Pawn::fired(unsigned int firemode) |
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[2098] | 479 | { |
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[6417] | 480 | if (this->weaponSystem_) |
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| 481 | this->weaponSystem_->fire(firemode); |
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[2098] | 482 | } |
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| 483 | |
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[3053] | 484 | void Pawn::reload() |
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| 485 | { |
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| 486 | this->bReload_ = true; |
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| 487 | } |
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| 488 | |
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[2072] | 489 | void Pawn::postSpawn() |
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| 490 | { |
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| 491 | this->setHealth(this->initialHealth_); |
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[2896] | 492 | if (GameMode::isMaster()) |
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[2662] | 493 | this->spawneffect(); |
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[2072] | 494 | } |
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[2662] | 495 | |
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[2893] | 496 | /* WeaponSystem: |
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| 497 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 498 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 499 | * --> e.g. Pickup-Items |
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| 500 | */ |
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[3053] | 501 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 502 | { |
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| 503 | this->attach(wSlot); |
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| 504 | if (this->weaponSystem_) |
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[3053] | 505 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 506 | } |
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| 507 | |
---|
| 508 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 509 | { |
---|
| 510 | if (this->weaponSystem_) |
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[3053] | 511 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 512 | else |
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| 513 | return 0; |
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| 514 | } |
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| 515 | |
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[3053] | 516 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 517 | { |
---|
| 518 | if (this->weaponSystem_) |
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[3053] | 519 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 520 | } |
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| 521 | |
---|
[3053] | 522 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 523 | { |
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| 524 | if (this->weaponSystem_) |
---|
[3053] | 525 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 526 | else |
---|
| 527 | return 0; |
---|
| 528 | } |
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| 529 | |
---|
[3053] | 530 | void Pawn::addWeaponPack(WeaponPack * wPack) |
---|
[2662] | 531 | { |
---|
| 532 | if (this->weaponSystem_) |
---|
[7163] | 533 | { |
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[3053] | 534 | this->weaponSystem_->addWeaponPack(wPack); |
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[7163] | 535 | this->addedWeaponPack(wPack); |
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| 536 | } |
---|
[2662] | 537 | } |
---|
| 538 | |
---|
[6417] | 539 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 540 | { |
---|
| 541 | if (this->weaponSystem_) |
---|
[7163] | 542 | { |
---|
[6417] | 543 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 544 | wPack->destroy(); |
---|
[7163] | 545 | else |
---|
| 546 | this->addedWeaponPack(wPack); |
---|
| 547 | } |
---|
[6417] | 548 | } |
---|
| 549 | |
---|
[3053] | 550 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 551 | { |
---|
| 552 | if (this->weaponSystem_) |
---|
[3053] | 553 | return this->weaponSystem_->getWeaponPack(index); |
---|
[2662] | 554 | else |
---|
| 555 | return 0; |
---|
| 556 | } |
---|
| 557 | |
---|
[3089] | 558 | //Tell the Map (RadarViewable), if this is a playership |
---|
| 559 | void Pawn::startLocalHumanControl() |
---|
| 560 | { |
---|
| 561 | // SUPER(ControllableEntity, changedPlayer()); |
---|
| 562 | ControllableEntity::startLocalHumanControl(); |
---|
| 563 | this->isHumanShip_ = true; |
---|
| 564 | } |
---|
[8891] | 565 | |
---|
| 566 | void Pawn::changedVisibility(void) |
---|
| 567 | { |
---|
| 568 | SUPER(Pawn, changedVisibility); |
---|
[9254] | 569 | |
---|
| 570 | // enable proper radarviewability when the visibility is changed |
---|
| 571 | this->RadarViewable::settingsChanged(); |
---|
[8891] | 572 | } |
---|
| 573 | |
---|
[9625] | 574 | |
---|
| 575 | // A function to check if this pawn's controller is the master of any formationcontroller |
---|
| 576 | bool Pawn::hasSlaves() |
---|
| 577 | { |
---|
[9663] | 578 | for (ObjectList<FormationController>::iterator it = |
---|
| 579 | ObjectList<FormationController>::begin(); |
---|
| 580 | it != ObjectList<FormationController>::end(); ++it ) |
---|
| 581 | { |
---|
| 582 | // checks if the pawn's controller has a slave |
---|
| 583 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
---|
| 584 | return true; |
---|
| 585 | } |
---|
| 586 | return false; |
---|
[9625] | 587 | } |
---|
| 588 | |
---|
| 589 | // A function that returns a slave of the pawn's controller |
---|
| 590 | Controller* Pawn::getSlave(){ |
---|
[9663] | 591 | for (ObjectList<FormationController>::iterator it = |
---|
| 592 | ObjectList<FormationController>::begin(); |
---|
| 593 | it != ObjectList<FormationController>::end(); ++it ) |
---|
| 594 | { |
---|
| 595 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
---|
| 596 | return it->getController(); |
---|
| 597 | } |
---|
| 598 | return 0; |
---|
[9625] | 599 | } |
---|
| 600 | |
---|
| 601 | |
---|
[9939] | 602 | void Pawn::setExplosionSound(const std::string &explosionSound) |
---|
| 603 | { |
---|
| 604 | if(explosionSound_ ) |
---|
| 605 | explosionSound_->setSource(explosionSound); |
---|
| 606 | else |
---|
| 607 | assert(0); // This should never happen, because soundpointer is only available on master |
---|
| 608 | } |
---|
[9625] | 609 | |
---|
[9939] | 610 | const std::string& Pawn::getExplosionSound() |
---|
| 611 | { |
---|
| 612 | if( explosionSound_ ) |
---|
| 613 | return explosionSound_->getSource(); |
---|
| 614 | else |
---|
| 615 | assert(0); |
---|
| 616 | return BLANKSTRING; |
---|
| 617 | } |
---|
| 618 | |
---|
[9997] | 619 | // WIP function that (once I get it working) determines to which attached entity a collisionshape belongs. |
---|
| 620 | // Shame that this doesn't seem to work as intended. It behaves differently (different number of childshapes) every reload. D: |
---|
| 621 | int Pawn::isMyCollisionShape(const btCollisionShape* cs) |
---|
| 622 | { |
---|
| 623 | // This entities WECS |
---|
| 624 | WorldEntityCollisionShape* ownWECS = this->getWorldEntityCollisionShape(); |
---|
[9939] | 625 | |
---|
[9997] | 626 | // e.g. "Box 4: Searching for CS 0x1ad49200" |
---|
[10001] | 627 | orxout() << this->getRadarName() << ": Searching for btCS* " << cs << endl; |
---|
[9997] | 628 | // e.g. "Box 4 is WorldEntityCollisionShape 0x126dd060" |
---|
[10001] | 629 | orxout() << " " << this->getRadarName() << " is WorldEntityCollisionShape* " << ownWECS << endl; |
---|
| 630 | // e.g. "Box 4 is btCollisionShape 0x126dd060" |
---|
| 631 | orxout() << " " << this->getRadarName() << " is btCollisionShape* " << ownWECS->getCollisionShape() << endl; |
---|
[9997] | 632 | // e.g. "Box 4 is objectID 943" |
---|
| 633 | orxout() << " " << this->getRadarName() << " is objectID " << this->getObjectID() << endl; |
---|
| 634 | |
---|
| 635 | // print child shapes of this WECS |
---|
[10001] | 636 | // printChildShapes(ownWECS, 2, 0); |
---|
| 637 | printChildShapeMap(ownWECS->getShapesMap()); |
---|
[9997] | 638 | |
---|
[10001] | 639 | |
---|
[9997] | 640 | // end |
---|
| 641 | orxout() << " " << this->getRadarName() << ": no matching CS found." << endl; |
---|
| 642 | return -1; |
---|
| 643 | } |
---|
| 644 | |
---|
| 645 | void Pawn::printChildShapes(CompoundCollisionShape* cs, int indent, int subshape) |
---|
| 646 | { |
---|
[10001] | 647 | for (int i=0; i < cs->getNumChildShapes(); i++) |
---|
| 648 | { |
---|
| 649 | orxout() << "" << endl; |
---|
| 650 | } |
---|
| 651 | /* |
---|
[9997] | 652 | // e.g. " Childshape 1 (WECS 0x126dc8c0) has 2 childshapes:" |
---|
[10001] | 653 | printSpaces(indent); orxout() << "Childshape " << subshape << " (CS* " << cs << ") has " << cs->getNumChildShapes() << " childshapes:" << endl; |
---|
[9997] | 654 | |
---|
[10001] | 655 | // e.g. "Box 4 is WorldEntityCollisionShape 0x126dd060" |
---|
| 656 | printSpaces(indent); orxout() << "Childshape " << subshape << " is btCollisionShape* " << cs->getCollisionShape() << endl; |
---|
| 657 | |
---|
[9997] | 658 | for (int i=0; i < cs->getNumChildShapes(); i++) |
---|
| 659 | { |
---|
[10001] | 660 | printSpaces(indent+2); orxout() << "- " << i << " - - -" << endl; |
---|
| 661 | printSpaces(indent+2); orxout() << "This Shape is a "; |
---|
| 662 | if (orxonox_cast<WorldEntityCollisionShape*>(cs->getAttachedShape(i))) |
---|
| 663 | orxout() << "WECS "; |
---|
| 664 | if (orxonox_cast<CompoundCollisionShape*>(cs->getAttachedShape(i))) |
---|
| 665 | orxout() << "CCS "; |
---|
| 666 | if (orxonox_cast<CollisionShape*>(cs->getAttachedShape(i))) |
---|
| 667 | orxout() << "CS "; |
---|
| 668 | orxout() << endl; |
---|
| 669 | |
---|
[9997] | 670 | // For each childshape, print: |
---|
[10001] | 671 | |
---|
| 672 | // parentID of the CollisionShape |
---|
| 673 | printSpaces(indent+2); orxout() << "ParentID: " << cs->getAttachedShape(i)->getObjectID() << endl; |
---|
| 674 | |
---|
| 675 | // parentID of the CollisionShape |
---|
| 676 | printSpaces(indent+2); orxout() << "ParentID: " << cs->getAttachedShape(i)->getParentID() << endl; |
---|
| 677 | |
---|
| 678 | // parent of the CollisionShape |
---|
| 679 | printSpaces(indent+2); orxout() << "ParentCCS*: " << cs->getAttachedShape(i)->getParent() << endl; |
---|
| 680 | |
---|
[9997] | 681 | // pointer to the btCollisionShape |
---|
[10001] | 682 | printSpaces(indent+2); orxout() << "btCollisionShape*: " << cs->getAttachedShape(i)->getCollisionShape() << endl; |
---|
[9997] | 683 | |
---|
| 684 | // pointer to the CollisionShape |
---|
[10001] | 685 | printSpaces(indent+2); orxout() << "CollisionShape*: " << cs->getAttachedShape(i) << endl; |
---|
[9997] | 686 | |
---|
[10001] | 687 | if (cs->getAttachedShape(i)->getCollisionShape() != NULL) |
---|
| 688 | { |
---|
| 689 | // pointer to the user of the btCollisionShape |
---|
| 690 | printSpaces(indent+2); orxout() << "bt: getUserPointer: " << cs->getAttachedShape(i)->getCollisionShape()->getUserPointer() << endl; |
---|
[9997] | 691 | |
---|
[10001] | 692 | // |
---|
| 693 | printSpaces(indent+2); orxout() << "bt: isCompound: " << cs->getAttachedShape(i)->getCollisionShape()->isCompound() << endl; |
---|
| 694 | } |
---|
| 695 | |
---|
[9997] | 696 | // if the childshape is a CompoundCollisionShape, print its children. |
---|
| 697 | if (orxonox_cast<CompoundCollisionShape*>(cs->getAttachedShape(i))) |
---|
| 698 | { |
---|
| 699 | printChildShapes((CompoundCollisionShape*)(cs->getAttachedShape(i)), indent+2, i); |
---|
| 700 | } |
---|
[10001] | 701 | */ |
---|
[9997] | 702 | } |
---|
| 703 | } |
---|
| 704 | |
---|
[10001] | 705 | void Pawn::printChildShapeMap(std::map<CollisionShape*, btCollisionShape*> map) |
---|
| 706 | { |
---|
| 707 | orxout() << endl; |
---|
| 708 | } |
---|
| 709 | |
---|
[9997] | 710 | void Pawn::printSpaces(int number) |
---|
| 711 | { |
---|
| 712 | for(int i=0; i<number; i++) |
---|
| 713 | orxout() << " "; |
---|
| 714 | } |
---|
[2072] | 715 | } |
---|