1 | <!-- NEW FEATURES: |
---|
2 | - Three new Spaceships: collateralDamage; planetDestroyer; lightEscortship; |
---|
3 | - Shaders (not included here, since the ogre plugin is missing on Ubuntu) |
---|
4 | - Sound Effects (not included) |
---|
5 | - Animation (not included) |
---|
6 | - HUD aiming assistant |
---|
7 | - Turret |
---|
8 | - Racing Bots |
---|
9 | --> |
---|
10 | <LevelInfo |
---|
11 | name = "Presentation HS 2012" |
---|
12 | description = "New Features: new Spaceships, Racing AI, HUD Aiming Assistant, Turret, Shaders, Sound Effects" |
---|
13 | tags = "presentation" |
---|
14 | screenshot = "emptylevel.png" |
---|
15 | /> |
---|
16 | |
---|
17 | <?lua |
---|
18 | include("stats.oxo") |
---|
19 | include("HUDTemplates3.oxo") |
---|
20 | include("templates/lodInformation.oxt") |
---|
21 | include("templates/pickupRepresentationTemplates.oxt") |
---|
22 | ?> |
---|
23 | |
---|
24 | <?lua |
---|
25 | include("templates/spaceshipAssff.oxt") |
---|
26 | include("templates/spaceshipPirate.oxt") |
---|
27 | include("templates/spaceshipEscort.oxt") |
---|
28 | include("templates/bigship.oxt") |
---|
29 | include("templates/spaceshipTurret.oxt") |
---|
30 | include("templates/spaceshipCollateralDamage.oxt") |
---|
31 | ?> |
---|
32 | |
---|
33 | <Level |
---|
34 | gametype = SpaceRace |
---|
35 | > |
---|
36 | <templates> |
---|
37 | <Template link=lodtemplate_default /> |
---|
38 | </templates> |
---|
39 | <?lua include("includes/notifications.oxi") ?> |
---|
40 | |
---|
41 | <NotificationQueueCEGUI |
---|
42 | name="narrative" |
---|
43 | targets="simpleNotification" |
---|
44 | size=1 |
---|
45 | displayTime=30 |
---|
46 | position="0.2, 0, 0.1, 0" |
---|
47 | fontSize="24" |
---|
48 | fontColor="0.3, 1, 0.2, 0.8" |
---|
49 | alignment="HorzCentred" |
---|
50 | displaySize="0.6, 0, 0, 0" |
---|
51 | /> |
---|
52 | |
---|
53 | <Scene |
---|
54 | ambientlight = "0.8, 0.8, 0.8" |
---|
55 | skybox = "Orxonox/skyBoxMoreNebula" |
---|
56 | > <!-- Orxonox/Starbox --> |
---|
57 | <?lua |
---|
58 | include("includes/pickups.oxi") |
---|
59 | ?> |
---|
60 | |
---|
61 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
---|
62 | <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
---|
63 | <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> |
---|
64 | <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> |
---|
65 | <!--SpawnPoint team=0 position="6000,0,2000" lookat="1,1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> |
---|
66 | |
---|
67 | <SpaceRaceManager> |
---|
68 | <checkpoints> |
---|
69 | <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,2,3"> |
---|
70 | <attached> |
---|
71 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
72 | </attached> |
---|
73 | </RaceCheckPoint> |
---|
74 | <!--- first three alternative paths ---> |
---|
75 | <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1"> |
---|
76 | <attached> |
---|
77 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/> |
---|
78 | </attached> |
---|
79 | </RaceCheckPoint> |
---|
80 | |
---|
81 | <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="2" islast="false" nextcheckpoints="4,-1,-1"> |
---|
82 | <attached> |
---|
83 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
84 | </attached> |
---|
85 | </RaceCheckPoint> |
---|
86 | |
---|
87 | <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="3" islast="false" nextcheckpoints="5,-1,-1"> |
---|
88 | <attached> |
---|
89 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
90 | </attached> |
---|
91 | </RaceCheckPoint> |
---|
92 | |
---|
93 | <!--- second three alternative paths ---> |
---|
94 | <RaceCheckPoint name="checkpoint5" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="4" islast="false" nextcheckpoints="7,8,-1"> |
---|
95 | <attached> |
---|
96 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
97 | </attached> |
---|
98 | </RaceCheckPoint> |
---|
99 | |
---|
100 | <RaceCheckPoint name="checkpoint6" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="5" islast="false" nextcheckpoints="9,-1,-1"> |
---|
101 | <attached> |
---|
102 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
103 | </attached> |
---|
104 | </RaceCheckPoint> |
---|
105 | |
---|
106 | |
---|
107 | <!--- third generation ---> |
---|
108 | |
---|
109 | <RaceCheckPoint name="checkpoint7" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="6" islast="false" nextcheckpoints="11,-1,-1"> |
---|
110 | <attached> |
---|
111 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 /> |
---|
112 | </attached> |
---|
113 | </RaceCheckPoint> |
---|
114 | |
---|
115 | <RaceCheckPoint name="checkpoint8" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="7" islast="false" nextcheckpoints="10,-1,-1"> |
---|
116 | <attached> |
---|
117 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
118 | </attached> |
---|
119 | </RaceCheckPoint> |
---|
120 | |
---|
121 | <RaceCheckPoint name="checkpoint9" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="8" islast="false" nextcheckpoints="10,-1,-1"> |
---|
122 | <attached> |
---|
123 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
124 | </attached> |
---|
125 | </RaceCheckPoint> |
---|
126 | |
---|
127 | <RaceCheckPoint name="checkpoint10" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> |
---|
128 | <attached> |
---|
129 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
130 | </attached> |
---|
131 | </RaceCheckPoint> |
---|
132 | |
---|
133 | <!-- Intermediate Solo Gate --> |
---|
134 | <RaceCheckPoint name="checkpoint11" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> |
---|
135 | <attached> |
---|
136 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
---|
137 | </attached> |
---|
138 | </RaceCheckPoint> |
---|
139 | |
---|
140 | <!---- First Common Point ----> |
---|
141 | <RaceCheckPoint name="checkpoint12" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,14,-1"> |
---|
142 | <attached> |
---|
143 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 /> |
---|
144 | </attached> |
---|
145 | </RaceCheckPoint> |
---|
146 | |
---|
147 | <!-- Two Paths (1) --> |
---|
148 | <RaceCheckPoint name="checkpoint13" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="12" islast="false" nextcheckpoints="14,-1,-1"> |
---|
149 | <attached> |
---|
150 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> |
---|
151 | </attached> |
---|
152 | </RaceCheckPoint> |
---|
153 | |
---|
154 | <RaceCheckPoint name="checkpoint14" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1"> |
---|
155 | <attached> |
---|
156 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 /> |
---|
157 | </attached> |
---|
158 | </RaceCheckPoint> |
---|
159 | |
---|
160 | <!-- Two Paths (2) --> |
---|
161 | <RaceCheckPoint name="checkpoint15" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1"> |
---|
162 | <attached> |
---|
163 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> |
---|
164 | </attached> |
---|
165 | </RaceCheckPoint> |
---|
166 | |
---|
167 | <RaceCheckPoint name="checkpoint16" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1"> |
---|
168 | <attached> |
---|
169 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 /> |
---|
170 | </attached> |
---|
171 | </RaceCheckPoint> |
---|
172 | |
---|
173 | <!-- GOAL --> |
---|
174 | <RaceCheckPoint name="checkpoint17" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="16" islast="true"> |
---|
175 | <attached> |
---|
176 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 /> |
---|
177 | </attached> |
---|
178 | </RaceCheckPoint> |
---|
179 | </checkpoints> |
---|
180 | </SpaceRaceManager> |
---|
181 | |
---|
182 | |
---|
183 | <!-- Simplify paths --> |
---|
184 | <!-- PORTALS --> |
---|
185 | |
---|
186 | <Template name=PortalDefault> |
---|
187 | <PortalEndPoint> |
---|
188 | <attached> |
---|
189 | <Billboard material="Portals/Default" scale="3"/> |
---|
190 | </attached> |
---|
191 | </PortalEndPoint> |
---|
192 | </Template> |
---|
193 | |
---|
194 | <PortalEndPoint position="2000,0,-1000" id="3" distance="60" target="MobileEntity" design="PortalDefault" /> |
---|
195 | <PortalEndPoint position="4500,0,-3400" id="4" distance="60" target="MobileEntity" design="PortalDefault" /> |
---|
196 | <PortalLink fromID="3" toID="4" /> |
---|
197 | <PortalLink fromID="4" toID="3" /> |
---|
198 | |
---|
199 | |
---|
200 | <!-- ForceField --> |
---|
201 | 800,400,0 |
---|
202 | <ForceField position="1200,-400,0" direction="8,4,0" diameter=500 velocity=2000 length=500 /> |
---|
203 | <MovableEntity position="1200,-400,0"> |
---|
204 | <attached> |
---|
205 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.1,0.1,0.1" scale=1/> |
---|
206 | <?lua for i=0,4,1 do ?> |
---|
207 | <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,-100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> |
---|
208 | <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> |
---|
209 | <?lua end ?> |
---|
210 | </attached> |
---|
211 | </MovableEntity> |
---|
212 | |
---|
213 | |
---|
214 | <!-- Pickup --> |
---|
215 | <PickupSpawner pickup=smallspeedpickup position="5300,0,-2300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="12" /> |
---|
216 | |
---|
217 | |
---|
218 | <!--- SCENERY ---> |
---|
219 | <!-- @Objects: HYDROGEN FARMER--> |
---|
220 | <StaticEntity position="5700,0,-3700" mass=10000 > |
---|
221 | <attached> |
---|
222 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
---|
223 | <ParticleEmitter position="0,0,0" source="Orxonox/ThrusterFire" scale=1.2 /> |
---|
224 | <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" /> |
---|
225 | <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 /> |
---|
226 | <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 /> |
---|
227 | <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" /> |
---|
228 | <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/> |
---|
229 | <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/> |
---|
230 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" /> |
---|
231 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/> |
---|
232 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/> |
---|
233 | <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 /> |
---|
234 | <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" /> |
---|
235 | <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/> |
---|
236 | <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/> |
---|
237 | <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/> |
---|
238 | <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/> |
---|
239 | <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> --> |
---|
240 | </attached> |
---|
241 | <collisionShapes> |
---|
242 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
---|
243 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
---|
244 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
---|
245 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
---|
246 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
---|
247 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
---|
248 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
---|
249 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
---|
250 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
---|
251 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
---|
252 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
---|
253 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
---|
254 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
---|
255 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
---|
256 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
---|
257 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
---|
258 | </collisionShapes> |
---|
259 | </StaticEntity> |
---|
260 | |
---|
261 | <StaticEntity position="2800,0,0" mass=10000 pitch=0 roll=45 yaw=240 > |
---|
262 | <attached> |
---|
263 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsBody.mesh" /> |
---|
264 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseL.mesh" /> |
---|
265 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseR.mesh" /> |
---|
266 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelV.mesh" /> |
---|
267 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelK.mesh" /> |
---|
268 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntL.mesh" /> |
---|
269 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntR.mesh" /> |
---|
270 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsGarage.mesh" /> |
---|
271 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsStation.mesh" /> |
---|
272 | |
---|
273 | <BlinkingBillboard position="20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
274 | <BlinkingBillboard position="-20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
275 | <BlinkingBillboard position="20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> |
---|
276 | <BlinkingBillboard position="-20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> |
---|
277 | <BlinkingBillboard position="20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> |
---|
278 | <BlinkingBillboard position="-20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> |
---|
279 | <BlinkingBillboard position="20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> |
---|
280 | <BlinkingBillboard position="-20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> |
---|
281 | <BlinkingBillboard position="20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> |
---|
282 | <BlinkingBillboard position="-20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> |
---|
283 | <BlinkingBillboard position="29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> |
---|
284 | <BlinkingBillboard position="-29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> |
---|
285 | </attached> |
---|
286 | </StaticEntity> |
---|
287 | |
---|
288 | <!-- Docking --> |
---|
289 | <Dock position="2830,20,50" roll=0 yaw=0 > |
---|
290 | <animations> |
---|
291 | <MoveToDockingTarget target="destroyer" /> |
---|
292 | </animations> |
---|
293 | <effects> |
---|
294 | <DockToShip target="spaceShip" /> |
---|
295 | </effects> |
---|
296 | <events> |
---|
297 | <execute> |
---|
298 | <EventListener event="dockMe" /> |
---|
299 | </execute> |
---|
300 | <activity> |
---|
301 | <EventListener event=notGameEnd /> |
---|
302 | </activity> |
---|
303 | </events> |
---|
304 | <attached> |
---|
305 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
---|
306 | <BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
307 | <BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
308 | <BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
309 | <BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
310 | <BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
311 | <BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
312 | <BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
313 | <BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
314 | <BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
---|
315 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
---|
316 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
---|
317 | /> |
---|
318 | </attached> |
---|
319 | |
---|
320 | </Dock> |
---|
321 | <SpaceShip |
---|
322 | template = "spaceshipcollateraldamage" |
---|
323 | team = "0" |
---|
324 | position = "2890,-40,6" |
---|
325 | orientation = "-0.14, 0.68, 0.68, 0.223" |
---|
326 | lookat = "0,0,0" |
---|
327 | roll = "180" |
---|
328 | name = "collateralDamage" |
---|
329 | radarname = "Collateral Damage" > |
---|
330 | <!-- |
---|
331 | pitch = "90" |
---|
332 | yaw = "0"--> |
---|
333 | <attached> |
---|
334 | <DockingTarget name="spaceShip" /> |
---|
335 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
---|
336 | <DockingTarget name="destroyer" /> |
---|
337 | </attached> |
---|
338 | </SpaceShip> |
---|
339 | |
---|
340 | <!-- triple large belt around the planet --> |
---|
341 | <?lua |
---|
342 | dofile("includes/asteroidField.lua") |
---|
343 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
---|
344 | ?> |
---|
345 | <?lua |
---|
346 | dofile("includes/asteroidField.lua") |
---|
347 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
---|
348 | ?> |
---|
349 | <?lua |
---|
350 | dofile("includes/asteroidField.lua") |
---|
351 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
---|
352 | ?> |
---|
353 | |
---|
354 | <Planet |
---|
355 | position="15000,0,-1000" |
---|
356 | scale="5000" |
---|
357 | collisionType="dynamic" |
---|
358 | linearDamping="0.8" |
---|
359 | angularDamping="0" |
---|
360 | mass="10000000" |
---|
361 | pitch="0" |
---|
362 | mesh="planets/ganymede.mesh" |
---|
363 | atmosphere="atmosphere1" |
---|
364 | rotationaxis="1,0,0" |
---|
365 | rotationrate="1.0" |
---|
366 | atmospheresize="80.0f" |
---|
367 | imagesize="1024.0f" |
---|
368 | collisiondamage = 2 |
---|
369 | enablecollisiondamage = true |
---|
370 | > |
---|
371 | <attached> |
---|
372 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
---|
373 | </attached> |
---|
374 | <collisionShapes> |
---|
375 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
---|
376 | </collisionShapes> |
---|
377 | </Planet> |
---|
378 | |
---|
379 | <StaticEntity position="6750,-750,2000" yaw=0 pitch=0> |
---|
380 | <attached> |
---|
381 | <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> |
---|
382 | <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> |
---|
383 | <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> |
---|
384 | <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> |
---|
385 | <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> |
---|
386 | </attached> |
---|
387 | </StaticEntity> |
---|
388 | <SpaceShip position="6750,-740,2000" pitch="90" yaw="0" roll="0" radarname="Automatic Turret"> |
---|
389 | <templates> |
---|
390 | <Template link=spaceshipturret /> |
---|
391 | </templates> |
---|
392 | <controller> |
---|
393 | <WaypointPatrolController alertnessradius=1000 team=10> |
---|
394 | </WaypointPatrolController> |
---|
395 | </controller> |
---|
396 | </SpaceShip> |
---|
397 | |
---|
398 | |
---|
399 | <!--- Some Randomn Asteroids ---> |
---|
400 | <?lua |
---|
401 | for i = 1, 250, 1 |
---|
402 | do |
---|
403 | j = math.random() |
---|
404 | ?> |
---|
405 | |
---|
406 | <MovableEntity |
---|
407 | position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" |
---|
408 | collisionType = dynamic |
---|
409 | linearDamping = 0.8 |
---|
410 | angularDamping = 0 |
---|
411 | scale = "<?lua print(j * 150)?>" |
---|
412 | collisiondamage = 1 |
---|
413 | enablecollisiondamage = true |
---|
414 | > |
---|
415 | <attached> |
---|
416 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
---|
417 | </attached> |
---|
418 | <collisionShapes> |
---|
419 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
---|
420 | </collisionShapes> |
---|
421 | </MovableEntity> |
---|
422 | |
---|
423 | <?lua |
---|
424 | end |
---|
425 | ?> |
---|
426 | |
---|
427 | |
---|
428 | |
---|
429 | |
---|
430 | |
---|
431 | |
---|
432 | <!-- INTERACTIVE PART --> |
---|
433 | <DistanceTrigger name="start" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
---|
434 | <DistanceTrigger name="spawnBots" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=4.5 /> |
---|
435 | <DistanceTrigger name="creditPetar" position="2000,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
---|
436 | <DistanceTrigger name="creditDario" position="4500,0,-100" target="Pawn" distance=200 stayActive="true" delay=5 /> |
---|
437 | |
---|
438 | <SimpleNotification message="Sound Effetcs by Mike." broadcast="true"> |
---|
439 | <events> |
---|
440 | <trigger> |
---|
441 | <EventListener event=start /> |
---|
442 | </trigger> |
---|
443 | </events> |
---|
444 | </SimpleNotification> |
---|
445 | |
---|
446 | <SimpleNotification message="Racing Bots by Michael." broadcast="true"> |
---|
447 | <events> |
---|
448 | <trigger> |
---|
449 | <EventListener event=spawnBots /> |
---|
450 | </trigger> |
---|
451 | </events> |
---|
452 | </SimpleNotification> |
---|
453 | |
---|
454 | <SimpleNotification message="Planetary Destroyer by Petar." broadcast="true"> |
---|
455 | <events> |
---|
456 | <trigger> |
---|
457 | <EventListener event=creditPetar /> |
---|
458 | </trigger> |
---|
459 | </events> |
---|
460 | </SimpleNotification> |
---|
461 | |
---|
462 | <SimpleNotification message="Collateral Damage by Raphael." broadcast="true"> |
---|
463 | <events> |
---|
464 | <trigger> |
---|
465 | <EventListener event=dockMe /> |
---|
466 | </trigger> |
---|
467 | </events> |
---|
468 | </SimpleNotification> |
---|
469 | |
---|
470 | <SimpleNotification message="Automatic Turret by Dario." broadcast="true"> |
---|
471 | <events> |
---|
472 | <trigger> |
---|
473 | <EventListener event=creditDario /> |
---|
474 | </trigger> |
---|
475 | </events> |
---|
476 | </SimpleNotification> |
---|
477 | |
---|
478 | <Script code="addBots 3" onLoad="false"> |
---|
479 | <events> |
---|
480 | <trigger> |
---|
481 | <EventListener event=spawnBots /> |
---|
482 | </trigger> |
---|
483 | </events> |
---|
484 | </Script> |
---|
485 | |
---|
486 | |
---|
487 | <!-- SOUNDS & MUSIC --> |
---|
488 | <WorldSound name="scoreSound" position="-920,0,0" source="sounds/ReadyGo.ogg" > |
---|
489 | <events> |
---|
490 | <play> |
---|
491 | <EventListener event="start" /> |
---|
492 | </play> |
---|
493 | </events> |
---|
494 | </WorldSound> |
---|
495 | |
---|
496 | |
---|
497 | |
---|
498 | |
---|
499 | </Scene> |
---|
500 | </Level> |
---|
501 | |
---|