1 | <LevelInfo |
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2 | name = "Screenshot" |
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3 | description = "Level to make awesome screenshots in." |
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4 | tags = "test, showcase" |
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5 | screenshot = "screenshot.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("HUDTemplates3.oxo") |
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10 | include("stats.oxo") |
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11 | include("templates/spaceshipAssff.oxt") |
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12 | include("templates/spaceshipH2.oxt") |
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13 | include("templates/spaceshipPirate.oxt") |
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14 | include("templates/lodInformation.oxt") |
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15 | ?> |
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16 | |
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17 | <Level |
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18 | gametype = "TeamDeathmatch" |
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19 | > |
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20 | <templates> |
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21 | <Template link=lodtemplate_default /> |
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22 | </templates> |
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23 | <?lua include("includes/notifications.oxi") ?> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.7, 0.6, 0.6" |
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27 | skybox = "Orxonox/skyBoxBasic" |
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28 | > |
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29 | <!--Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /--> |
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30 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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31 | |
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32 | <TeamSpawnPoint team=0 position="1100, 11000, -7000" orientation="0.509856, -0.379863, 0.650825, 0.414944" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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33 | |
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34 | <SpaceShip position="1170, 11250, -6780" roll=90> |
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35 | <templates> |
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36 | <Template link=spaceshipassff /> |
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37 | </templates> |
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38 | <controller> |
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39 | <WaypointPatrolController alertnessradius=1100 team=0> |
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40 | <waypoints> |
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41 | <StaticEntity position="1000,10300,-7000" /> |
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42 | </waypoints> |
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43 | </WaypointPatrolController> |
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44 | </controller> |
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45 | </SpaceShip> |
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46 | |
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47 | <SpaceShip position="1100,10700,-7000" roll=90> |
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48 | <templates> |
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49 | <Template link=spaceshippirate /> |
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50 | </templates> |
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51 | <controller> |
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52 | <WaypointPatrolController alertnessradius=0 team=0 /> |
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53 | </controller> |
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54 | </SpaceShip> |
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55 | <SpaceShip position="1100,10600,-7000" roll=90> |
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56 | <templates> |
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57 | <Template link=spaceshippirate /> |
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58 | </templates> |
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59 | </SpaceShip> |
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60 | |
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61 | <!-- |
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62 | <TeamSpawnPoint team=1 position="2000, 0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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63 | <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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64 | <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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65 | <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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66 | |
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67 | <TeamSpawnPoint team=2 position="1000, 0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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68 | <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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69 | <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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70 | <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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71 | --> |
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72 | |
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73 | <StaticEntity position="1100,9700,-7500" lookat="1500, 10000, -6700" yaw="-90" pitch="-90"> |
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74 | <attached> |
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75 | <Model scale=10 mesh="Carrier.mesh" /> |
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76 | <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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77 | <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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78 | </attached> |
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79 | </StaticEntity> |
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80 | |
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81 | <?lua |
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82 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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83 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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84 | |
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85 | elements.length = function() |
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86 | return table.getn(elements) |
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87 | end |
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88 | |
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89 | for i = 1, 150, 1 do |
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90 | x = math.random() * 750 - 375 + 1000 |
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91 | y = math.random() * 1000 - 500 + 10200 |
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92 | z = math.random() * 500 - 250 - 6600 |
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93 | e = math.floor(math.random()*elements.length()+1) |
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94 | ?> |
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95 | |
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96 | <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> |
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97 | <attached> |
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98 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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99 | </attached> |
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100 | </MovableEntity> |
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101 | <?lua end ?> |
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102 | |
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103 | <?lua |
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104 | for i = 1, 70, 1 do |
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105 | ?> |
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106 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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107 | <attached> |
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108 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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109 | </attached> |
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110 | </MovableEntity> |
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111 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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112 | <attached> |
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113 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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114 | </attached> |
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115 | </MovableEntity> |
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116 | |
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117 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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118 | <attached> |
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119 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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120 | </attached> |
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121 | </MovableEntity> |
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122 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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123 | <attached> |
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124 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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125 | </attached> |
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126 | </MovableEntity> |
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127 | |
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128 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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129 | <attached> |
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130 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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131 | </attached> |
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132 | </MovableEntity> |
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133 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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134 | <attached> |
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135 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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136 | </attached> |
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137 | </MovableEntity> |
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138 | <?lua end ?> |
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139 | |
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140 | </Scene> |
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141 | </Level> |
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