1 | <!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit --> |
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2 | <LevelInfo |
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3 | name = "Fancy orxout tests" |
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4 | description = "Docking into a spacestation." |
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5 | tags = "showcase" |
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6 | screenshot = "emptylevel.png" |
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7 | /> |
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8 | |
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9 | <?lua |
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10 | include("stats.oxo") |
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11 | include("HUDTemplates3.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | include("templates/pickupRepresentationTemplates.oxt") |
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14 | ?> |
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15 | |
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16 | <?lua |
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17 | include("templates/spaceshipAssff.oxt") |
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18 | include("templates/spaceshipPirate.oxt") |
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19 | include("templates/spaceshipEscort.oxt") |
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20 | include("templates/bigship.oxt") |
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21 | include("templates/spaceshipTurret.oxt") |
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22 | include("templates/spaceshipCollateralDamage.oxt") |
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23 | include("templates/FPS.oxt") |
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24 | ?> |
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25 | |
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26 | <Level |
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27 | gametype = Deathmatch |
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28 | > |
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29 | <templates> |
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30 | <Template link=lodtemplate_default /> |
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31 | </templates> |
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32 | |
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33 | <Scene |
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34 | ambientlight = "0.5, 0.5, 0.5" |
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35 | skybox = "Orxonox/Starbox" |
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36 | negativeWorldRange = "-100000, -100000, -100000" |
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37 | positiveWorldRange = " 100000, 100000, 100000" |
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38 | gravity = "0,0,0" |
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39 | hasPhysics = true |
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40 | > |
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41 | |
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42 | <?lua |
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43 | include("includes/pickups.oxi") |
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44 | ?> |
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45 | |
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46 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> |
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47 | <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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48 | |
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49 | <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > |
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50 | <attached> |
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51 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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52 | </attached> |
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53 | <collisionShapes> |
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54 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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55 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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56 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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57 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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58 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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59 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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60 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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61 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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62 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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63 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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64 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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65 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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66 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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67 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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68 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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69 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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70 | </collisionShapes> |
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71 | </StaticEntity> |
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72 | |
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73 | <!-- Docking --> |
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74 | <Dock position="2830,20,50" roll=0 yaw=0 > |
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75 | <animations> |
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76 | <MoveToDockingTarget target="destroyer" /> |
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77 | </animations> |
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78 | <effects> |
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79 | <DockToShip target="spaceShip" /> |
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80 | </effects> |
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81 | <events> |
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82 | <execute> |
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83 | <EventListener event="dockMe" /> |
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84 | </execute> |
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85 | |
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86 | <undocking> |
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87 | <EventListener event="undockMe" /> |
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88 | </undocking> |
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89 | |
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90 | <activity> |
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91 | <EventListener event=notGameEnd /> |
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92 | </activity> |
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93 | </events> |
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94 | <attached> |
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95 | <!-- Trigger for docking with billboard --> |
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96 | |
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97 | <!-- removed --> |
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98 | |
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99 | <!-- Trigger for undocking with billboard --> |
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100 | <!-- <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> --> |
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101 | <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn" |
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102 | beaconMode="identify" targetname="bcnDestroyer" name="undockMe" |
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103 | /> |
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104 | </attached> |
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105 | </Dock> |
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106 | |
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107 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=100 /> |
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108 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
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109 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
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110 | /> |
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111 | |
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112 | |
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113 | <!-- Object, which orxouts the message "hello Universe!". EVENT NOT WORKING --> |
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114 | <ScriptController position="0,0,0"> |
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115 | <events> |
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116 | <party> |
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117 | <EventListener event="dockMe" /> |
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118 | </party> |
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119 | |
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120 | </events> |
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121 | |
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122 | </ScriptController> |
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123 | |
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124 | |
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125 | <!-- FPS Player as destination of the dock --> |
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126 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > |
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127 | <attached> |
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128 | <DockingTarget name="spaceShip" /> |
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129 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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130 | <DockingTarget name="destroyer" /> |
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131 | </attached> |
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132 | </FpsPlayer> |
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133 | |
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134 | |
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135 | <!-- Cube as test SpaceStation |
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136 | |
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137 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. |
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138 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. |
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139 | |
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140 | --> |
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141 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > |
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142 | <attached> |
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143 | <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> |
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144 | </attached> |
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145 | <collisionShapes> |
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146 | <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> |
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147 | </collisionShapes> |
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148 | </StaticEntity> |
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149 | |
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150 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> |
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151 | <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> |
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152 | |
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153 | |
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154 | <!-- Some more stuff --> |
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155 | |
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156 | <!-- triple large belt around the planet --> |
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157 | <?lua |
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158 | dofile("includes/asteroidField.lua") |
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159 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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160 | ?> |
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161 | <?lua |
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162 | dofile("includes/asteroidField.lua") |
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163 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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164 | ?> |
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165 | <?lua |
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166 | dofile("includes/asteroidField.lua") |
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167 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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168 | ?> |
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169 | |
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170 | <Planet |
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171 | position="15000,0,-1000" |
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172 | scale="5000" |
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173 | collisionType="dynamic" |
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174 | linearDamping="0.8" |
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175 | angularDamping="0" |
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176 | mass="10000000" |
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177 | pitch="0" |
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178 | mesh="planets/ganymede.mesh" |
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179 | atmosphere="atmosphere1" |
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180 | rotationaxis="1,0,0" |
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181 | rotationrate="1.0" |
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182 | atmospheresize="80.0f" |
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183 | imagesize="1024.0f" |
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184 | collisiondamage = 2 |
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185 | enablecollisiondamage = true |
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186 | > |
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187 | <attached> |
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188 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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189 | </attached> |
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190 | <collisionShapes> |
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191 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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192 | </collisionShapes> |
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193 | </Planet> |
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194 | |
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195 | </Scene> |
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196 | |
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197 | </Level> |
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198 | |
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