Last change
on this file since 10324 was
8393,
checked in by rgrieder, 14 years ago
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Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).
You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.
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-
Property svn:eol-style set to
native
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File size:
1.0 KB
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1 | /* |
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2 | * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org |
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3 | * |
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4 | * Permission to use, copy, modify, distribute and sell this software |
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5 | * and its documentation for any purpose is hereby granted without fee, |
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6 | * provided that the above copyright notice appear in all copies. |
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7 | * Erwin Coumans makes no representations about the suitability |
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8 | * of this software for any purpose. |
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9 | * It is provided "as is" without express or implied warranty. |
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10 | */ |
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11 | #ifndef BT_VEHICLE_RAYCASTER_H |
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12 | #define BT_VEHICLE_RAYCASTER_H |
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13 | |
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14 | #include "LinearMath/btVector3.h" |
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15 | |
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16 | /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting |
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17 | struct btVehicleRaycaster |
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18 | { |
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19 | virtual ~btVehicleRaycaster() |
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20 | { |
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21 | } |
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22 | struct btVehicleRaycasterResult |
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23 | { |
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24 | btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; |
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25 | btVector3 m_hitPointInWorld; |
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26 | btVector3 m_hitNormalInWorld; |
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27 | btScalar m_distFraction; |
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28 | }; |
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29 | |
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30 | virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0; |
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31 | |
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32 | }; |
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33 | |
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34 | #endif //BT_VEHICLE_RAYCASTER_H |
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35 | |
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