/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ // // C++ Implementation: Server // // Description: // // // Author: Oliver Scheuss, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #include "Server.h" #define WIN32_LEAN_AND_MEAN #include #include #include #include "util/Clock.h" #include "util/Output.h" #include "core/command/Executor.h" #include "packet/Chat.h" #include "packet/ClassID.h" #include "packet/DeleteObjects.h" #include "packet/FunctionIDs.h" #include "packet/Gamestate.h" #include "packet/Welcome.h" // #include "ClientInformation.h" #include "FunctionCallManager.h" #include "GamestateManager.h" namespace orxonox { const unsigned int MAX_FAILURES = 20; /** * Constructor for default values (bindaddress is set to ENET_HOST_ANY * */ Server::Server() { this->timeSinceLastUpdate_=0; } Server::Server(int port) { this->setPort( port ); this->timeSinceLastUpdate_=0; } /* Server::Server(int port, const std::string name) { this->setPort( port ); this->timeSinceLastUpdate_=0; this->serverName_=name; }*/ /** * Constructor * @param port Port to listen on * @param bindAddress Address to listen on */ Server::Server(int port, const std::string& bindAddress) { this->setPort( port ); this->setBindAddress( bindAddress ); this->timeSinceLastUpdate_=0; } /** * @brief Destructor */ Server::~Server() { } /** * This function opens the server by creating the listener thread */ void Server::open() { Host::setActive(true); orxout(verbose, context::network) << "opening server" << endl; this->openListener(); /* make discoverable on LAN */ LANDiscoverable::setActivity(true); /* make discoverable on WAN */ WANDiscoverable::setActivity(true); /* done */ return; } /** * This function closes the server */ void Server::close() { Host::setActive(false); orxout(verbose, context::network) << "closing server" << endl; this->disconnectClients(); this->closeListener(); /* tell master server we're closing */ orxout(internal_info, context::network) << "disconnecting." << endl; WANDiscoverable::setActivity(false); orxout(internal_info, context::network) << "disconnecting done" << endl; LANDiscoverable::setActivity(false); return; } /** * Run this function once every tick * calls processQueue and updateGamestate * @param time time since last tick */ void Server::update(const Clock& time) { // receive incoming packets Connection::processQueue(); // receive and process incoming discovery packets LANDiscoverable::update(); if ( GamestateManager::hasPeers() ) { // process incoming gamestates GamestateManager::processGamestates(); FunctionCallManager::processBufferedFunctionCalls(); // send function calls to clients FunctionCallManager::sendCalls( static_cast(this) ); //this steers our network frequency timeSinceLastUpdate_+=time.getDeltaTime(); if(timeSinceLastUpdate_>=NETWORK_PERIOD) { timeSinceLastUpdate_ -= static_cast( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; updateGamestate(); } // sendPackets(); // flush the enet queue } } void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) { ServerConnection::addPacket(packet, clientID, channelID); } /** * @brief: returns ping time to client in milliseconds */ unsigned int Server::getRTT(unsigned int clientID) { // assert(ClientInformation::findClient(clientID)); // return ClientInformation::findClient(clientID)->getRTT(); // TODO: reimplement return 0; } void Server::printRTT() { // for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) // orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; } /** * @brief: return packet loss ratio to client (scales from 0 to 1) */ float Server::getPacketLoss(unsigned int clientID) { // assert(ClientInformation::findClient(clientID)); // return ClientInformation::findClient(clientID)->getPacketLoss(); return 0.; } /** * takes a new snapshot of the gamestate and sends it to the clients */ void Server::updateGamestate() { if( this->clientIDs_.size()==0 ) //no client connected return; GamestateManager::update(); // orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) sendGameStates(); sendObjectDeletes(); // orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; //orxout(verbose_more, context::network) << "sent gamestate" << endl; } /** * sends the current gamestate to all peers */ bool Server::sendGameStates() { std::vector gamestates = GamestateManager::getGamestates(); std::vector::iterator it; for( it = gamestates.begin(); it != gamestates.end(); ++it ) { (*it)->send(static_cast(this)); } return true; } bool Server::sendObjectDeletes() { // ClientInformation *temp = ClientInformation::getBegin(); // if( temp == NULL ) //no client connected if( this->clientIDs_.size()==0 ) return true; packet::DeleteObjects *del = new packet::DeleteObjects(); if(!del->fetchIDs()) { delete del; return true; //everything ok (no deletes this tick) } // orxout(verbose, context::network) << "sending DeleteObjects" << endl; // while(temp != NULL){ // if( !(temp->getSynched()) ) // { // orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; // temp=temp->next(); // continue; // } // int cid = temp->getID(); //get client id // packet::DeleteObjects *cd = new packet::DeleteObjects(*del); // assert(cd); del->setPeerID(NETWORK_PEER_ID_BROADCAST); if ( !del->send( static_cast(this) ) ) orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; // temp=temp->next(); // gs gets automatically deleted by enet callback // } // delete del; return true; } void Server::addPeer(uint32_t peerID) { // static unsigned int newid=1; // // orxout(internal_info, context::network) << "Server: adding client" << endl; // ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); // if(!temp) // { // orxout(internal_warning, context::network) << "Server: could not add client" << endl; // } // temp->setID(newid); // temp->setPeer(event->peer); // inform all the listeners this->clientIDs_.push_back(peerID); ClientConnectionListener::broadcastClientConnected(peerID); GamestateManager::addPeer(peerID); // ++newid; orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; createClient(peerID); } void Server::removePeer(uint32_t peerID) { orxout(verbose, context::network) << "removing client from list" << endl; // ClientInformation *client = ClientInformation::findClient(&event->peer->address); // if(!client) // return; // else // { std::vector::iterator it; for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) { if( *it == peerID ) { this->clientIDs_.erase(it); break; } } ClientConnectionListener::broadcastClientDisconnected(peerID); GamestateManager::removePeer(peerID); //ServerConnection::disconnectClient( client ); //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now // delete client; // } } void Server::processPacket(packet::Packet* packet) { if( packet->isReliable() ) { if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) packet->process(static_cast(this)); else this->packetQueue_.push_back(packet); } else packet->process(static_cast(this)); } bool Server::createClient(int clientID) { // ClientInformation *temp = ClientInformation::findClient(clientID); // if(!temp) // { // orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; // return false; // } // orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; // synchronise class ids syncClassid(clientID); // now synchronise functionIDs packet::FunctionIDs *fIDs = new packet::FunctionIDs(); fIDs->setPeerID(clientID); bool b = fIDs->send( static_cast(this) ); assert(b); // temp->setSynched(true); GamestateManager::setSynched(clientID); orxout(verbose, context::network) << "sending welcome" << endl; packet::Welcome *w = new packet::Welcome(clientID); w->setPeerID(clientID); b = w->send( static_cast(this) ); assert(b); // packet::Gamestate *g = new packet::Gamestate(); // g->setPeerID(clientID); // b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); // assert(b); // if(!b) // return false; //no data for the client // // b = g->compressData(); // // assert(b); // b = g->send( static_cast(this) ); // assert(b); return true; } void Server::disconnectClient( uint32_t clientID ) { ServerConnection::disconnectClient( clientID ); GamestateManager::removePeer( clientID ); // inform all the listeners // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now } /** * @brief Sends a chat message to the given target ID. * @param message message to be sent * @param sourceID the ID of the sender * @param targetID the ID of the receiver */ void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) { // check if the target exists. just ignore the message otherwise if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore return; // send the message to the target packet::Chat* packet = new packet::Chat(message, sourceID, targetID); packet->setPeerID(targetID); packet->send( static_cast(this) ); // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) Host::doReceiveChat(message, sourceID, targetID); } /** * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target * and calls the parent function if necessary. */ void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) { this->doSendChat(message, sourceID, targetID); } /** * @brief Returns true if the target ID is in the list of clients (or if it * corresponds to the broadcast or the server ID). */ bool Server::isValidTarget(unsigned int targetID) { if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) return true; std::vector::iterator it; for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) if( *it == targetID ) return true; return false; } void Server::syncClassid(unsigned int clientID) { int failures=0; packet::ClassID *classid = new packet::ClassID(); classid->setPeerID(clientID); while(!classid->send( static_cast(this) ) && failures < 10){ failures++; } assert(failures<10); orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; } }