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source: code/branches/multiplayerFS15/src/modules/jump/JumpEnemy.h @ 10324

Last change on this file since 10324 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpEnemy.h
31    @brief Declaration of the JumpEnemy class.
32    @ingroup Jump
33*/
34
35#ifndef _JumpEnemy_H__
36#define _JumpEnemy_H__
37
38#include "jump/JumpPrereqs.h"
39
40#include "util/Math.h"
41
42#include "worldentities/MovableEntity.h"
43
44
45namespace orxonox
46{
47    class _JumpExport JumpEnemy : public MovableEntity
48    {
49        public:
50            JumpEnemy(Context* context);
51            virtual ~JumpEnemy();
52            virtual void tick(float dt);
53            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54            void setFieldDimension(float width, float height)
55                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
56            void setFieldDimension(const Vector2& dimension)
57                { this->setFieldDimension(dimension.x, dimension.y); }
58            Vector2 getFieldDimension() const
59                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
60            void setWidth(const float width)
61                { this->width_ = width; }
62            float getWidth() const
63                { return width_; }
64            void setHeight(const float height)
65                { this->height_ = height; }
66            float getHeight() const
67                { return height_; }
68
69            virtual void setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed);
70            void setFigure(WeakPtr<JumpFigure> bats);
71            virtual void touchFigure();
72            bool dead_;
73        protected:
74            float width_;
75            float height_;
76            float fieldWidth_;
77            float fieldHeight_;
78            float leftBoundary_;
79            float rightBoundary_;
80            float lowerBoundary_;
81            float upperBoundary_;
82            WeakPtr<JumpFigure> figure_;
83    };
84}
85
86#endif /* _JumpEnemy_H__ */
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