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source: code/branches/multiplayerFS15/src/modules/objects/triggers/EventMultiTrigger.cc @ 10324

Last change on this file since 10324 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file EventMultiTrigger.cc
31    @brief Implementation of the EventMultiTrigger class.
32    @ingroup MultiTrigger
33*/
34
35#include "EventMultiTrigger.h"
36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/XMLPort.h"
40#include "MultiTriggerContainer.h"
41
42namespace orxonox
43{
44
45    RegisterClass(EventMultiTrigger);
46
47    /**
48    @brief
49        Constructor. Registers the object.
50    */
51    EventMultiTrigger::EventMultiTrigger(Context* context) : MultiTrigger(context)
52    {
53        RegisterObject(EventMultiTrigger);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    EventMultiTrigger::~EventMultiTrigger()
61    {
62
63    }
64
65    /**
66    @brief
67        Method for creating an EventMultiTrigger object through XML.
68    */
69    void EventMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(EventMultiTrigger, XMLPort, xmlelement, mode);
72
73        this->setBroadcast(true);
74    }
75
76    /**
77    @brief
78        Creates an event port.
79    */
80    void EventMultiTrigger::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
81    {
82        SUPER(EventMultiTrigger, XMLEventPort, xmlelement, mode);
83
84        XMLPortEventState(EventMultiTrigger, BaseObject, "trigger", trigger, xmlelement, mode);
85    }
86
87    /**
88    @brief
89        Method that causes the EventMultiTrigger to trigger upon receiving an event.
90    @param bTriggered
91        Whether the event is a triggering or an un-triggering event.
92    @param originator
93        A pointer to the entity the event originates from.
94    */
95    void EventMultiTrigger::trigger(bool bTriggered, BaseObject* originator)
96    {
97        // If the originator is a MultiTriggerContainer, the event originates from a MultiTrigger and thus the event only triggers the EventMultiTrigger for the originator that caused the MultiTrigger to trigger.
98        if(originator != NULL && originator->isA(ClassIdentifier<MultiTriggerContainer>::getIdentifier()))
99        {
100            MultiTriggerContainer* container = static_cast<MultiTriggerContainer*>(originator);
101            // If the entity that triggered the MultiTrigger is no target of this EventMultiTrigger we process it as it weren't an event caused by a MultiTrigger.
102            // But if it is the EventMultiTrigger only triggers for the entity tha caused the MultiTrigger to trigger.
103            if(this->isTarget(container->getData()))
104            {
105                if(this->isTriggered(container->getData()) ^ bTriggered)
106                    this->changeTriggered(container->getData());
107
108                return;
109            }
110        }
111
112        // If we don't know who exactly caused the event we just send a broadcast.
113        if(this->isTriggered() ^ bTriggered)
114            this->changeTriggered();
115    }
116
117}
118
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