Last change
on this file since 10367 was
9649,
checked in by landauf, 11 years ago
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added ability to set the root-context explicitly (and also to destroy it before the class-hierarchy is destroyed).
currently it's not possible to set the root context explicitly during startup of the game because it is already used by static initialization
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-
Property svn:eol-style set to
native
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File size:
976 bytes
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Line | |
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1 | #include <gtest/gtest.h> |
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2 | #include "core/object/ClassFactory.h" |
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3 | #include "core/BaseObject.h" |
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4 | #include "core/object/Context.h" |
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5 | |
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6 | namespace orxonox |
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7 | { |
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8 | namespace |
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9 | { |
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10 | // Fixture |
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11 | class ClassFactoryTest : public ::testing::Test |
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12 | { |
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13 | public: |
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14 | virtual void SetUp() |
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15 | { |
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16 | Context::setRootContext(new Context(NULL)); |
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17 | } |
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18 | |
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19 | virtual void TearDown() |
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20 | { |
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21 | Context::setRootContext(NULL); |
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22 | } |
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23 | }; |
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24 | } |
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25 | |
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26 | TEST_F(ClassFactoryTest, CanFabricateObject) |
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27 | { |
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28 | Factory* factory = new ClassFactoryWithContext<BaseObject>(); |
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29 | Identifiable* object = factory->fabricate(NULL); |
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30 | ASSERT_TRUE(object != NULL); |
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31 | BaseObject* baseObject = dynamic_cast<BaseObject*>(object); |
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32 | EXPECT_TRUE(baseObject != NULL); |
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33 | delete object; |
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34 | // don't delete factory - it remains in the identifier |
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35 | } |
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36 | } |
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