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source: code/branches/netp/src/orxonox/gamestates/GSRoot.h @ 3050

Last change on this file since 3050 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <OgreLog.h>
36#include "core/RootGameState.h"
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass
42    {
43        friend class ClassIdentifier<GSRoot>;
44
45    public:
46        struct statisticsTickInfo
47        {
48            uint64_t    tickTime;
49            uint32_t    tickLength;
50        };
51   
52    public:
53        GSRoot();
54        ~GSRoot();
55
56        void exitGame()
57        { requestState("root"); }
58
59        // this has to be public because proteced triggers a bug in msvc
60        // when taking the function address.
61        void setTimeFactor(float factor);
62        void pause();
63        float getTimeFactor() { return this->timeFactor_; }
64
65        float getAvgTickTime() { return this->avgTickTime_; }
66        float getAvgFPS()      { return this->avgFPS_; }
67
68        inline void addTickTime(uint32_t length)
69            { assert(!this->statisticsTickTimes_.empty()); this->statisticsTickTimes_.back().tickLength += length;
70              this->periodTickTime_+=length; }
71
72    private:
73        void enter();
74        void leave();
75        void ticked(const Clock& time);
76
77        void setConfigValues();
78        void setThreadAffinity(unsigned int limitToCPU);
79
80        float                 timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
81        bool                  bPaused_;
82        float                 timeFactorPauseBackup_;
83        TclBind*              tclBind_;
84        TclThreadManager*     tclThreadManager_;
85        Shell*                shell_;
86        LuaBind*              luaBind_;
87
88        // variables for time statistics
89        uint64_t              statisticsStartTime_;
90        std::list<statisticsTickInfo>
91                              statisticsTickTimes_;
92        uint32_t              periodTickTime_;
93        float                 avgFPS_;
94        float                 avgTickTime_;
95
96        // config values
97        unsigned int          statisticsRefreshCycle_;
98        unsigned int          statisticsAvgLength_;
99
100        // console commands
101        ConsoleCommand*       ccExit_;
102        ConsoleCommand*       ccSelectGameState_;
103        ConsoleCommand*       ccSetTimeFactor_;
104        ConsoleCommand*       ccPause_;
105    };
106
107    class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass
108    {
109        friend class GSRoot;
110
111        public:
112            TimeFactorListener();
113            virtual ~TimeFactorListener() {}
114
115        protected:
116            virtual void changedTimeFactor(float factor_new, float factor_old) {}
117            inline float getTimeFactor() const
118                { return TimeFactorListener::timefactor_s; }
119
120        private:
121            static float timefactor_s;
122    };
123}
124
125#endif /* _GSRoot_H__ */
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