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source: code/branches/netp/src/orxonox/objects/worldentities/pawns/Pawn.cc @ 3050

Last change on this file since 3050 was 2833, checked in by scheusso, 16 years ago

some bugfixes (client crashed when server was killed 2 times)

  • Property svn:eol-style set to native
File size: 9.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Pawn.h"
31
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Math.h"
36#include "PawnManager.h"
37#include "objects/infos/PlayerInfo.h"
38#include "objects/gametypes/Gametype.h"
39#include "objects/worldentities/ParticleSpawner.h"
40#include "objects/worldentities/ExplosionChunk.h"
41
42namespace orxonox
43{
44    CreateFactory(Pawn);
45
46    Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator)
47    {
48        RegisterObject(Pawn);
49
50        PawnManager::touch();
51        this->bAlive_ = true;
52        this->fire_ = 0x0;
53        this->firehack_ = 0x0;
54
55        this->health_ = 0;
56        this->maxHealth_ = 0;
57        this->initialHealth_ = 0;
58
59        this->lastHitOriginator_ = 0;
60
61        this->spawnparticleduration_ = 3.0f;
62
63        this->getPickUp().setPlayer(this);
64
65        if (Core::isMaster())
66        {
67            this->weaponSystem_ = new WeaponSystem(this);
68            this->weaponSystem_->setParentPawn(this);
69        }
70        else
71            this->weaponSystem_ = 0;
72
73        this->setRadarObjectColour(ColourValue::Red);
74        this->setRadarObjectShape(RadarViewable::Dot);
75
76        this->registerVariables();
77    }
78
79    Pawn::~Pawn()
80    {
81        if (this->isInitialized())
82        {
83            for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it)
84                it->destroyedPawn(this);
85
86            if (this->weaponSystem_)
87                delete this->weaponSystem_;
88        }
89    }
90
91    void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode)
92    {
93        SUPER(Pawn, XMLPort, xmlelement, mode);
94
95        XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100);
96        XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200);
97        XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100);
98        XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode);
99        XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f);
100        XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7);
101
102        XMLPortObject(Pawn, WeaponSlot, "weaponslots", setWeaponSlot, getWeaponSlot, xmlelement, mode);
103        XMLPortObject(Pawn, WeaponSet, "weaponsets", setWeaponSet, getWeaponSet, xmlelement, mode);
104        XMLPortObject(Pawn, WeaponPack, "weapons", setWeaponPack, getWeaponPack, xmlelement, mode);
105    }
106
107    void Pawn::registerVariables()
108    {
109        registerVariable(this->bAlive_,        variableDirection::toclient);
110        registerVariable(this->health_,        variableDirection::toclient);
111        registerVariable(this->initialHealth_, variableDirection::toclient);
112        registerVariable(this->fire_,          variableDirection::toserver);
113    }
114
115    void Pawn::tick(float dt)
116    {
117        ControllableEntity::tick(dt);
118
119        if (this->weaponSystem_)
120        {
121            if (this->fire_ & WeaponMode::fire)
122                this->weaponSystem_->fire(WeaponMode::fire);
123            if (this->fire_ & WeaponMode::altFire)
124                this->weaponSystem_->fire(WeaponMode::altFire);
125            if (this->fire_ & WeaponMode::altFire2)
126                this->weaponSystem_->fire(WeaponMode::altFire2);
127        }
128        this->fire_ = this->firehack_;
129        this->firehack_ = 0x0;
130
131        if (Core::isMaster())
132          if (this->health_ <= 0)
133            this->death();
134    }
135
136    void Pawn::setHealth(float health)
137    {
138        this->health_ = min(health, this->maxHealth_);
139    }
140
141    void Pawn::damage(float damage, Pawn* originator)
142    {
143        this->setHealth(this->health_ - damage);
144        this->lastHitOriginator_ = originator;
145
146        // play damage effect
147    }
148
149    void Pawn::hit(Pawn* originator, const Vector3& force, float damage)
150    {
151        this->damage(damage, originator);
152        this->setVelocity(this->getVelocity() + force);
153
154        // play hit effect
155    }
156
157    void Pawn::kill()
158    {
159        this->damage(this->health_);
160        this->death();
161    }
162
163    void Pawn::spawneffect()
164    {
165        // play spawn effect
166        if (this->spawnparticlesource_ != "")
167        {
168            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
169            effect->setPosition(this->getPosition());
170            effect->setOrientation(this->getOrientation());
171            effect->setDestroyAfterLife(true);
172            effect->setSource(this->spawnparticlesource_);
173            effect->setLifetime(this->spawnparticleduration_);
174        }
175    }
176
177    void Pawn::death()
178    {
179        // Set bAlive_ to false and wait for PawnManager to do the destruction
180        this->bAlive_ = false;
181
182        this->setDestroyWhenPlayerLeft(false);
183
184        if (this->getGametype())
185            this->getGametype()->pawnKilled(this, this->lastHitOriginator_);
186
187        if (this->getPlayer())
188            this->getPlayer()->stopControl(this);
189
190        if (Core::isMaster())
191            this->deatheffect();
192    }
193
194    void Pawn::deatheffect()
195    {
196        // play death effect
197        {
198            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
199            effect->setPosition(this->getPosition());
200            effect->setOrientation(this->getOrientation());
201            effect->setDestroyAfterLife(true);
202            effect->setSource("Orxonox/explosion2b");
203            effect->setLifetime(4.0f);
204        }
205        {
206            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
207            effect->setPosition(this->getPosition());
208            effect->setOrientation(this->getOrientation());
209            effect->setDestroyAfterLife(true);
210            effect->setSource("Orxonox/smoke6");
211            effect->setLifetime(4.0f);
212        }
213        {
214            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
215            effect->setPosition(this->getPosition());
216            effect->setOrientation(this->getOrientation());
217            effect->setDestroyAfterLife(true);
218            effect->setSource("Orxonox/sparks");
219            effect->setLifetime(4.0f);
220        }
221        for (unsigned int i = 0; i < this->numexplosionchunks_; ++i)
222        {
223            ExplosionChunk* chunk = new ExplosionChunk(this->getCreator());
224            chunk->setPosition(this->getPosition());
225
226        }
227    }
228
229    void Pawn::fire(WeaponMode::Enum fireMode)
230    {
231        this->firehack_ |= fireMode;
232    }
233
234    void Pawn::postSpawn()
235    {
236        this->setHealth(this->initialHealth_);
237        if (Core::isMaster())
238            this->spawneffect();
239    }
240
241    void Pawn::dropItems()
242    {
243        pickUp.eraseAll();
244    }
245
246    void Pawn::setWeaponSlot(WeaponSlot * wSlot)
247    {
248        this->attach(wSlot);
249        if (this->weaponSystem_)
250            this->weaponSystem_->attachWeaponSlot(wSlot);
251    }
252
253    WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const
254    {
255        if (this->weaponSystem_)
256            return this->weaponSystem_->getWeaponSlotPointer(index);
257        else
258            return 0;
259    }
260
261    void Pawn::setWeaponPack(WeaponPack * wPack)
262    {
263        if (this->weaponSystem_)
264        {
265            wPack->setParentWeaponSystem(this->weaponSystem_);
266            wPack->setParentWeaponSystemToAllWeapons(this->weaponSystem_);
267            this->weaponSystem_->attachWeaponPack( wPack,wPack->getFireMode() );
268            wPack->attachNeededMunitionToAllWeapons();
269        }
270    }
271
272    WeaponPack * Pawn::getWeaponPack(unsigned int firemode) const
273    {
274        if (this->weaponSystem_)
275            return this->weaponSystem_->getWeaponPackPointer(firemode);
276        else
277            return 0;
278    }
279
280    void Pawn::setWeaponSet(WeaponSet * wSet)
281    {
282        if (this->weaponSystem_)
283            this->weaponSystem_->attachWeaponSet(wSet);
284    }
285
286    WeaponSet * Pawn::getWeaponSet(unsigned int index) const
287    {
288        if (this->weaponSystem_)
289            return this->weaponSystem_->getWeaponSetPointer(index);
290        else
291            return 0;
292    }
293
294
295    ///////////////////
296    // Pawn Listener //
297    ///////////////////
298    PawnListener::PawnListener()
299    {
300        RegisterRootObject(PawnListener);
301    }
302}
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