1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: ConnectionManager |
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31 | // |
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32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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33 | // each connection is provided by a new process. communication between master process and |
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34 | // connection processes is provided by ... |
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35 | // |
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36 | // |
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37 | // Author: Oliver Scheuss |
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38 | // |
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39 | |
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40 | #include "ConnectionManager.h" |
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41 | |
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42 | #include <enet/enet.h> |
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43 | #include <iostream> |
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44 | #include <cassert> |
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45 | // boost.thread library for multithreading support |
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46 | #include <boost/thread/thread.hpp> |
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47 | #include <boost/bind.hpp> |
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48 | #include <boost/thread/recursive_mutex.hpp> |
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49 | |
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50 | #include "util/Math.h" |
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51 | #include "util/Sleep.h" |
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52 | #include "ClientInformation.h" |
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53 | #include "synchronisable/Synchronisable.h" |
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54 | #include "packet/ClassID.h" |
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55 | |
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56 | namespace std |
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57 | { |
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58 | bool operator< (ENetAddress a, ENetAddress b) { |
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59 | return a.host <= b.host; |
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60 | } |
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61 | } |
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62 | |
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63 | namespace orxonox |
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64 | { |
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65 | //boost::thread_group network_threads; |
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66 | static boost::recursive_mutex enet_mutex_g; |
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67 | |
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68 | ConnectionManager *ConnectionManager::instance_=0; |
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69 | |
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70 | ConnectionManager::ConnectionManager():receiverThread_(0){ |
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71 | assert(instance_==0); |
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72 | instance_=this; |
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73 | quit_=false; |
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74 | bindAddress = new ENetAddress(); |
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75 | bindAddress->host = ENET_HOST_ANY; |
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76 | bindAddress->port = NETWORK_PORT; |
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77 | } |
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78 | |
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79 | ConnectionManager::ConnectionManager(int port){ |
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80 | assert(instance_==0); |
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81 | instance_=this; |
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82 | quit_=false; |
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83 | bindAddress = new ENetAddress(); |
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84 | bindAddress->host = ENET_HOST_ANY; |
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85 | bindAddress->port = port; |
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86 | } |
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87 | |
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88 | ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) { |
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89 | assert(instance_==0); |
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90 | instance_=this; |
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91 | quit_=false; |
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92 | bindAddress = new ENetAddress(); |
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93 | enet_address_set_host (bindAddress, address.c_str()); |
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94 | bindAddress->port = NETWORK_PORT; |
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95 | } |
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96 | |
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97 | ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) { |
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98 | assert(instance_==0); |
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99 | instance_=this; |
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100 | quit_=false; |
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101 | bindAddress = new ENetAddress(); |
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102 | enet_address_set_host (bindAddress, address); |
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103 | bindAddress->port = NETWORK_PORT; |
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104 | } |
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105 | |
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106 | ConnectionManager::~ConnectionManager(){ |
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107 | if(!quit_) |
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108 | quitListener(); |
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109 | instance_=0; |
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110 | delete bindAddress; |
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111 | } |
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112 | |
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113 | |
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114 | ENetEvent *ConnectionManager::getEvent(){ |
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115 | if(!buffer.isEmpty()) |
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116 | return buffer.pop(); |
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117 | else |
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118 | return NULL; |
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119 | } |
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120 | |
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121 | bool ConnectionManager::queueEmpty() { |
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122 | return buffer.isEmpty(); |
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123 | } |
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124 | |
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125 | void ConnectionManager::createListener() { |
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126 | receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); |
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127 | return; |
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128 | } |
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129 | |
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130 | bool ConnectionManager::quitListener() { |
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131 | quit_=true; |
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132 | receiverThread_->join(); |
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133 | return true; |
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134 | } |
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135 | |
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136 | |
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137 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { |
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138 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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139 | if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0) |
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140 | return false; |
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141 | return true; |
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142 | } |
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143 | |
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144 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { |
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145 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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146 | if(!temp){ |
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147 | COUT(3) << "C.Man: addPacket findClient failed" << std::endl; |
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148 | return false; |
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149 | } |
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150 | return addPacket(packet, temp->getPeer()); |
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151 | } |
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152 | |
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153 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { |
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154 | if(!instance_) |
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155 | return false; |
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156 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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157 | for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){ |
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158 | COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl; |
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159 | if(enet_peer_send(i->getPeer(), 0, packet)!=0) |
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160 | return false; |
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161 | } |
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162 | return true; |
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163 | } |
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164 | |
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165 | // we actually dont need that function, because host_service does that for us |
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166 | bool ConnectionManager::sendPackets() { |
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167 | if(server==NULL || !instance_) |
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168 | return false; |
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169 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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170 | enet_host_flush(server); |
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171 | lock.unlock(); |
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172 | return true; |
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173 | } |
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174 | |
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175 | void ConnectionManager::receiverThread() { |
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176 | // what about some error-handling here ? |
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177 | ENetEvent *event; |
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178 | atexit(enet_deinitialize); |
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179 | { //scope of the mutex |
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180 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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181 | enet_initialize(); |
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182 | server = enet_host_create(bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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183 | lock.unlock(); |
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184 | } |
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185 | if(server==NULL){ |
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186 | // add some error handling here ========================== |
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187 | quit_=true; |
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188 | return; |
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189 | } |
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190 | |
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191 | event = new ENetEvent; |
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192 | while(!quit_) |
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193 | { |
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194 | { //mutex scope |
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195 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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196 | if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ |
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197 | // we should never reach this point |
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198 | printf("ConnectionManager: ENet returned with an error\n"); |
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199 | quit_=true; |
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200 | continue; |
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201 | printf("waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh"); |
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202 | // add some error handling here ======================== |
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203 | } |
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204 | lock.unlock(); |
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205 | } |
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206 | switch(event->type){ |
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207 | // log handling ================ |
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208 | case ENET_EVENT_TYPE_CONNECT: |
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209 | printf("===================================================================="); |
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210 | case ENET_EVENT_TYPE_DISCONNECT: |
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211 | case ENET_EVENT_TYPE_RECEIVE: |
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212 | processData(event); |
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213 | event = new ENetEvent; |
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214 | break; |
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215 | case ENET_EVENT_TYPE_NONE: |
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216 | //receiverThread_->yield(); |
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217 | msleep(10); |
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218 | break; |
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219 | } |
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220 | // usleep(100); |
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221 | //receiverThread_->yield(); //TODO: find apropriate |
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222 | } |
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223 | disconnectClients(); |
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224 | // if we're finishied, destroy server |
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225 | { |
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226 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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227 | enet_host_destroy(server); |
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228 | lock.unlock(); |
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229 | } |
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230 | } |
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231 | |
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232 | //### added some bugfixes here, but we cannot test them because |
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233 | //### the server crashes everytime because of some gamestates |
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234 | //### (trying to resolve that now) |
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235 | void ConnectionManager::disconnectClients() { |
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236 | ENetEvent event; |
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237 | ClientInformation *temp = ClientInformation::getBegin()->next(); |
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238 | while(temp!=0){ |
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239 | { |
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240 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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241 | enet_peer_disconnect(temp->getPeer(), 0); |
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242 | lock.unlock(); |
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243 | } |
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244 | temp = temp->next(); |
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245 | } |
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246 | //bugfix: might be the reason why server crashes when clients disconnects |
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247 | temp = ClientInformation::getBegin()->next(); |
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248 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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249 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ |
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250 | switch (event.type) |
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251 | { |
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252 | case ENET_EVENT_TYPE_NONE: break; |
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253 | case ENET_EVENT_TYPE_CONNECT: break; |
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254 | case ENET_EVENT_TYPE_RECEIVE: |
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255 | enet_packet_destroy(event.packet); |
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256 | break; |
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257 | case ENET_EVENT_TYPE_DISCONNECT: |
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258 | COUT(4) << "disconnecting all clients" << std::endl; |
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259 | if(ClientInformation::findClient(&(event.peer->address))) |
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260 | delete ClientInformation::findClient(&(event.peer->address)); |
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261 | //maybe needs bugfix: might also be a reason for the server to crash |
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262 | temp = temp->next(); |
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263 | break; |
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264 | } |
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265 | } |
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266 | return; |
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267 | } |
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268 | |
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269 | |
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270 | int ConnectionManager::getClientID(ENetPeer* peer) { |
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271 | return getClientID(&(peer->address)); |
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272 | } |
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273 | |
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274 | int ConnectionManager::getClientID(ENetAddress* address) { |
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275 | return ClientInformation::findClient(address)->getID(); |
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276 | } |
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277 | |
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278 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { |
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279 | return ClientInformation::findClient(clientID)->getPeer(); |
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280 | } |
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281 | |
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282 | |
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283 | void ConnectionManager::syncClassid(unsigned int clientID) { |
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284 | int failures=0; |
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285 | packet::ClassID *classid = new packet::ClassID(); |
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286 | classid->setClientID(clientID); |
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287 | while(!classid->send() && failures < 10){ |
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288 | failures++; |
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289 | } |
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290 | assert(failures<10); |
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291 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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292 | } |
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293 | |
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294 | |
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295 | void ConnectionManager::disconnectClient(ClientInformation *client){ |
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296 | { |
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297 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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298 | enet_peer_disconnect(client->getPeer(), 0); |
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299 | lock.unlock(); |
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300 | } |
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301 | } |
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302 | |
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303 | |
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304 | } |
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