1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss, (C) 2007 |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | // |
---|
30 | // C++ Interface: Server |
---|
31 | // |
---|
32 | // Description: |
---|
33 | // |
---|
34 | // |
---|
35 | // Author: Oliver Scheuss, (C) 2007 |
---|
36 | // |
---|
37 | // Copyright: See COPYING file that comes with this distribution |
---|
38 | // |
---|
39 | // |
---|
40 | |
---|
41 | #ifndef _Server_H__ |
---|
42 | #define _Server_H__ |
---|
43 | |
---|
44 | #include "NetworkPrereqs.h" |
---|
45 | |
---|
46 | #include <string> |
---|
47 | |
---|
48 | #include "Host.h" |
---|
49 | #include "GamestateManager.h" |
---|
50 | |
---|
51 | namespace orxonox |
---|
52 | { |
---|
53 | |
---|
54 | /** |
---|
55 | * This class is the root class of the network module for a server. |
---|
56 | * It implements all functions necessary for a Server |
---|
57 | */ |
---|
58 | class _NetworkExport Server : public Host{ |
---|
59 | public: |
---|
60 | Server(); |
---|
61 | Server(int port); |
---|
62 | Server(int port, const std::string& bindAddress); |
---|
63 | Server(int port, const char *bindAddress); |
---|
64 | ~Server(); |
---|
65 | |
---|
66 | void open(); |
---|
67 | void close(); |
---|
68 | bool processChat(const std::string& message, unsigned int playerID); |
---|
69 | bool queuePacket(ENetPacket *packet, int clientID); |
---|
70 | void tick(float time); |
---|
71 | unsigned int getPing(unsigned int clientID); |
---|
72 | double getPacketLoss(unsigned int clientID); |
---|
73 | protected: |
---|
74 | void processQueue(); |
---|
75 | void updateGamestate(); |
---|
76 | private: |
---|
77 | virtual bool isServer_(){return true;} |
---|
78 | unsigned int shipID(){return 0;} |
---|
79 | unsigned int playerID(){return 0;} |
---|
80 | |
---|
81 | bool addClient(ENetEvent *event); |
---|
82 | bool createClient(int clientID); |
---|
83 | bool disconnectClient(ENetEvent *event); |
---|
84 | void disconnectClient(int clientID); |
---|
85 | void disconnectClient( ClientInformation *client); |
---|
86 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); |
---|
87 | bool sendGameState(); |
---|
88 | bool sendObjectDeletes(); |
---|
89 | virtual bool chat(const std::string& message); |
---|
90 | virtual bool broadcast(const std::string& message); |
---|
91 | bool sendChat(const std::string& message, unsigned int clientID); |
---|
92 | |
---|
93 | //void processChat( chat *data, int clientId); |
---|
94 | ConnectionManager *connection; |
---|
95 | GamestateManager *gamestates_; |
---|
96 | |
---|
97 | |
---|
98 | float timeSinceLastUpdate_; |
---|
99 | }; |
---|
100 | |
---|
101 | |
---|
102 | |
---|
103 | |
---|
104 | } |
---|
105 | |
---|
106 | #endif /* _Server_H__ */ |
---|