1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss, (C) 2008 |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Gamestate.h" |
---|
30 | #include <enet/enet.h> |
---|
31 | #include <zlib.h> |
---|
32 | #include <cassert> |
---|
33 | #include "../GamestateHandler.h" |
---|
34 | #include "../synchronisable/Synchronisable.h" |
---|
35 | #include "../TrafficControl.h" |
---|
36 | #include "core/Core.h" |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "core/Iterator.h" |
---|
39 | |
---|
40 | |
---|
41 | |
---|
42 | |
---|
43 | namespace orxonox { |
---|
44 | |
---|
45 | namespace packet { |
---|
46 | |
---|
47 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
---|
48 | |
---|
49 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
---|
50 | |
---|
51 | |
---|
52 | Gamestate::Gamestate() |
---|
53 | { |
---|
54 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
---|
55 | header_ = 0; |
---|
56 | } |
---|
57 | |
---|
58 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
---|
59 | Packet(data, clientID) |
---|
60 | { |
---|
61 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
---|
62 | header_ = new GamestateHeader(data_); |
---|
63 | } |
---|
64 | |
---|
65 | Gamestate::Gamestate(uint8_t *data) |
---|
66 | { |
---|
67 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
---|
68 | data_=data; |
---|
69 | header_ = new GamestateHeader(data_); |
---|
70 | } |
---|
71 | |
---|
72 | Gamestate::Gamestate(const Gamestate& g) : |
---|
73 | Packet( *(Packet*)&g ) |
---|
74 | { |
---|
75 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
---|
76 | header_ = new GamestateHeader(data_); |
---|
77 | } |
---|
78 | |
---|
79 | |
---|
80 | Gamestate::~Gamestate() |
---|
81 | { |
---|
82 | } |
---|
83 | |
---|
84 | bool Gamestate::collectData(int id, uint8_t mode) |
---|
85 | { |
---|
86 | assert(this->header_==0); // make sure the header didn't exist before |
---|
87 | uint32_t tempsize=0, currentsize=0; |
---|
88 | assert(data_==0); |
---|
89 | uint32_t size = calcGamestateSize(id, mode); |
---|
90 | |
---|
91 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
---|
92 | if(size==0) |
---|
93 | return false; |
---|
94 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
---|
95 | if(!data_){ |
---|
96 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
---|
97 | return false; |
---|
98 | } |
---|
99 | |
---|
100 | // create the header object |
---|
101 | header_ = new GamestateHeader(data_); |
---|
102 | |
---|
103 | //start collect data synchronisable by synchronisable |
---|
104 | uint8_t *mem=data_; |
---|
105 | mem += GamestateHeader::getSize(); |
---|
106 | ObjectList<Synchronisable>::iterator it; |
---|
107 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
---|
108 | |
---|
109 | // tempsize=it->getSize(id, mode); |
---|
110 | |
---|
111 | tempsize = it->getData(mem, id, mode); |
---|
112 | if ( it->doSync( id, mode ) ) |
---|
113 | dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
---|
114 | |
---|
115 | #ifndef NDEBUG |
---|
116 | if(currentsize+tempsize > size){ |
---|
117 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
---|
118 | // start allocate additional memory |
---|
119 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
---|
120 | ObjectList<Synchronisable>::iterator temp = it; |
---|
121 | uint32_t addsize=tempsize; |
---|
122 | while(++temp) |
---|
123 | addsize+=temp->getSize(id, mode); |
---|
124 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
---|
125 | if(!data_) |
---|
126 | return false; |
---|
127 | size = currentsize+addsize; |
---|
128 | }// stop allocate additional memory |
---|
129 | #endif |
---|
130 | // if(!it->getData(mem, id, mode)) |
---|
131 | // return false; // mem pointer gets automatically increased because of call by reference |
---|
132 | // increase size counter by size of current synchronisable |
---|
133 | currentsize+=tempsize; |
---|
134 | } |
---|
135 | |
---|
136 | |
---|
137 | //start write gamestate header |
---|
138 | header_->setDataSize( currentsize ); |
---|
139 | header_->setID( id ); |
---|
140 | header_->setDiffed( false ); |
---|
141 | header_->setComplete( true ); |
---|
142 | header_->setCompressed( false ); |
---|
143 | //stop write gamestate header |
---|
144 | |
---|
145 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
---|
146 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
---|
147 | return true; |
---|
148 | } |
---|
149 | |
---|
150 | bool Gamestate::spreadData(uint8_t mode) |
---|
151 | { |
---|
152 | COUT(4) << "processing gamestate with id " << header_->getID() << endl; |
---|
153 | assert(data_); |
---|
154 | assert(!header_->isCompressed()); |
---|
155 | assert(!header_->isDiffed()); |
---|
156 | uint8_t *mem=data_+GamestateHeader::getSize(); |
---|
157 | Synchronisable *s; |
---|
158 | |
---|
159 | // update the data of the objects we received |
---|
160 | while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ |
---|
161 | SynchronisableHeader objectheader(mem); |
---|
162 | |
---|
163 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
---|
164 | if(!s) |
---|
165 | { |
---|
166 | if (!Core::isMaster()) |
---|
167 | { |
---|
168 | Synchronisable::fabricate(mem, mode); |
---|
169 | } |
---|
170 | else |
---|
171 | { |
---|
172 | mem += objectheader.getDataSize(); |
---|
173 | } |
---|
174 | } |
---|
175 | else |
---|
176 | { |
---|
177 | bool b = s->updateData(mem, mode); |
---|
178 | assert(b); |
---|
179 | } |
---|
180 | } |
---|
181 | |
---|
182 | // In debug mode, check first, whether there are no duplicate objectIDs |
---|
183 | #ifndef NDEBUG |
---|
184 | ObjectList<Synchronisable>::iterator it; |
---|
185 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { |
---|
186 | if (it->getObjectID() == OBJECTID_UNKNOWN) { |
---|
187 | if (it->objectMode_ != 0x0) { |
---|
188 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
---|
189 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
---|
190 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
---|
191 | assert(false); |
---|
192 | } |
---|
193 | } |
---|
194 | else { |
---|
195 | ObjectList<Synchronisable>::iterator it2; |
---|
196 | for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { |
---|
197 | if (it->getObjectID() == it2->getObjectID() && *it != *it2) { |
---|
198 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
---|
199 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
---|
200 | that doesn't have objectMode = 0x0?" << std::endl; |
---|
201 | assert(false); |
---|
202 | } |
---|
203 | } |
---|
204 | } |
---|
205 | } |
---|
206 | #endif |
---|
207 | |
---|
208 | return true; |
---|
209 | } |
---|
210 | |
---|
211 | uint32_t Gamestate::getSize() const |
---|
212 | { |
---|
213 | assert(data_); |
---|
214 | if(header_->isCompressed()) |
---|
215 | return header_->getCompSize()+GamestateHeader::getSize(); |
---|
216 | else |
---|
217 | { |
---|
218 | return header_->getDataSize()+GamestateHeader::getSize(); |
---|
219 | } |
---|
220 | } |
---|
221 | |
---|
222 | bool Gamestate::operator==(packet::Gamestate gs){ |
---|
223 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
---|
224 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
---|
225 | assert(!isCompressed()); |
---|
226 | assert(!gs.isCompressed()); |
---|
227 | while(d1<data_+header_->getDataSize()) |
---|
228 | { |
---|
229 | if(*d1!=*d2) |
---|
230 | return false; |
---|
231 | d1++; |
---|
232 | d2++; |
---|
233 | } |
---|
234 | return true; |
---|
235 | } |
---|
236 | |
---|
237 | bool Gamestate::process() |
---|
238 | { |
---|
239 | return GamestateHandler::addGamestate(this, getClientID()); |
---|
240 | } |
---|
241 | |
---|
242 | |
---|
243 | |
---|
244 | bool Gamestate::compressData() |
---|
245 | { |
---|
246 | assert(data_); |
---|
247 | assert(!header_->isCompressed()); |
---|
248 | uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); |
---|
249 | if(buffer==0) |
---|
250 | return false; |
---|
251 | |
---|
252 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
---|
253 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
---|
254 | uint8_t *source = data_ + GamestateHeader::getSize(); |
---|
255 | int retval; |
---|
256 | retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); |
---|
257 | switch ( retval ) { |
---|
258 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
---|
259 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
---|
260 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
---|
261 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
---|
262 | } |
---|
263 | |
---|
264 | //copy and modify header |
---|
265 | GamestateHeader *temp = header_; |
---|
266 | header_ = new GamestateHeader(ndata, temp); |
---|
267 | delete temp; |
---|
268 | //delete old data |
---|
269 | delete[] data_; |
---|
270 | //save new data |
---|
271 | data_ = ndata; |
---|
272 | header_->setCompSize( buffer ); |
---|
273 | header_->setCompressed( true ); |
---|
274 | COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; |
---|
275 | return true; |
---|
276 | } |
---|
277 | bool Gamestate::decompressData() |
---|
278 | { |
---|
279 | assert(data_); |
---|
280 | assert(header_->isCompressed()); |
---|
281 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; |
---|
282 | uint32_t datasize = header_->getDataSize(); |
---|
283 | uint32_t compsize = header_->getCompSize(); |
---|
284 | uint32_t bufsize; |
---|
285 | bufsize = datasize; |
---|
286 | assert(bufsize!=0); |
---|
287 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
---|
288 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
---|
289 | uint8_t *source = data_ + GamestateHeader::getSize(); |
---|
290 | int retval; |
---|
291 | uLongf length=bufsize; |
---|
292 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
---|
293 | switch ( retval ) { |
---|
294 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
---|
295 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
---|
296 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
---|
297 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
---|
298 | } |
---|
299 | |
---|
300 | //copy over the header |
---|
301 | GamestateHeader *temp = header_; |
---|
302 | header_ = new GamestateHeader( data_, header_ ); |
---|
303 | delete temp; |
---|
304 | |
---|
305 | if (this->bDataENetAllocated_){ |
---|
306 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
---|
307 | // deallocated it anyway. So data and packet stay together. |
---|
308 | this->bDataENetAllocated_ = false; |
---|
309 | } |
---|
310 | else{ |
---|
311 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
---|
312 | // and overwrite it with the new decompressed data. |
---|
313 | delete[] this->data_; |
---|
314 | } |
---|
315 | |
---|
316 | //set new pointers |
---|
317 | data_ = ndata; |
---|
318 | header_->setCompressed( false ); |
---|
319 | assert(header_->getDataSize()==datasize); |
---|
320 | assert(header_->getCompSize()==compsize); |
---|
321 | return true; |
---|
322 | } |
---|
323 | |
---|
324 | Gamestate *Gamestate::diff(Gamestate *base) |
---|
325 | { |
---|
326 | assert(data_); |
---|
327 | assert(!header_->isCompressed()); |
---|
328 | assert(!header_->isDiffed()); |
---|
329 | GamestateHeader diffHeader(base->data_); |
---|
330 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
---|
331 | uint32_t of=0; // pointers offset |
---|
332 | uint32_t dest_length=0; |
---|
333 | dest_length=header_->getDataSize(); |
---|
334 | if(dest_length==0) |
---|
335 | return NULL; |
---|
336 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
---|
337 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
---|
338 | while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ |
---|
339 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
---|
340 | ++of; |
---|
341 | } |
---|
342 | if(diffHeader.getDataSize()!=header_->getDataSize()){ |
---|
343 | uint8_t n=0; |
---|
344 | if(diffHeader.getDataSize() < header_->getDataSize()){ |
---|
345 | while(of<dest_length){ |
---|
346 | *(dest+of)=n^*(gs+of); |
---|
347 | of++; |
---|
348 | } |
---|
349 | } |
---|
350 | } |
---|
351 | |
---|
352 | Gamestate *g = new Gamestate(ndata, getClientID()); |
---|
353 | *(g->header_) = *header_; |
---|
354 | g->header_->setDiffed( true ); |
---|
355 | g->header_->setBaseID( base->getID() ); |
---|
356 | g->flags_=flags_; |
---|
357 | g->packetDirection_ = packetDirection_; |
---|
358 | return g; |
---|
359 | } |
---|
360 | |
---|
361 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
---|
362 | assert(data_); |
---|
363 | std::list<obj>::iterator it; |
---|
364 | |
---|
365 | // allocate memory for new data |
---|
366 | uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; |
---|
367 | // create a gamestate out of it |
---|
368 | Gamestate *gs = new Gamestate(gdata); |
---|
369 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
---|
370 | uint8_t *origdata = GAMESTATE_START(data_); |
---|
371 | |
---|
372 | //copy the GamestateHeader |
---|
373 | assert(gs->header_); |
---|
374 | *(gs->header_) = *header_; |
---|
375 | |
---|
376 | uint32_t objectOffset; |
---|
377 | unsigned int objectsize, destsize=0; |
---|
378 | // TODO: Why is this variable not used? |
---|
379 | //Synchronisable *object; |
---|
380 | |
---|
381 | //call TrafficControl |
---|
382 | TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); |
---|
383 | |
---|
384 | //copy in the zeros |
---|
385 | for(it=dataMap_.begin(); it!=dataMap_.end();){ |
---|
386 | SynchronisableHeader oldobjectheader(origdata); |
---|
387 | SynchronisableHeader newobjectheader(newdata); |
---|
388 | if ( (*it).objSize == 0 ) |
---|
389 | { |
---|
390 | ++it; |
---|
391 | continue; |
---|
392 | } |
---|
393 | objectsize = oldobjectheader.getDataSize(); |
---|
394 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
---|
395 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
---|
396 | memcpy(newdata, origdata, objectsize); |
---|
397 | assert(newobjectheader.isDataAvailable()==true); |
---|
398 | ++it; |
---|
399 | }else{ |
---|
400 | newobjectheader = oldobjectheader; |
---|
401 | newobjectheader.setDataAvailable(false); |
---|
402 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
---|
403 | } |
---|
404 | newdata += objectsize; |
---|
405 | origdata += objectsize; |
---|
406 | destsize += objectsize; |
---|
407 | } |
---|
408 | #ifndef NDEBUG |
---|
409 | uint32_t origsize = destsize; |
---|
410 | while ( origsize < header_->getDataSize() ) |
---|
411 | { |
---|
412 | SynchronisableHeader oldobjectheader(origdata); |
---|
413 | objectsize = oldobjectheader.getDataSize(); |
---|
414 | origdata += objectsize; |
---|
415 | origsize += objectsize; |
---|
416 | } |
---|
417 | assert(origsize==header_->getDataSize()); |
---|
418 | assert(destsize!=0); |
---|
419 | #endif |
---|
420 | gs->header_->setDataSize( destsize ); |
---|
421 | return gs; |
---|
422 | } |
---|
423 | |
---|
424 | |
---|
425 | Gamestate *Gamestate::undiff(Gamestate *base) |
---|
426 | { |
---|
427 | assert(this && base);assert(data_); |
---|
428 | assert(header_->isDiffed()); |
---|
429 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
---|
430 | uint8_t *basep = GAMESTATE_START(base->data_); |
---|
431 | uint8_t *gs = GAMESTATE_START(this->data_); |
---|
432 | uint32_t of=0; // pointers offset |
---|
433 | uint32_t dest_length=0; |
---|
434 | dest_length=header_->getDataSize(); |
---|
435 | if(dest_length==0) |
---|
436 | return NULL; |
---|
437 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
---|
438 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
---|
439 | while(of < base->header_->getDataSize() && of < header_->getDataSize()){ |
---|
440 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
---|
441 | ++of; |
---|
442 | } |
---|
443 | if(base->header_->getDataSize()!=header_->getDataSize()){ |
---|
444 | uint8_t n=0; |
---|
445 | if(base->header_->getDataSize() < header_->getDataSize()){ |
---|
446 | while(of < dest_length){ |
---|
447 | *(dest+of)=n^*(gs+of); |
---|
448 | of++; |
---|
449 | } |
---|
450 | } |
---|
451 | } |
---|
452 | Gamestate *g = new Gamestate(ndata, getClientID()); |
---|
453 | assert(g->header_); |
---|
454 | *(g->header_) = *header_; |
---|
455 | g->header_->setDiffed( false ); |
---|
456 | g->flags_=flags_; |
---|
457 | g->packetDirection_ = packetDirection_; |
---|
458 | assert(!g->isDiffed()); |
---|
459 | assert(!g->isCompressed()); |
---|
460 | return g; |
---|
461 | } |
---|
462 | |
---|
463 | |
---|
464 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
---|
465 | { |
---|
466 | uint32_t size=0; |
---|
467 | // get the start of the Synchronisable list |
---|
468 | ObjectList<Synchronisable>::iterator it; |
---|
469 | // get total size of gamestate |
---|
470 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
---|
471 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
---|
472 | return size; |
---|
473 | } |
---|
474 | |
---|
475 | } //namespace packet |
---|
476 | } //namespace orxonox |
---|