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source: code/branches/netp2/src/network/synchronisable/NetworkCallbackManager.cc @ 3062

Last change on this file since 3062 was 2836, checked in by scheusso, 16 years ago

merge old netp branch to netp2 (still because of multiplayer pong…)

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29
30#include "NetworkCallbackManager.h"
31#include "NetworkCallback.h"
32
33namespace orxonox{
34 
35  std::set<NetworkCallbackBase*> NetworkCallbackManager::callbackSet_;
36  std::queue<NetworkCallbackBase*> NetworkCallbackManager::triggeredCallbacks_;
37 
38  void NetworkCallbackManager::registerCallback(NetworkCallbackBase *cb)
39  { 
40    callbackSet_.insert(cb); 
41  }
42  void NetworkCallbackManager::deleteCallback(NetworkCallbackBase *cb)
43  {
44    std::set<NetworkCallbackBase*>::iterator it = callbackSet_.find(cb);
45    if (it != callbackSet_.end())
46    {
47      delete (*it);
48      callbackSet_.erase(it);
49    }
50  }
51 
52  void NetworkCallbackManager::triggerCallback(NetworkCallbackBase *cb)
53  {
54    if (triggeredCallbacks_.empty() || triggeredCallbacks_.front() != cb)
55      triggeredCallbacks_.push(cb);
56  }
57
58  void NetworkCallbackManager::callCallbacks()
59  {
60    while( triggeredCallbacks_.empty()==false )
61    {
62      //make sure callback hasn't been deleted before
63      if ( callbackSet_.find(triggeredCallbacks_.front()) != callbackSet_.end() )
64        triggeredCallbacks_.front()->call();
65      triggeredCallbacks_.pop();
66    }
67  }
68}
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