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source: code/branches/netp2/src/network/synchronisable/Synchronisable.cc @ 2861

Last change on this file since 2861 was 2836, checked in by scheusso, 16 years ago

merge old netp branch to netp2 (still because of multiplayer pong…)

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/miniprojects/src/network/synchronisable/Synchronisable.ccmergedeligible
    /code/branches/buildsystem3/src/network/synchronisable/Synchronisable.cc2662-2708
    /code/branches/ceguilua/src/network/Synchronisable.cc1802-1808
    /code/branches/core3/src/network/Synchronisable.cc1572-1739
    /code/branches/gcc43/src/network/Synchronisable.cc1580
    /code/branches/gui/src/network/Synchronisable.cc1635-1723
    /code/branches/input/src/network/Synchronisable.cc1629-1636
    /code/branches/network/src/network/synchronisable/Synchronisable.cc2356
    /code/branches/objecthierarchy/src/network/Synchronisable.cc1911-2085,​2100,​2110-2169
    /code/branches/physics_merge/src/network/synchronisable/Synchronisable.cc2436-2457
    /code/branches/pickups/src/network/Synchronisable.cc1926-2086
    /code/branches/presentation/src/network/synchronisable/Synchronisable.cc2654-2660
    /code/branches/questsystem/src/network/Synchronisable.cc1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.cc1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.cc1925-2094
File size: 12.5 KB
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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
[1837]33#include <cstring>
[2087]34#include <string>
[1505]35#include <iostream>
[2773]36#include <cassert>
[1505]37
38#include "core/CoreIncludes.h"
[1735]39#include "core/BaseObject.h"
[1534]40// #include "core/Identifier.h"
[1505]41
[2211]42#include "network/Host.h"
[2171]43namespace orxonox
[1505]44{
[1639]45
[2309]46  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
47  std::queue<uint32_t> Synchronisable::deletedObjects_;
[1639]48
[2171]49  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
[1639]50
[1505]51  /**
52  * Constructor:
[1907]53  * Initializes all Variables and sets the right objectID
[1505]54  */
[2171]55  Synchronisable::Synchronisable(BaseObject* creator){
[1505]56    RegisterRootObject(Synchronisable);
[1907]57    static uint32_t idCounter=0;
58    objectMode_=0x1; // by default do not send data to server
[2171]59    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
60    {
61      this->objectID = idCounter++; //this is only needed when running a server
62    //add synchronisable to the objectMap
63      objectMap_[this->objectID] = this;
64    }
65    else
66      objectID=OBJECTID_UNKNOWN;
[2309]67    classID = static_cast<uint32_t>(-1);
[2836]68   
69    // set dataSize to 0
70    this->dataSize_ = 0;
[2415]71    // set standard priority
72    this->setPriority( priority::normal );
[2171]73
[2415]74    // get creator id
[2087]75    this->creatorID = OBJECTID_UNKNOWN;
76
77    searchcreatorID:
78    if (creator)
79    {
80        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
81        if (synchronisable_creator && synchronisable_creator->objectMode_)
82        {
83            this->creatorID = synchronisable_creator->getObjectID();
84        }
85        else if (creator != creator->getCreator())
86        {
87            creator = creator->getCreator();
88            goto searchcreatorID;
89        }
90    }
[1505]91  }
92
[1907]93  /**
[2087]94   * Destructor:
[1907]95   * Delete all callback objects and remove objectID from the objectMap_
96   */
[1505]97  Synchronisable::~Synchronisable(){
[1534]98    // delete callback function objects
[2171]99    if(!Identifier::isCreatingHierarchy()){
[2836]100      for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
[2245]101        delete (*it);
[2171]102      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
[2087]103        deletedObjects_.push(objectID);
[1907]104    }
[2309]105    std::map<uint32_t, Synchronisable*>::iterator it;
[2171]106    it = objectMap_.find(objectID);
107    if (it != objectMap_.end())
108      objectMap_.erase(it);
[2485]109
[1505]110  }
[1639]111
[2087]112
[1907]113  /**
114   * This function sets the internal mode for synchronisation
115   * @param b true if this object is located on a client or on a server
116   */
[1505]117  void Synchronisable::setClient(bool b){
118    if(b) // client
119      state_=0x2;
120    else  // server
121      state_=0x1;
122  }
[1856]123
[1907]124  /**
125   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
126   * After calling this function the mem pointer will be increased by the size of the needed data
127   * @param mem pointer to where the appropriate data is located
128   * @param mode defines the mode, how the data should be loaded
129   * @return pointer to the newly created synchronisable
130   */
[2171]131  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
[1735]132  {
[2662]133    SynchronisableHeader header(mem);
[1856]134
[2662]135    if(!header.isDataAvailable())
[2087]136    {
[2662]137      mem += header.getDataSize();
[2087]138      return 0;
139    }
[2171]140
[2662]141    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
[1856]142
[2662]143    Identifier* id = ClassByID(header.getClassID());
[2485]144    if (!id)
145    {
[2759]146        for(int i = 0; i<100; i++)
147            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
[2485]148        COUT(0) << "Assertion failed: id" << std::endl;
149        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
150        abort();
151    }
[1907]152    assert(id);
[2171]153    BaseObject* creator = 0;
[2662]154    if (header.getCreatorID() != OBJECTID_UNKNOWN)
[2087]155    {
[2662]156      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
[2087]157      if (!synchronisable_creator)
158      {
[2662]159        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
160        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
[2087]161        return 0;
162      }
163      else
[2171]164        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
[2087]165    }
[2662]166    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
[2171]167    BaseObject *bo = id->fabricate(creator);
[2087]168    assert(bo);
[1735]169    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
170    assert(no);
[2662]171    no->objectID=header.getObjectID();
172    no->creatorID=header.getCreatorID(); //TODO: remove this
173    no->classID=header.getClassID();
[2087]174    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
[1735]175          // update data and create object/entity...
[2087]176    bool b = no->updateData(mem, mode, true);
[1907]177    assert(b);
[2087]178    if (b)
179    {
[2245]180//        b = no->create();
[2087]181        assert(b);
182    }
[1907]183    return no;
184  }
185
[2087]186
[1907]187  /**
188   * Finds and deletes the Synchronisable with the appropriate objectID
189   * @param objectID objectID of the Synchronisable
190   * @return true/false
191   */
[2309]192  bool Synchronisable::deleteObject(uint32_t objectID){
[1907]193    if(!getSynchronisable(objectID))
[1735]194      return false;
[1907]195    assert(getSynchronisable(objectID)->objectID==objectID);
196    Synchronisable *s = getSynchronisable(objectID);
197    if(s)
198      delete s;
199    else
[1735]200      return false;
201    return true;
202  }
[2087]203
[1907]204  /**
205   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
206   * @param objectID objectID of the Synchronisable
207   * @return pointer to the Synchronisable with the objectID
208   */
[2309]209  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
210    std::map<uint32_t, Synchronisable*>::iterator it1;
[2171]211    it1 = objectMap_.find(objectID);
212    if (it1 != objectMap_.end())
213      return it1->second;
214
215    ObjectList<Synchronisable>::iterator it;
216    for(it = ObjectList<Synchronisable>::begin(); it; ++it){
217      if( it->getObjectID()==objectID ){
218        objectMap_[objectID] = *it;
219        return *it;
220      }
[1907]221    }
222    return NULL;
223  }
224
[2087]225
[1505]226  /**
[1907]227   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
[1735]228   * takes a pointer to already allocated memory (must have at least getSize bytes length)
[1751]229   * structure of the bitstream:
[1907]230   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
231   * length of varx: size saved int syncvarlist
232   * @param mem pointer to allocated memory with enough size
233   * @param id gamestateid of the gamestate to be saved (important for priorities)
234   * @param mode defines the direction in which the data will be send/received
235   *             0x1: server->client
236   *             0x2: client->server (not recommended)
237   *             0x3: bidirectional
[2087]238   * @return true: if !doSync or if everything was successfully saved
[1735]239   */
[2836]240  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
[2171]241    if(mode==0x0)
242      mode=state_;
[1907]243    //if this tick is we dont synchronise, then abort now
[2171]244    if(!doSync(id, mode))
[2836]245      return 0;
[2309]246    uint32_t tempsize = 0;
[2316]247    if (this->classID==0)
[1735]248      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
[2087]249
[2309]250    if (this->classID == static_cast<uint32_t>(-1))
[2087]251        this->classID = this->getIdentifier()->getNetworkID();
252
[1907]253    assert(this->classID==this->getIdentifier()->getNetworkID());
[2836]254    std::vector<SynchronisableVariableBase*>::iterator i;
[1856]255
[1735]256    // start copy header
[2662]257    SynchronisableHeader header(mem);
258    mem += SynchronisableHeader::getSize();
[1735]259    // end copy header
[1856]260
261
[2836]262    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << std::endl;
[1735]263    // copy to location
[2245]264    for(i=syncList.begin(); i!=syncList.end(); ++i){
[2836]265      tempsize += (*i)->getData( mem, mode );
266      //tempsize += (*i)->getSize( mode );
[1735]267    }
[2836]268   
269    tempsize += SynchronisableHeader::getSize();
270    header.setObjectID( this->objectID );
271    header.setCreatorID( this->creatorID );
272    header.setClassID( this->classID );
273    header.setDataAvailable( true );
274    header.setDataSize( tempsize );
275   
276#ifndef NDEBUG
277    uint32_t size;
278    size=getSize(id, mode);
[1735]279    assert(tempsize==size);
[2836]280#endif
281    return tempsize;
[1735]282  }
[1505]283
[1856]284
[1505]285  /**
[1907]286   * This function takes a bytestream and loads the data into the registered variables
287   * @param mem pointer to the bytestream
288   * @param mode same as in getData
[1735]289   * @return true/false
290   */
[2171]291  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
[1735]292    if(mode==0x0)
293      mode=state_;
[2836]294    std::vector<SynchronisableVariableBase *>::iterator i;
[2245]295    if(syncList.empty()){
[2419]296      assert(0);
[1735]297      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
298      return false;
299    }
[1856]300
[2245]301    uint8_t* data=mem;
[1735]302    // start extract header
[2662]303    SynchronisableHeader syncHeader(mem);
304    assert(syncHeader.getObjectID()==this->objectID);
305    assert(syncHeader.getCreatorID()==this->creatorID);
306    assert(syncHeader.getClassID()==this->classID);
307    if(syncHeader.isDataAvailable()==false){
308      mem += syncHeader.getDataSize();
[1751]309      return true;
[1907]310    }
[1856]311
[2662]312    mem += SynchronisableHeader::getSize();
[1907]313    // stop extract header
[2087]314
[2662]315    //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
316    for(i=syncList.begin(); i!=syncList.end(); i++)
[2245]317    {
[2662]318      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
[2245]319      (*i)->putData( mem, mode, forceCallback );
[1735]320    }
[2662]321    assert(mem == data+syncHeader.getDataSize());
[1735]322    return true;
323  }
[1505]324
325  /**
326  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
[1907]327  * @param id id of the gamestate
328  * @param mode same as getData
[1505]329  * @return amount of bytes
330  */
[2309]331  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
[2662]332    int tsize=SynchronisableHeader::getSize();
[2836]333    if (mode==0x0)
[1505]334      mode=state_;
[2836]335    if (!doSync(id, mode))
[2171]336      return 0;
[2836]337    assert( mode==state_ );
338    tsize += this->dataSize_;
339    std::vector<SynchronisableVariableBase*>::iterator i;
340    for(i=stringList.begin(); i!=stringList.end(); ++i){
[2245]341      tsize += (*i)->getSize( mode );
[1505]342    }
343    return tsize;
344  }
[1639]345
[1735]346  /**
[1907]347   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
348   * @param id gamestate id
349   * @return true/false
[1735]350   */
[2309]351  bool Synchronisable::doSync(int32_t id, uint8_t mode){
[2171]352    if(mode==0x0)
353      mode=state_;
[2245]354    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
[1735]355  }
[1856]356
[1907]357  /**
358   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
359   * @param mem pointer to the bytestream
360   */
361  bool Synchronisable::isMyData(uint8_t* mem)
[1735]362  {
[2662]363    SynchronisableHeader header(mem);
364    assert(header.getObjectID()==this->objectID);
365    return header.isDataAvailable();
[1735]366  }
[1856]367
[1907]368  /**
369   * This function sets the synchronisation mode of the object
[2171]370   * If set to 0x0 variables will not be synchronised at all
[1907]371   * If set to 0x1 variables will only be synchronised to the client
372   * If set to 0x2 variables will only be synchronised to the server
373   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
374   * @param mode same as in registerVar
375   */
[2171]376  void Synchronisable::setObjectMode(uint8_t mode){
[2087]377    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
[1751]378    objectMode_=mode;
[1505]379  }
380
[2485]381
[1505]382}
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