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source: code/branches/netp2/src/network/synchronisable/Synchronisable.h @ 3008

Last change on this file since 3008 was 2940, checked in by scheusso, 16 years ago

fixed bug for bidirectional variables

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/buildsystem3/src/network/synchronisable/Synchronisable.h2662-2708
    /code/branches/ceguilua/src/network/Synchronisable.h1802-1808
    /code/branches/core3/src/network/Synchronisable.h1572-1739
    /code/branches/gcc43/src/network/Synchronisable.h1580
    /code/branches/gui/src/network/Synchronisable.h1635-1723
    /code/branches/input/src/network/Synchronisable.h1629-1636
    /code/branches/miniprojects/src/network/synchronisable/Synchronisable.h2754-2824
    /code/branches/network/src/network/synchronisable/Synchronisable.h2356
    /code/branches/objecthierarchy/src/network/Synchronisable.h1911-2085,​2100,​2110-2169
    /code/branches/physics_merge/src/network/synchronisable/Synchronisable.h2436-2457
    /code/branches/pickups/src/network/Synchronisable.h1926-2086
    /code/branches/presentation/src/network/synchronisable/Synchronisable.h2654-2660
    /code/branches/questsystem/src/network/Synchronisable.h1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.h1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.h1925-2094
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "network/NetworkPrereqs.h"
33
34#include <list>
35#include <vector>
36#include <map>
37#include <queue>
38#include <cassert>
39#include <string>
40#include "util/Math.h"
41#include "util/mbool.h"
42#include "core/OrxonoxClass.h"
43#include "NetworkCallback.h"
44#include "SynchronisableVariable.h"
45
46/*#define REGISTERDATA(varname, ...) \
47    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
48#define REGISTERSTRING(stringname, ...) \
49    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)*/
50
51namespace orxonox
52{
53
54  namespace objectDirection{
55    enum objectdirection{
56      toclient=0x1,
57      toserver=0x2,
58      bidirectional=0x3
59    };
60  }
61
62  namespace priority{
63    enum prio{
64      very_high   = -100,
65      high        = -15,
66      normal      = 0,
67      low         = 15,
68      very_low    = 100
69    };
70  }
71
72  /**
73   * @brief: stores information about a Synchronisable
74   *
75   * This class stores the information about a Synchronisable (objectID, classID, creatorID, dataSize)
76   * in an emulated bitset.
77   * Bit 1 to 31 store the size of the Data the synchronisable consumes in the stream
78   * Bit 32 is a bool and defines whether the data is actually stored or is just filled up with 0
79   * Byte 5 to 8: objectID
80   * Byte 9 to 12: classID
81   * Byte 13 to 16: creatorID
82   */
83  class _NetworkExport SynchronisableHeader{
84    private:
85      uint8_t *data_;
86    public:
87      SynchronisableHeader(uint8_t* data)
88        { data_ = data; }
89      inline static uint32_t getSize()
90        { return 16; }
91      inline uint32_t getDataSize() const
92        { return (*(uint32_t*)data_) & 0x7FFFFFFF; } //only use the first 31 bits
93      inline void setDataSize(uint32_t size)
94        { *(uint32_t*)(data_) = (size & 0x7FFFFFFF) | (*(uint32_t*)(data_) & 0x80000000 ); }
95      inline bool isDataAvailable() const
96        { return ( (*(uint32_t*)data_) & 0x80000000 ) == 0x80000000; }
97      inline void setDataAvailable( bool b)
98        { *(uint32_t*)(data_) = (b << 31) | (*(uint32_t*)(data_) & 0x7FFFFFFF ); }
99      inline uint32_t getObjectID() const
100        { return *(uint32_t*)(data_+4); }
101      inline void setObjectID(uint32_t objectID)
102        { *(uint32_t*)(data_+4) = objectID; }
103      inline uint32_t getClassID() const
104        { return *(uint32_t*)(data_+8); }
105      inline void setClassID(uint32_t classID)
106        { *(uint32_t*)(data_+8) = classID; }
107      inline uint32_t getCreatorID() const
108        { return *(uint32_t*)(data_+12); }
109      inline void setCreatorID(uint32_t creatorID)
110        { *(uint32_t*)(data_+12) = creatorID; }
111      inline void operator=(SynchronisableHeader& h)
112        { memcpy(data_, h.data_, getSize()); }
113  };
114
115
116  /**
117  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
118  * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
119  * @author Oliver Scheuss
120  */
121  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
122  public:
123    friend class packet::Gamestate;
124    virtual ~Synchronisable();
125
126    static void setClient(bool b);
127
128    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
129    static bool deleteObject(uint32_t objectID);
130    static Synchronisable *getSynchronisable(uint32_t objectID);
131    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
132    static uint32_t popDeletedObject(){ uint32_t i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
133
134    inline uint32_t getObjectID() const {return objectID;}
135    inline unsigned int getCreatorID() const {return creatorID;}
136    inline uint32_t getClassID() const {return classID;}
137    inline unsigned int getPriority() const { return objectFrequency_;}
138
139  protected:
140    Synchronisable(BaseObject* creator);
141    template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false);
142    //template <class T> void unregisterVariable(T& var);
143    void setObjectMode(uint8_t mode);
144    void setPriority(unsigned int freq){ objectFrequency_ = freq; }
145
146
147  private:
148    uint32_t getData(uint8_t*& men, int32_t id, uint8_t mode=0x0);
149    uint32_t getSize(int32_t id, uint8_t mode=0x0);
150    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
151    bool isMyData(uint8_t* mem);
152    bool doSync(int32_t id, uint8_t mode=0x0);
153
154    uint32_t objectID;
155    uint32_t creatorID;
156    uint32_t classID;
157
158    std::vector<SynchronisableVariableBase*> syncList;
159    std::vector<SynchronisableVariableBase*> stringList;
160    uint32_t dataSize_; //size of all variables except strings
161    static uint8_t state_; // detemines wheter we are server (default) or client
162    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
163    unsigned int objectFrequency_;
164    int objectMode_;
165    static std::map<uint32_t, Synchronisable *> objectMap_;
166    static std::queue<uint32_t> deletedObjects_;
167  };
168
169  // ================= Specialisation declarations
170 
171//   template <> _NetworkExport void Synchronisable::registerVariable( const std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional);
172  template <> _NetworkExport void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional);
173  template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
174  template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
175  template <> _NetworkExport void Synchronisable::registerVariable( const Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
176  template <> _NetworkExport void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
177  template <> _NetworkExport void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
178  template <> _NetworkExport void Synchronisable::registerVariable( Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
179  template <> _NetworkExport void Synchronisable::registerVariable( const Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
180  template <> _NetworkExport void Synchronisable::registerVariable( Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
181  template <> _NetworkExport void Synchronisable::registerVariable( mbool& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
182  template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
183  template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
184 
185  template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
186  {
187    if (bidirectional)
188    {
189      syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
190      this->dataSize_ += syncList.back()->getSize(state_);
191    }
192    else
193    {
194      syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
195      if ( this->state_ == mode )
196        this->dataSize_ += syncList.back()->getSize(state_);
197    }
198  }
199 
200
201
202//   template <class T> void Synchronisable::unregisterVariable(T& var){
203//     std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin();
204//     while(it!=syncList.end()){
205//       if( ((*it)->getReference()) == &var ){
206//         delete (*it);
207//         syncList.erase(it);
208//         return;
209//       }
210//       else
211//         it++;
212//     }
213//     bool unregistered_nonexistent_variable = false;
214//     assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
215//     // the variable has not been registered before
216//   }
217
218 
219}
220
221#endif /* _Synchronisable_H__ */
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